My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Tesla Royal Giant Musketeer Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant Mini P.E.K.K.A Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Battle Ram Guards
Giant Snowball
Musketeer Battle Ram Guards
Zap
Royal Giant Battle Ram Guards
Barbarian Barrel
Ice Spirit Tesla Musketeer Battle Ram Guards
The Log
Ice Spirit Royal Giant Mini P.E.K.K.A Musketeer Battle Ram Guards
Earthquake
Tesla Guards
Arrows
Ice Spirit Guards
Royal Delivery
Ice Spirit Mini P.E.K.K.A Musketeer Battle Ram Guards
Fireball
Tesla Musketeer Battle Ram
Poison
Musketeer Guards
Lightning
Tesla Mini P.E.K.K.A Musketeer Battle Ram
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Mini P.E.K.K.A Battle Ram Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Guards Tesla Mini P.E.K.K.A Musketeer Battle Ram Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Arrows Guards Tesla

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Giant Battle Ram Royal Giant Mini P.E.K.K.A Musketeer Guards
Arrows
Royal Giant Mini P.E.K.K.A Battle Ram
Tesla
Royal Giant
Ice Spirit Arrows Ice Spirit Musketeer Guards
Mini P.E.K.K.A
Ice Spirit Arrows Musketeer
Musketeer
Ice Spirit Royal Giant Mini P.E.K.K.A Battle Ram
Battle Ram
Ice Spirit Arrows Musketeer
Guards
Ice Spirit Royal Giant

Defense Synergies 4 8

Ice Spirit
Mini P.E.K.K.A Musketeer Tesla Guards
Arrows
Tesla Mini P.E.K.K.A
Tesla
Musketeer Ice Spirit Arrows Mini P.E.K.K.A Guards
Royal Giant
Mini P.E.K.K.A
Ice Spirit Arrows Tesla Musketeer Guards
Musketeer
Ice Spirit Tesla Guards Mini P.E.K.K.A
Battle Ram
Guards
Musketeer Ice Spirit Tesla Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Musketeer
Mini P.E.K.K.A Ice Spirit Tesla Musketeer
Tesla Mini P.E.K.K.A Musketeer
Tesla Mini P.E.K.K.A Musketeer Guards
Arrows Mini P.E.K.K.A
Arrows Tesla Musketeer Guards
Tesla Musketeer Ice Spirit Arrows
Arrows Tesla Musketeer
Tesla Mini P.E.K.K.A Musketeer
Guards Ice Spirit Tesla Mini P.E.K.K.A Musketeer
Guards Arrows Tesla Musketeer
Arrows Tesla Musketeer
Tesla Mini P.E.K.K.A Ice Spirit Musketeer Guards
Ice Spirit Arrows Tesla Mini P.E.K.K.A Guards
Mini P.E.K.K.A Tesla
Ice Spirit Tesla Mini P.E.K.K.A
Tesla Arrows Mini P.E.K.K.A Musketeer
Ice Spirit Arrows Tesla Musketeer Guards
Arrows Ice Spirit Tesla Musketeer Guards
Mini P.E.K.K.A Tesla Musketeer
Arrows Tesla Mini P.E.K.K.A Musketeer Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Tesla
Arrows Tesla Mini P.E.K.K.A Musketeer
Guards Ice Spirit Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Guards Tesla Musketeer
Tesla Mini P.E.K.K.A Musketeer Guards
Arrows Ice Spirit Tesla Musketeer
Mini P.E.K.K.A Guards Tesla Musketeer
Mini P.E.K.K.A Tesla
Ice Spirit Mini P.E.K.K.A
Tesla Musketeer Guards
Tesla Mini P.E.K.K.A Musketeer Guards
Arrows Guards
Mini P.E.K.K.A Tesla Guards
Tesla Musketeer
Tesla Guards Ice Spirit Mini P.E.K.K.A Musketeer
Arrows Tesla Mini P.E.K.K.A Musketeer
Arrows
Tesla Mini P.E.K.K.A
Tesla Mini P.E.K.K.A Guards

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Guards
Arrows Musketeer
Arrows
Arrows Musketeer Guards
Arrows
Arrows Ice Spirit Musketeer
Arrows Musketeer
Arrows Ice Spirit
Arrows
Mini P.E.K.K.A Musketeer Guards
Arrows Musketeer
Arrows Musketeer
Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Musketeer
Arrows
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Ice Spirit
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Ice Spirit Musketeer Guards
Mini P.E.K.K.A
Arrows Musketeer
Ice Spirit Arrows
Arrows
Ice Spirit Musketeer Guards
Arrows Musketeer
Arrows
Mini P.E.K.K.A Musketeer
Arrows Musketeer
Arrows
Musketeer
Ice Spirit Musketeer Guards
Musketeer
Musketeer

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