My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Battle Ram P.E.K.K.A Bandit Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Bandit
Giant Snowball
Bats Battle Ram
Zap
Bats Firecracker Battle Ram Bandit
Barbarian Barrel
Firecracker Battle Ram Bandit
The Log
Firecracker Battle Ram Bandit
Earthquake
Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Battle Ram P.E.K.K.A Bandit Mother Witch
Fireball
Firecracker Battle Ram Bandit Mother Witch
Poison
Bats Firecracker Mother Witch
Lightning
Battle Ram Bandit Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Battle Ram P.E.K.K.A Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Bandit Fireball Battle Ram Mother Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Firecracker Bandit

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Battle Ram P.E.K.K.A Bandit
Arrows
Fireball P.E.K.K.A Battle Ram Bandit Mother Witch
Firecracker
Bats Battle Ram P.E.K.K.A Bandit
Fireball
Arrows Battle Ram
Battle Ram
Bandit Bats Arrows Firecracker Fireball P.E.K.K.A Mother Witch
P.E.K.K.A
Arrows Bats Firecracker Battle Ram Mother Witch
Bandit
Battle Ram Bats Arrows Firecracker
Mother Witch
Arrows Battle Ram P.E.K.K.A

Defense Synergies 0 10

Bats
Firecracker P.E.K.K.A Bandit
Arrows
Fireball P.E.K.K.A Bandit Mother Witch
Firecracker
Bats P.E.K.K.A Bandit
Fireball
Arrows Bandit
Battle Ram
P.E.K.K.A
Bats Arrows Firecracker
Bandit
Bats Arrows Firecracker Fireball
Mother Witch
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball
P.E.K.K.A Bats Firecracker Bandit
P.E.K.K.A Bats Bandit
P.E.K.K.A Bats Firecracker Bandit
Arrows Firecracker Fireball P.E.K.K.A
Arrows Fireball Bats Firecracker Bandit Mother Witch
Bats Arrows Firecracker Fireball
Arrows Fireball P.E.K.K.A Bandit
P.E.K.K.A
Firecracker Bandit
Bats Mother Witch Arrows Firecracker Fireball Bandit
Arrows Bats Firecracker Fireball
P.E.K.K.A Bats Fireball Bandit
Fireball Bats Arrows Firecracker P.E.K.K.A
P.E.K.K.A Bandit
Fireball P.E.K.K.A Bandit
Bats Arrows Firecracker Fireball P.E.K.K.A
Arrows Fireball Bats Firecracker Bandit
Arrows Bats Firecracker Fireball Bandit Mother Witch
P.E.K.K.A
Bats Arrows Firecracker Fireball P.E.K.K.A Bandit Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball P.E.K.K.A Bandit
Fireball Bandit Arrows Firecracker
P.E.K.K.A Bandit Bats
P.E.K.K.A Bats Fireball Bandit
P.E.K.K.A Bandit
Arrows Firecracker Fireball Mother Witch Bats
P.E.K.K.A Bats Fireball Bandit
P.E.K.K.A
P.E.K.K.A Bats Firecracker Fireball Bandit
P.E.K.K.A
P.E.K.K.A Bats
P.E.K.K.A Arrows Fireball
P.E.K.K.A Fireball Bandit
Firecracker Fireball
Bats Firecracker Fireball P.E.K.K.A
Bats Arrows Firecracker Fireball P.E.K.K.A Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker Bandit
Arrows Firecracker Fireball Bandit
Arrows Fireball Bandit
Arrows Firecracker Fireball
Fireball Arrows Firecracker
Arrows Firecracker Fireball Mother Witch Bats
Arrows Firecracker
Arrows Fireball Firecracker
Arrows Fireball Firecracker Bandit
Bats Fireball
Firecracker Arrows Fireball Bandit
Fireball Arrows Firecracker
Firecracker Fireball Bandit
Arrows Firecracker Fireball Bandit
Arrows Firecracker Fireball
Arrows Firecracker Fireball Bandit
Arrows Firecracker Fireball Bandit
Arrows Fireball
Bats
Arrows Firecracker Fireball Bandit
Arrows Firecracker Fireball Mother Witch
Fireball
Arrows Fireball
Arrows Fireball
Arrows Firecracker Mother Witch Fireball
Arrows Firecracker Fireball Bandit
Fireball Arrows Bandit
Fireball Arrows Firecracker Bandit
Bats Arrows Firecracker Fireball Mother Witch
Bats Firecracker Fireball
Fireball
Arrows Fireball Bandit
Arrows Firecracker Fireball
P.E.K.K.A
Arrows Firecracker Fireball
Bats Fireball Bandit
Fireball Arrows Firecracker
Arrows Fireball
Fireball Firecracker
Arrows Firecracker Fireball
Arrows Fireball
Firecracker P.E.K.K.A
Bats Firecracker Fireball
Firecracker Bats Fireball
Firecracker Fireball Bandit

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