My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Witch Balloon Executioner Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Skeleton Army Balloon
Giant Snowball
Battle Ram Skeleton Army Witch Balloon Lumberjack
Zap
Battle Ram Skeleton Army Witch Balloon
Barbarian Barrel
Battle Ram Skeleton Army Witch Executioner Lumberjack
The Log
Battle Ram Skeleton Army Witch Lumberjack
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Battle Ram Skeleton Army Witch Balloon Executioner Lumberjack
Fireball
Battle Ram Skeleton Army Witch Balloon Executioner Lumberjack
Poison
Skeleton Army Witch Balloon Executioner
Lightning
Battle Ram Witch Balloon Executioner Lumberjack
Rocket
Witch Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Skeleton Army Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Skeleton Army Battle Ram Lumberjack Witch Balloon Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Skeleton Army Battle Ram

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Balloon Witch Executioner The Log Lumberjack
Battle Ram
Zap The Log Witch Lumberjack
Skeleton Army
Witch
Zap Battle Ram Lumberjack
Balloon
Zap Lumberjack Executioner The Log
Executioner
Zap Balloon The Log
The Log
Battle Ram Zap Balloon Executioner Lumberjack
Lumberjack
Balloon Zap Battle Ram Witch The Log

Defense Synergies 0 13

Zap
Skeleton Army Witch Executioner The Log Lumberjack
Battle Ram
Skeleton Army
Zap Executioner The Log Lumberjack
Witch
Zap The Log Lumberjack
Balloon
Executioner
Zap Skeleton Army The Log Lumberjack
The Log
Zap Skeleton Army Witch Executioner Lumberjack
Lumberjack
Zap Skeleton Army Witch Executioner The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner The Log
Skeleton Army Lumberjack Zap Witch Executioner The Log
Skeleton Army Witch Lumberjack Executioner
Skeleton Army Witch Lumberjack
Skeleton Army The Log Lumberjack
Skeleton Army The Log Zap Executioner Lumberjack
Zap Witch Executioner
Zap The Log
Witch Skeleton Army Lumberjack
Skeleton Army Lumberjack
Skeleton Army Witch Executioner Zap The Log Lumberjack
Executioner Zap Witch
Skeleton Army Lumberjack Zap Witch The Log
Skeleton Army Executioner Zap Witch The Log Lumberjack
Skeleton Army Lumberjack
Skeleton Army Zap The Log Lumberjack
Skeleton Army Witch Executioner Lumberjack
Zap Skeleton Army Witch Executioner The Log Lumberjack
Zap Witch Executioner The Log Lumberjack
Lumberjack
Skeleton Army Witch Executioner The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Zap Witch
Zap Executioner The Log Lumberjack
Skeleton Army Lumberjack Zap Witch The Log
Skeleton Army Lumberjack Zap The Log
Skeleton Army Witch Executioner Lumberjack
Executioner Zap Witch
Skeleton Army Witch Lumberjack
Skeleton Army Lumberjack
Zap Skeleton Army Witch The Log
Witch Skeleton Army
Witch Lumberjack
Skeleton Army Zap The Log
Skeleton Army Witch Executioner Lumberjack
Skeleton Army Witch Executioner
Skeleton Army Witch Zap Executioner The Log Lumberjack
Executioner Zap Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap Executioner The Log
The Log
The Log
Executioner Zap The Log
Executioner Zap Witch
Witch Executioner The Log
The Log Zap Executioner
The Log Zap
Lumberjack
Zap The Log
Zap Executioner
Executioner The Log
Zap The Log
Zap Witch Executioner The Log
Executioner The Log
Zap Executioner The Log
Zap Witch The Log
The Log
The Log
Zap The Log
Zap The Log Witch Executioner
Witch
The Log Zap Witch Executioner
Zap Witch The Log
Zap The Log
Zap Witch Executioner
Zap Witch
Zap The Log
Zap
The Log
Zap Skeleton Army Witch
Zap Witch Executioner
The Log
Executioner Lumberjack
The Log Zap Executioner
Zap
Executioner
Zap Witch The Log
Zap Witch Executioner
Zap Witch Executioner The Log

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