My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems Why?

Missing cards in your collection

Phoenix Little Prince Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Ice Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Barbarian Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Zap
Royal Giant
Barbarian Barrel
Ice Wizard Electro Wizard
The Log
Royal Giant Mini P.E.K.K.A
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A Ice Wizard Electro Wizard
Fireball
Ice Wizard Electro Wizard
Poison
Ice Wizard Electro Wizard
Lightning
Mini P.E.K.K.A Ice Wizard Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Barbarian Barrel Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Ice Wizard Fireball Mini P.E.K.K.A Electro Wizard Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Barbarian Barrel Ice Wizard Fireball

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Electro Wizard Royal Giant Mini P.E.K.K.A Barbarian Barrel Ice Wizard Mega Knight
Royal Giant
Fireball Barbarian Barrel Ice Wizard Zap Electro Wizard
Fireball
Zap Royal Giant Electro Wizard Mega Knight
Mini P.E.K.K.A
Zap Barbarian Barrel Ice Wizard Electro Wizard Mega Knight
Barbarian Barrel
Royal Giant Zap Mini P.E.K.K.A Ice Wizard Mega Knight
Ice Wizard
Royal Giant Zap Mini P.E.K.K.A Barbarian Barrel
Electro Wizard
Zap Royal Giant Fireball Mini P.E.K.K.A Mega Knight
Mega Knight
Zap Fireball Mini P.E.K.K.A Barbarian Barrel Electro Wizard

Defense Synergies 6 13

Zap
Fireball Mini P.E.K.K.A Electro Wizard Mega Knight Barbarian Barrel Ice Wizard
Royal Giant
Fireball
Zap Barbarian Barrel Mini P.E.K.K.A Ice Wizard Electro Wizard Mega Knight
Mini P.E.K.K.A
Zap Electro Wizard Fireball Barbarian Barrel Ice Wizard
Barbarian Barrel
Fireball Zap Mini P.E.K.K.A Ice Wizard Electro Wizard Mega Knight
Ice Wizard
Zap Fireball Mini P.E.K.K.A Barbarian Barrel Mega Knight
Electro Wizard
Zap Mini P.E.K.K.A Fireball Barbarian Barrel Mega Knight
Mega Knight
Zap Fireball Barbarian Barrel Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Barbarian Barrel Electro Wizard
Mini P.E.K.K.A Zap Ice Wizard Electro Wizard Mega Knight
Mini P.E.K.K.A Mega Knight Ice Wizard Electro Wizard
Mini P.E.K.K.A Ice Wizard Electro Wizard Mega Knight
Fireball Mini P.E.K.K.A Barbarian Barrel Mega Knight
Fireball Barbarian Barrel Zap Ice Wizard Electro Wizard Mega Knight
Electro Wizard Zap Fireball Ice Wizard
Zap Fireball Barbarian Barrel Electro Wizard Mega Knight
Mini P.E.K.K.A Ice Wizard
Mini P.E.K.K.A Barbarian Barrel Ice Wizard Electro Wizard Mega Knight
Ice Wizard Electro Wizard Zap Fireball Barbarian Barrel Mega Knight
Zap Fireball Ice Wizard Electro Wizard
Mini P.E.K.K.A Mega Knight Zap Fireball Ice Wizard Electro Wizard
Fireball Mega Knight Zap Mini P.E.K.K.A Barbarian Barrel Electro Wizard
Mini P.E.K.K.A Electro Wizard Mega Knight
Zap Fireball Mini P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Fireball Mini P.E.K.K.A Electro Wizard
Fireball Mega Knight Zap Barbarian Barrel Ice Wizard Electro Wizard
Zap Barbarian Barrel Fireball Ice Wizard Electro Wizard Mega Knight
Mini P.E.K.K.A Electro Wizard
Mega Knight Fireball Mini P.E.K.K.A Barbarian Barrel Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Zap Fireball Barbarian Barrel Electro Wizard
Fireball Electro Wizard Zap Mini P.E.K.K.A Barbarian Barrel Mega Knight
Mega Knight Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Mega Knight Zap Fireball Barbarian Barrel Electro Wizard
Mini P.E.K.K.A Mega Knight
Fireball Zap Ice Wizard Electro Wizard
Mini P.E.K.K.A Fireball Ice Wizard Electro Wizard
Mini P.E.K.K.A Mega Knight
Zap Electro Wizard Mega Knight Fireball Mini P.E.K.K.A Barbarian Barrel
Mega Knight Mini P.E.K.K.A
Mega Knight Zap Fireball Electro Wizard
Mini P.E.K.K.A Mega Knight Fireball
Fireball Mega Knight
Electro Wizard Zap Fireball Mini P.E.K.K.A Barbarian Barrel
Mega Knight Zap Fireball Mini P.E.K.K.A Barbarian Barrel Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel
Fireball Zap Barbarian Barrel Ice Wizard Electro Wizard
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Zap Barbarian Barrel Mega Knight
Fireball Zap Ice Wizard
Fireball Zap Barbarian Barrel Ice Wizard
Fireball Zap
Fireball Mini P.E.K.K.A Electro Wizard
Zap Fireball Barbarian Barrel Electro Wizard
Fireball Zap
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Zap Fireball Barbarian Barrel
Zap Fireball Barbarian Barrel
Fireball Barbarian Barrel Mega Knight
Fireball Barbarian Barrel
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Barbarian Barrel Electro Wizard Mega Knight
Zap Fireball Barbarian Barrel Mega Knight
Fireball Mega Knight
Fireball
Zap Fireball Barbarian Barrel
Zap Fireball Barbarian Barrel Ice Wizard Mega Knight
Fireball Zap Barbarian Barrel Ice Wizard Electro Wizard
Fireball Zap Mega Knight
Fireball Zap Barbarian Barrel
Zap Fireball Ice Wizard Electro Wizard
Zap Electro Wizard Fireball
Fireball Mini P.E.K.K.A
Zap Fireball Mega Knight
Zap Fireball Electro Wizard
Mega Knight
Fireball
Zap Electro Wizard Fireball Barbarian Barrel
Fireball Zap Ice Wizard Electro Wizard
Fireball Barbarian Barrel
Fireball Mini P.E.K.K.A Electro Wizard Mega Knight
Zap Fireball
Zap Fireball
Mega Knight
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Barbarian Barrel Electro Wizard Mega Knight

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