My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Royal Giant Fisherman Phoenix Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Phoenix

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Fisherman Phoenix
Giant Snowball
Skeletons Fisherman Little Prince
Zap
Skeletons Royal Giant Fisherman Little Prince
Barbarian Barrel
Skeletons Knight Little Prince
The Log
Skeletons Royal Giant Fisherman Little Prince
Earthquake
Skeletons
Arrows
Skeletons Little Prince
Royal Delivery
Skeletons Knight Fisherman Little Prince
Fireball
Fisherman Little Prince
Poison
Fisherman Phoenix Little Prince
Lightning
Knight Fisherman Phoenix Little Prince
Rocket
Phoenix Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Knight Earthquake Fisherman Little Prince Phoenix Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Knight Earthquake

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Royal Giant Knight Earthquake Phoenix
Knight
Arrows Earthquake Little Prince
Royal Giant
Arrows Earthquake Fisherman
Earthquake
Royal Giant Arrows Knight
Fisherman
Royal Giant
Phoenix
Arrows
Little Prince
Knight

Defense Synergies 2 11

Skeletons
Fisherman Knight Earthquake Phoenix Little Prince
Arrows
Knight Phoenix Little Prince
Knight
Little Prince Skeletons Arrows Earthquake Fisherman Phoenix
Royal Giant
Earthquake
Skeletons Knight
Fisherman
Skeletons Knight
Phoenix
Skeletons Arrows Knight Little Prince
Little Prince
Knight Skeletons Arrows Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight
Skeletons Knight Fisherman Phoenix
Fisherman Skeletons Knight
Skeletons Knight Fisherman Phoenix
Arrows Earthquake
Arrows Skeletons Earthquake
Arrows Phoenix Little Prince
Earthquake Arrows Phoenix
Skeletons Fisherman Phoenix
Knight Skeletons Fisherman Phoenix Little Prince
Skeletons Arrows Knight Earthquake Fisherman
Arrows Phoenix
Skeletons Knight Earthquake
Arrows Earthquake
Knight Phoenix
Fisherman
Skeletons Arrows Knight Fisherman
Arrows Knight Fisherman Little Prince
Arrows Earthquake Knight Fisherman Little Prince
Fisherman Phoenix
Arrows Knight Earthquake Fisherman Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Fisherman
Arrows Knight Fisherman Phoenix
Skeletons Knight Fisherman
Knight Fisherman Phoenix
Skeletons Knight Fisherman Phoenix
Arrows Skeletons
Skeletons Knight Phoenix
Knight Fisherman Phoenix
Skeletons Knight Phoenix
Skeletons Phoenix
Knight Phoenix
Arrows Phoenix
Skeletons Knight
Phoenix Skeletons Knight Fisherman Little Prince
Arrows Earthquake Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Knight
Arrows Fisherman
Earthquake Arrows
Earthquake Arrows Knight
Arrows Earthquake
Arrows
Arrows Earthquake
Arrows Earthquake
Arrows Fisherman
Fisherman
Arrows Knight Earthquake Fisherman
Arrows
Earthquake Knight Fisherman
Earthquake Arrows Fisherman
Earthquake Arrows Fisherman
Earthquake Arrows
Earthquake Arrows
Arrows Earthquake
Fisherman
Arrows Earthquake Fisherman
Arrows Earthquake Little Prince
Earthquake
Arrows
Fisherman
Earthquake Arrows
Arrows Earthquake Little Prince
Fisherman
Arrows Earthquake Fisherman
Arrows Fisherman
Arrows Fisherman
Arrows Little Prince
Arrows Earthquake
Arrows
Arrows Earthquake
Earthquake
Arrows
Arrows
Knight
Arrows Earthquake
Arrows
Little Prince

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