My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Baby Dragon Witch Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Wizard Baby Dragon Witch Electro Dragon Bandit Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Bandit Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Baby Dragon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Bandit Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Bandit
Giant Snowball
Musketeer Baby Dragon Witch Electro Dragon
Zap
Royal Giant Witch Bandit
Barbarian Barrel
Musketeer Wizard Witch Bandit
The Log
Royal Giant Musketeer Witch Bandit
Earthquake
Witch
Arrows
Witch
Royal Delivery
Musketeer Wizard Baby Dragon Witch Electro Dragon Bandit
Fireball
Musketeer Wizard Baby Dragon Witch Electro Dragon Bandit
Poison
Musketeer Wizard Witch Electro Dragon
Lightning
Musketeer Wizard Baby Dragon Witch Electro Dragon Bandit
Rocket
Musketeer Wizard Witch Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bandit Musketeer Baby Dragon Golden Knight Wizard Witch Electro Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Bandit Musketeer Baby Dragon Golden Knight

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Musketeer Wizard Baby Dragon Witch Electro Dragon Bandit
Musketeer
Royal Giant Baby Dragon Electro Dragon Bandit
Wizard
Royal Giant Bandit
Baby Dragon
Royal Giant Musketeer Witch Electro Dragon Bandit
Witch
Royal Giant Baby Dragon Bandit
Electro Dragon
Royal Giant Musketeer Baby Dragon
Bandit
Royal Giant Musketeer Wizard Baby Dragon Witch Golden Knight
Golden Knight
Bandit

Defense Synergies 0 10

Royal Giant
Musketeer
Baby Dragon Bandit Golden Knight
Wizard
Bandit Golden Knight
Baby Dragon
Musketeer Witch Electro Dragon Bandit
Witch
Baby Dragon Electro Dragon Bandit
Electro Dragon
Baby Dragon Witch
Bandit
Musketeer Wizard Baby Dragon Witch
Golden Knight
Musketeer Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Wizard Baby Dragon Electro Dragon Golden Knight
Musketeer Witch Electro Dragon Bandit
Witch Musketeer Electro Dragon Bandit
Witch Musketeer Electro Dragon Bandit
Musketeer Baby Dragon Electro Dragon Bandit
Musketeer Wizard Baby Dragon Witch Electro Dragon
Musketeer Baby Dragon Electro Dragon Bandit Golden Knight
Witch Musketeer
Musketeer Bandit
Witch Musketeer Wizard Baby Dragon Electro Dragon Bandit
Musketeer Wizard Baby Dragon Witch Electro Dragon
Musketeer Wizard Witch Electro Dragon Bandit
Wizard Baby Dragon Witch Electro Dragon Golden Knight
Bandit
Bandit
Wizard Musketeer Witch Electro Dragon
Musketeer Wizard Baby Dragon Witch Electro Dragon Bandit Golden Knight
Wizard Baby Dragon Witch Musketeer Electro Dragon Bandit
Musketeer
Wizard Musketeer Baby Dragon Witch Electro Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Bandit
Bandit Musketeer Wizard Baby Dragon Electro Dragon
Bandit Musketeer Witch Electro Dragon Golden Knight
Musketeer Bandit
Musketeer Witch Bandit
Wizard Musketeer Baby Dragon Witch Electro Dragon
Musketeer Witch Bandit
Electro Dragon Baby Dragon Witch Bandit
Witch Musketeer
Musketeer Witch Electro Dragon Golden Knight
Wizard Witch Bandit Golden Knight
Wizard Musketeer Baby Dragon Witch Electro Dragon
Witch Electro Dragon Musketeer Baby Dragon Golden Knight
Musketeer Wizard Baby Dragon Witch Electro Dragon Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Baby Dragon Electro Dragon Bandit Golden Knight
Musketeer Baby Dragon Electro Dragon Bandit Golden Knight
Baby Dragon Electro Dragon Bandit
Musketeer
Wizard Baby Dragon
Wizard Musketeer Baby Dragon Witch Electro Dragon
Musketeer Wizard Baby Dragon Witch
Wizard Baby Dragon Electro Dragon
Wizard Electro Dragon Bandit Golden Knight
Musketeer Electro Dragon
Musketeer Wizard Electro Dragon Bandit Golden Knight
Musketeer Wizard Baby Dragon Electro Dragon
Musketeer Baby Dragon Bandit Golden Knight
Musketeer Baby Dragon Electro Dragon Bandit
Musketeer Baby Dragon
Musketeer Wizard Baby Dragon Witch Electro Dragon Bandit Golden Knight
Musketeer Wizard Baby Dragon Electro Dragon Bandit
Musketeer Wizard Baby Dragon Electro Dragon Bandit
Wizard Baby Dragon Witch Electro Dragon Golden Knight
Musketeer Baby Dragon
Wizard
Musketeer
Musketeer Baby Dragon Electro Dragon
Wizard Baby Dragon Witch Electro Dragon
Witch
Musketeer Wizard Baby Dragon Witch Electro Dragon Bandit Golden Knight
Musketeer Wizard Baby Dragon Witch Electro Dragon Bandit Golden Knight
Musketeer Baby Dragon Bandit Golden Knight
Musketeer Wizard Baby Dragon Witch Electro Dragon
Electro Dragon Musketeer Wizard Witch
Musketeer Wizard Electro Dragon Bandit
Electro Dragon
Wizard
Musketeer Witch Electro Dragon Bandit
Musketeer Wizard Baby Dragon Witch Electro Dragon
Musketeer Wizard Baby Dragon Electro Dragon
Musketeer Wizard Baby Dragon Electro Dragon
Musketeer Electro Dragon
Electro Dragon Musketeer Baby Dragon Witch Golden Knight
Musketeer Witch Electro Dragon
Electro Dragon Musketeer Baby Dragon Witch Bandit Golden Knight

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