My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Dark Prince Hunter Electro Wizard Magic Archer Lumberjack Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Dark Prince Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince Electro Wizard Magic Archer Lumberjack Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Dark Prince
Giant Snowball
Lumberjack
Zap
Royal Giant Dark Prince
Barbarian Barrel
Dark Prince Hunter Electro Wizard Magic Archer Lumberjack
The Log
Royal Giant Mini P.E.K.K.A Dark Prince Hunter Lumberjack
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A Dark Prince Hunter Electro Wizard Magic Archer Lumberjack
Fireball
Hunter Electro Wizard Magic Archer Lumberjack
Poison
Hunter Electro Wizard Magic Archer
Lightning
Mini P.E.K.K.A Dark Prince Hunter Electro Wizard Magic Archer Lumberjack Monk
Rocket
Hunter Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Hunter Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Hunter Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mini P.E.K.K.A Dark Prince Hunter Electro Wizard Magic Archer Lumberjack Monk Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Mini P.E.K.K.A Dark Prince Hunter Electro Wizard

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Hunter Dark Prince Electro Wizard Magic Archer Lumberjack Monk
Mini P.E.K.K.A
Dark Prince Hunter Electro Wizard Magic Archer Lumberjack
Dark Prince
Royal Giant Mini P.E.K.K.A Electro Wizard Magic Archer Lumberjack
Hunter
Royal Giant Mini P.E.K.K.A Lumberjack
Electro Wizard
Royal Giant Mini P.E.K.K.A Dark Prince Magic Archer Lumberjack
Magic Archer
Royal Giant Mini P.E.K.K.A Dark Prince Electro Wizard Lumberjack
Lumberjack
Royal Giant Mini P.E.K.K.A Dark Prince Hunter Electro Wizard Magic Archer
Monk
Royal Giant

Defense Synergies 1 10

Royal Giant
Mini P.E.K.K.A
Electro Wizard Hunter Magic Archer
Dark Prince
Hunter Electro Wizard Magic Archer
Hunter
Mini P.E.K.K.A Dark Prince Electro Wizard Lumberjack
Electro Wizard
Mini P.E.K.K.A Dark Prince Hunter Magic Archer Lumberjack
Magic Archer
Mini P.E.K.K.A Dark Prince Electro Wizard Lumberjack
Lumberjack
Hunter Electro Wizard Magic Archer
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard Magic Archer
Mini P.E.K.K.A Hunter Lumberjack Dark Prince Electro Wizard Monk
Mini P.E.K.K.A Hunter Lumberjack Dark Prince Electro Wizard
Mini P.E.K.K.A Hunter Lumberjack Dark Prince Electro Wizard Monk
Mini P.E.K.K.A Dark Prince Lumberjack Monk
Dark Prince Hunter Electro Wizard Magic Archer Lumberjack
Hunter Electro Wizard Magic Archer
Electro Wizard Magic Archer Monk
Mini P.E.K.K.A Hunter Lumberjack
Mini P.E.K.K.A Dark Prince Hunter Electro Wizard Lumberjack
Electro Wizard Dark Prince Hunter Magic Archer Lumberjack
Hunter Electro Wizard Magic Archer
Mini P.E.K.K.A Hunter Lumberjack Dark Prince Electro Wizard
Mini P.E.K.K.A Dark Prince Hunter Electro Wizard Magic Archer Lumberjack
Mini P.E.K.K.A Hunter Electro Wizard Lumberjack
Monk Mini P.E.K.K.A Hunter Electro Wizard Lumberjack
Mini P.E.K.K.A Dark Prince Hunter Electro Wizard Lumberjack
Dark Prince Hunter Electro Wizard Magic Archer Lumberjack
Hunter Dark Prince Electro Wizard Magic Archer Lumberjack
Mini P.E.K.K.A Hunter Electro Wizard Lumberjack
Dark Prince Mini P.E.K.K.A Hunter Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Dark Prince Electro Wizard
Electro Wizard Mini P.E.K.K.A Hunter Magic Archer Lumberjack Monk
Lumberjack Mini P.E.K.K.A Dark Prince Hunter Electro Wizard
Mini P.E.K.K.A Dark Prince Hunter Lumberjack Electro Wizard Monk
Mini P.E.K.K.A Dark Prince Hunter Lumberjack
Hunter Electro Wizard Magic Archer Monk
Mini P.E.K.K.A Dark Prince Hunter Electro Wizard Lumberjack
Mini P.E.K.K.A Dark Prince Hunter Lumberjack
Electro Wizard Mini P.E.K.K.A Dark Prince Magic Archer Monk
Mini P.E.K.K.A Dark Prince Hunter Lumberjack
Monk Dark Prince Electro Wizard
Mini P.E.K.K.A Dark Prince Hunter Lumberjack
Magic Archer
Electro Wizard Mini P.E.K.K.A Dark Prince Hunter Magic Archer Lumberjack Monk
Mini P.E.K.K.A Dark Prince Hunter Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Monk
Monk Electro Wizard Magic Archer
Magic Archer
Dark Prince
Dark Prince Magic Archer
Hunter Magic Archer Monk
Magic Archer
Hunter Magic Archer
Monk
Mini P.E.K.K.A Electro Wizard Lumberjack
Monk Dark Prince Electro Wizard Magic Archer
Monk Magic Archer
Hunter Magic Archer
Magic Archer Monk
Magic Archer
Hunter Magic Archer
Magic Archer
Monk
Mini P.E.K.K.A
Mini P.E.K.K.A Dark Prince Hunter Electro Wizard Magic Archer Monk
Magic Archer Monk
Magic Archer Monk
Monk
Monk
Dark Prince Hunter Magic Archer
Hunter Electro Wizard Magic Archer Monk
Magic Archer Monk
Magic Archer
Hunter Electro Wizard Magic Archer
Electro Wizard
Mini P.E.K.K.A
Hunter Magic Archer
Electro Wizard Magic Archer Monk
Magic Archer Monk
Electro Wizard Dark Prince Magic Archer
Hunter Electro Wizard Magic Archer Monk
Mini P.E.K.K.A Dark Prince Hunter Electro Wizard Magic Archer Lumberjack
Magic Archer
Monk
Dark Prince
Electro Wizard Magic Archer
Electro Wizard Magic Archer
Dark Prince Electro Wizard Magic Archer Monk

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