My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Archers Knight Royal Giant Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Archers Royal Giant
Giant Snowball
Skeletons Bats Archers
Zap
Skeletons Bats Archers Royal Giant
Barbarian Barrel
Skeletons Electro Spirit Archers Knight Executioner
The Log
Skeletons Electro Spirit Archers Royal Giant
Earthquake
Skeletons Archers
Arrows
Skeletons Electro Spirit Bats Archers
Royal Delivery
Skeletons Electro Spirit Bats Archers Knight Executioner
Fireball
Archers Executioner
Poison
Bats Archers Executioner
Lightning
Knight Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Knight Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Bats Zap Archers Knight Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Electro Spirit Bats Zap

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Zap Royal Giant
Bats
Knight Royal Giant Zap
Zap
Electro Spirit Bats Archers Knight Royal Giant Executioner
Archers
Knight Zap Royal Giant
Knight
Bats Archers Executioner Zap
Royal Giant
Bats Electro Spirit Zap Archers Executioner
Executioner
Knight Zap Royal Giant

Defense Synergies 3 11

Skeletons
Electro Spirit Bats Zap Archers Knight Executioner
Electro Spirit
Skeletons Zap
Bats
Knight Skeletons Zap
Zap
Skeletons Electro Spirit Bats Archers Knight Executioner
Archers
Knight Skeletons Zap
Knight
Bats Archers Executioner Skeletons Zap
Royal Giant
Executioner
Knight Skeletons Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Executioner
Skeletons Bats Zap Knight Executioner
Skeletons Bats Archers Knight Executioner
Skeletons Bats Knight
Skeletons Electro Spirit Bats Zap Archers Executioner
Bats Electro Spirit Zap Archers Executioner
Electro Spirit Zap
Skeletons
Knight Skeletons Archers
Bats Archers Executioner Skeletons Electro Spirit Zap Knight
Executioner Bats Zap Archers
Skeletons Bats Zap Knight
Executioner Electro Spirit Bats Zap
Knight
Zap
Skeletons Bats Knight Executioner
Electro Spirit Bats Zap Archers Knight Executioner
Zap Executioner Electro Spirit Bats Archers Knight
Electro Spirit Bats Archers Knight Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Zap Archers
Zap Archers Knight Executioner
Skeletons Bats Zap Knight
Bats Zap Knight
Skeletons Knight Executioner
Executioner Skeletons Electro Spirit Bats Zap Archers
Skeletons Bats Archers Knight
Knight
Zap Skeletons Electro Spirit Bats Knight
Skeletons
Bats Knight
Zap
Skeletons Knight Executioner
Archers Executioner
Skeletons Electro Spirit Bats Zap Archers Knight Executioner
Bats Executioner Electro Spirit Zap Archers

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap Executioner
Knight
Executioner Zap
Executioner Electro Spirit Bats Zap
Archers Executioner
Zap Executioner
Zap
Bats
Zap Knight
Zap Archers Executioner
Knight Executioner
Zap
Zap Executioner
Executioner
Bats
Zap Archers Executioner
Zap
Zap
Zap Electro Spirit Executioner
Zap Executioner
Zap
Zap
Bats Zap Archers Executioner
Zap Electro Spirit Bats
Zap
Zap Electro Spirit
Zap Electro Spirit Bats Archers
Zap Archers Executioner
Knight Executioner
Zap Executioner
Zap
Executioner
Zap Electro Spirit Bats
Bats Zap Executioner
Zap Executioner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: