My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Wall Breakers Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Valkyrie Wall Breakers Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Wall Breakers Skeleton Army
Giant Snowball
Fire Spirit Wall Breakers Skeleton Army Lumberjack
Zap
Fire Spirit Royal Giant Wall Breakers Skeleton Army
Barbarian Barrel
Fire Spirit Valkyrie Wall Breakers Skeleton Army Electro Wizard Lumberjack
The Log
Fire Spirit Royal Giant Wall Breakers Skeleton Army Lumberjack
Earthquake
Skeleton Army
Arrows
Fire Spirit Wall Breakers Skeleton Army
Royal Delivery
Fire Spirit Valkyrie Wall Breakers Skeleton Army Electro Wizard Lumberjack
Fireball
Wall Breakers Skeleton Army Electro Wizard Lumberjack
Poison
Skeleton Army Electro Wizard
Lightning
Valkyrie Electro Wizard Lumberjack
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Earthquake Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Wall Breakers Earthquake Skeleton Army Valkyrie Electro Wizard Lumberjack Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Wall Breakers Earthquake Skeleton Army

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Valkyrie Wall Breakers Lumberjack
Royal Giant
Fire Spirit Earthquake Electro Wizard Lumberjack
Earthquake
Royal Giant Wall Breakers
Valkyrie
Fire Spirit Lumberjack Wall Breakers Electro Wizard
Wall Breakers
Fire Spirit Earthquake Valkyrie Electro Wizard
Skeleton Army
Electro Wizard
Royal Giant Valkyrie Wall Breakers Lumberjack
Lumberjack
Valkyrie Fire Spirit Royal Giant Electro Wizard

Defense Synergies 0 7

Fire Spirit
Valkyrie Electro Wizard
Royal Giant
Earthquake
Valkyrie
Fire Spirit Electro Wizard Lumberjack
Wall Breakers
Skeleton Army
Electro Wizard Lumberjack
Electro Wizard
Fire Spirit Valkyrie Skeleton Army Lumberjack
Lumberjack
Valkyrie Skeleton Army Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Valkyrie Electro Wizard
Skeleton Army Lumberjack Valkyrie Electro Wizard
Skeleton Army Lumberjack Fire Spirit Valkyrie Electro Wizard
Skeleton Army Lumberjack Valkyrie Electro Wizard
Earthquake Valkyrie Skeleton Army Lumberjack
Skeleton Army Fire Spirit Earthquake Valkyrie Electro Wizard Lumberjack
Electro Wizard Fire Spirit
Earthquake Valkyrie Electro Wizard
Skeleton Army Lumberjack
Skeleton Army Fire Spirit Valkyrie Electro Wizard Lumberjack
Valkyrie Skeleton Army Electro Wizard Earthquake Lumberjack
Electro Wizard
Skeleton Army Lumberjack Fire Spirit Earthquake Valkyrie Electro Wizard
Fire Spirit Valkyrie Skeleton Army Earthquake Electro Wizard Lumberjack
Skeleton Army Electro Wizard Lumberjack
Skeleton Army Electro Wizard Lumberjack
Valkyrie Skeleton Army Electro Wizard Lumberjack
Fire Spirit Valkyrie Skeleton Army Electro Wizard Lumberjack
Earthquake Valkyrie Fire Spirit Electro Wizard Lumberjack
Electro Wizard Lumberjack
Valkyrie Skeleton Army Fire Spirit Earthquake Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Lumberjack Electro Wizard
Electro Wizard Valkyrie Lumberjack
Skeleton Army Lumberjack Valkyrie Electro Wizard
Valkyrie Skeleton Army Lumberjack Electro Wizard
Valkyrie Skeleton Army Lumberjack
Fire Spirit Electro Wizard
Skeleton Army Valkyrie Electro Wizard Lumberjack
Valkyrie Skeleton Army Lumberjack
Electro Wizard Valkyrie Skeleton Army
Skeleton Army
Valkyrie Lumberjack
Skeleton Army Valkyrie Electro Wizard
Skeleton Army Valkyrie Lumberjack
Valkyrie Skeleton Army
Skeleton Army Electro Wizard Valkyrie Lumberjack
Valkyrie Earthquake Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Valkyrie
Electro Wizard
Earthquake
Earthquake Valkyrie
Fire Spirit Earthquake Valkyrie
Fire Spirit
Fire Spirit Earthquake
Earthquake Fire Spirit
Fire Spirit Electro Wizard Lumberjack
Earthquake Valkyrie Electro Wizard
Fire Spirit
Earthquake Fire Spirit
Earthquake
Earthquake
Earthquake
Earthquake
Earthquake
Fire Spirit Earthquake Electro Wizard
Fire Spirit Earthquake Valkyrie
Earthquake
Earthquake
Earthquake Fire Spirit Valkyrie
Earthquake Electro Wizard
Fire Spirit Electro Wizard
Electro Wizard
Earthquake
Electro Wizard
Earthquake
Earthquake Electro Wizard Fire Spirit Skeleton Army
Fire Spirit Electro Wizard
Valkyrie Electro Wizard Lumberjack
Earthquake
Electro Wizard
Electro Wizard
Electro Wizard

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