My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Executioner P.E.K.K.A Electro Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Battle Ram Little Prince
Zap
Firecracker Battle Ram Little Prince
Barbarian Barrel
Firecracker Battle Ram Executioner Electro Wizard Little Prince
The Log
Firecracker Battle Ram Little Prince
Earthquake
Firecracker
Arrows
Firecracker Little Prince
Royal Delivery
Firecracker Battle Ram Executioner P.E.K.K.A Electro Wizard Little Prince
Fireball
Firecracker Battle Ram Executioner Electro Wizard Little Prince
Poison
Firecracker Executioner Electro Wizard Little Prince
Lightning
Battle Ram Executioner Electro Wizard Little Prince
Rocket
Executioner Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Earthquake Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Earthquake Little Prince Battle Ram Electro Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Earthquake Little Prince

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Earthquake Battle Ram
Firecracker
Earthquake Battle Ram P.E.K.K.A
Earthquake
Arrows Firecracker Battle Ram P.E.K.K.A
Battle Ram
Arrows Firecracker Earthquake P.E.K.K.A Electro Wizard
Executioner
P.E.K.K.A
P.E.K.K.A
Arrows Electro Wizard Firecracker Earthquake Battle Ram Executioner
Electro Wizard
P.E.K.K.A Battle Ram
Little Prince

Defense Synergies 0 7

Arrows
P.E.K.K.A Little Prince
Firecracker
Earthquake P.E.K.K.A Electro Wizard
Earthquake
Firecracker
Battle Ram
Executioner
P.E.K.K.A
Arrows Firecracker Electro Wizard
Electro Wizard
Firecracker P.E.K.K.A Little Prince
Little Prince
Arrows Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Executioner Electro Wizard
P.E.K.K.A Firecracker Executioner Electro Wizard
P.E.K.K.A Executioner Electro Wizard
P.E.K.K.A Firecracker Electro Wizard
Arrows Firecracker Earthquake P.E.K.K.A
Arrows Firecracker Earthquake Executioner Electro Wizard
Electro Wizard Arrows Firecracker Executioner Little Prince
Earthquake Arrows P.E.K.K.A Electro Wizard
P.E.K.K.A
Firecracker Electro Wizard Little Prince
Executioner Electro Wizard Arrows Firecracker Earthquake
Arrows Executioner Firecracker Electro Wizard
P.E.K.K.A Earthquake Electro Wizard
Executioner Arrows Firecracker Earthquake P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Arrows Firecracker Executioner P.E.K.K.A Electro Wizard
Arrows Firecracker Executioner Electro Wizard Little Prince
Arrows Earthquake Executioner Firecracker Electro Wizard Little Prince
P.E.K.K.A Electro Wizard
Arrows Firecracker Earthquake Executioner P.E.K.K.A Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Electro Wizard
Electro Wizard Arrows Firecracker Executioner
P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A Executioner
Arrows Firecracker Executioner Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Firecracker
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Arrows Electro Wizard
P.E.K.K.A Executioner
Firecracker Executioner
Electro Wizard Firecracker Executioner P.E.K.K.A Little Prince
Arrows Executioner Firecracker Earthquake P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Firecracker
Arrows Firecracker Executioner Electro Wizard
Earthquake Arrows
Earthquake Arrows Firecracker
Executioner Arrows Firecracker Earthquake
Arrows Firecracker Executioner
Arrows Firecracker Earthquake Executioner
Arrows Earthquake Firecracker Executioner
Arrows Firecracker
Electro Wizard
Firecracker Arrows Earthquake Electro Wizard
Arrows Firecracker Executioner
Earthquake Firecracker Executioner
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker Executioner
Earthquake Arrows Firecracker Executioner
Arrows Earthquake
Arrows Firecracker Earthquake Executioner Electro Wizard
Arrows Firecracker Earthquake Little Prince
Earthquake
Arrows
Earthquake Arrows
Arrows Firecracker Earthquake Executioner Little Prince
Arrows Firecracker Earthquake Executioner Electro Wizard
Arrows
Arrows Firecracker
Arrows Firecracker Executioner Electro Wizard Little Prince
Electro Wizard Firecracker
Arrows Earthquake
Arrows Firecracker Electro Wizard
P.E.K.K.A
Arrows Firecracker Earthquake
Earthquake Electro Wizard
Arrows Firecracker Executioner Electro Wizard
Arrows
Firecracker Executioner Electro Wizard
Arrows Firecracker Earthquake Executioner
Arrows
Firecracker Executioner P.E.K.K.A
Firecracker Electro Wizard
Firecracker Executioner Electro Wizard
Firecracker Executioner Electro Wizard Little Prince

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