My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Barrel
Giant Snowball
Goblin Barrel Witch
Zap
Royal Giant Inferno Tower Goblin Barrel Witch
Barbarian Barrel
Valkyrie Inferno Tower Goblin Barrel Witch
The Log
Royal Giant Goblin Barrel Witch
Earthquake
Inferno Tower Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Valkyrie Goblin Barrel Witch
Fireball
Inferno Tower Goblin Barrel Witch
Poison
Inferno Tower Witch
Lightning
Valkyrie Inferno Tower Witch
Rocket
Valkyrie Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Rage Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Barrel Valkyrie Inferno Tower Witch Royal Giant Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Goblin Barrel Valkyrie Inferno Tower

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Goblin Barrel Lightning Witch
Valkyrie
Goblin Barrel Witch
Inferno Tower
Rage
Witch
Goblin Barrel
Royal Giant Valkyrie Mega Knight
Witch
Rage Royal Giant Valkyrie Mega Knight
Lightning
Royal Giant
Mega Knight
Goblin Barrel Witch

Defense Synergies 0 4

Royal Giant
Valkyrie
Inferno Tower Witch
Inferno Tower
Valkyrie Mega Knight
Rage
Goblin Barrel
Witch
Valkyrie Mega Knight
Lightning
Mega Knight
Inferno Tower Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Valkyrie Inferno Tower
Inferno Tower Valkyrie Witch Mega Knight
Inferno Tower Witch Mega Knight Valkyrie Lightning
Inferno Tower Witch Valkyrie Mega Knight
Lightning Valkyrie Mega Knight
Valkyrie Mega Knight
Inferno Tower Lightning Witch
Lightning Valkyrie Inferno Tower Mega Knight
Inferno Tower Witch
Valkyrie Inferno Tower Mega Knight
Valkyrie Witch Mega Knight
Inferno Tower Witch
Inferno Tower Mega Knight Valkyrie Witch Lightning
Valkyrie Mega Knight Witch
Inferno Tower Mega Knight
Inferno Tower Lightning Mega Knight
Mega Knight Valkyrie Inferno Tower Witch
Mega Knight Valkyrie Witch
Valkyrie Witch Mega Knight
Inferno Tower
Valkyrie Mega Knight Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Inferno Tower Witch
Valkyrie Lightning Mega Knight
Mega Knight Valkyrie Inferno Tower Witch Lightning
Valkyrie Lightning Mega Knight Inferno Tower
Inferno Tower Valkyrie Witch Mega Knight
Witch
Valkyrie Inferno Tower Witch Lightning
Inferno Tower Mega Knight Valkyrie
Lightning Mega Knight Valkyrie Inferno Tower Witch
Inferno Tower Witch
Mega Knight Valkyrie Inferno Tower Witch
Lightning Mega Knight Valkyrie
Lightning Mega Knight Valkyrie Inferno Tower Witch
Valkyrie Witch Mega Knight
Inferno Tower Witch Valkyrie Lightning
Valkyrie Mega Knight Inferno Tower Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Valkyrie
Lightning
Lightning Valkyrie
Valkyrie Mega Knight
Witch
Witch
Lightning
Lightning
Lightning
Lightning Valkyrie
Lightning
Lightning
Lightning
Lightning
Lightning Witch
Lightning Mega Knight
Lightning
Lightning
Lightning Mega Knight
Lightning Valkyrie Witch Mega Knight
Lightning Mega Knight
Lightning
Lightning
Lightning
Valkyrie Witch Mega Knight
Witch
Witch Lightning
Lightning Witch Mega Knight
Lightning
Lightning Witch
Lightning Witch
Lightning
Lightning Mega Knight
Lightning
Mega Knight
Lightning
Lightning Witch
Lightning Witch
Lightning Valkyrie Mega Knight
Lightning
Lightning
Mega Knight
Witch Lightning
Witch Lightning
Lightning Witch Mega Knight

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