My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Godly!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Royal Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Royal Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Barrel Royal Giant Skeleton Army
Giant Snowball
Goblin Gang Skeleton Barrel Skeleton Army
Zap
Goblin Gang Skeleton Barrel Firecracker Royal Giant Skeleton Army
Barbarian Barrel
Goblin Gang Skeleton Barrel Firecracker Skeleton Army
The Log
Goblin Gang Skeleton Barrel Firecracker Royal Giant Skeleton Army
Earthquake
Goblin Gang Firecracker Skeleton Army
Arrows
Goblin Gang Skeleton Barrel Firecracker Skeleton Army
Royal Delivery
Goblin Gang Skeleton Barrel Firecracker Skeleton Army
Fireball
Goblin Gang Skeleton Barrel Firecracker Skeleton Army
Poison
Goblin Gang Skeleton Barrel Firecracker Skeleton Army
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Goblin Gang Skeleton Barrel Firecracker Skeleton Army Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Goblin Gang Skeleton Barrel

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Skeleton Barrel Royal Giant Mega Knight
Arrows
Zap Royal Giant Skeleton Barrel Mega Knight
Goblin Gang
Skeleton Barrel Firecracker Royal Giant
Skeleton Barrel
Firecracker Royal Giant Zap Arrows Goblin Gang Mega Knight
Firecracker
Zap Skeleton Barrel Royal Giant Goblin Gang Mega Knight
Royal Giant
Arrows Skeleton Barrel Firecracker Zap Goblin Gang
Skeleton Army
Mega Knight
Zap Arrows Skeleton Barrel Firecracker

Defense Synergies 2 10

Zap
Mega Knight Arrows Goblin Gang Skeleton Barrel Firecracker Skeleton Army
Arrows
Mega Knight Zap
Goblin Gang
Zap Firecracker Skeleton Army
Skeleton Barrel
Zap Mega Knight
Firecracker
Zap Goblin Gang Skeleton Army Mega Knight
Royal Giant
Skeleton Army
Zap Goblin Gang Firecracker
Mega Knight
Zap Arrows Skeleton Barrel Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Firecracker
Skeleton Army Zap Goblin Gang Firecracker Mega Knight
Goblin Gang Skeleton Army Mega Knight
Skeleton Army Goblin Gang Firecracker Mega Knight
Arrows Firecracker Skeleton Army Mega Knight
Arrows Goblin Gang Skeleton Army Zap Firecracker Mega Knight
Zap Arrows Goblin Gang Firecracker
Zap Arrows Skeleton Barrel Mega Knight
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Firecracker Mega Knight
Goblin Gang Skeleton Army Zap Arrows Firecracker Mega Knight
Arrows Zap Goblin Gang Firecracker
Skeleton Army Mega Knight Zap Goblin Gang
Skeleton Army Mega Knight Zap Arrows Goblin Gang Firecracker
Skeleton Army Goblin Gang Mega Knight
Skeleton Army Zap Goblin Gang Mega Knight
Mega Knight Arrows Goblin Gang Firecracker Skeleton Army
Arrows Mega Knight Zap Goblin Gang Firecracker Skeleton Army
Zap Arrows Firecracker Mega Knight
Goblin Gang Skeleton Army Mega Knight Arrows Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Mega Knight Zap
Zap Arrows Goblin Gang Skeleton Barrel Firecracker Mega Knight
Goblin Gang Skeleton Army Mega Knight Zap
Goblin Gang Skeleton Army Mega Knight Zap
Goblin Gang Skeleton Army Mega Knight
Arrows Firecracker Zap Goblin Gang Skeleton Barrel
Goblin Gang Skeleton Army
Mega Knight Skeleton Army
Zap Mega Knight Firecracker Skeleton Army
Goblin Gang Skeleton Army
Mega Knight
Skeleton Army Mega Knight Zap Arrows
Skeleton Army Mega Knight Goblin Gang
Firecracker Skeleton Army Mega Knight
Goblin Gang Skeleton Army Zap Firecracker
Arrows Mega Knight Zap Firecracker

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Firecracker
Arrows Firecracker Zap Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Firecracker
Zap Arrows Firecracker Mega Knight
Arrows Firecracker Zap Skeleton Barrel
Arrows Firecracker
Arrows Zap Skeleton Barrel Firecracker
Arrows Zap Skeleton Barrel Firecracker
Goblin Gang
Firecracker Zap Arrows Skeleton Barrel
Zap Arrows Firecracker
Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Zap Arrows Skeleton Barrel Firecracker
Zap Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker Mega Knight
Arrows
Zap Arrows Skeleton Barrel Firecracker Mega Knight
Zap Arrows Skeleton Barrel Firecracker Mega Knight
Mega Knight
Arrows
Zap Arrows Skeleton Barrel
Zap Arrows Firecracker Mega Knight
Arrows Firecracker Zap Skeleton Barrel
Zap Arrows Skeleton Barrel Mega Knight
Zap Arrows Skeleton Barrel Firecracker
Zap Arrows Firecracker
Zap Skeleton Barrel Firecracker
Zap Arrows Mega Knight
Zap Arrows Firecracker
Mega Knight
Arrows Firecracker
Zap Skeleton Barrel Goblin Gang Skeleton Army
Zap Arrows Firecracker
Arrows
Goblin Gang Firecracker Mega Knight
Arrows Zap Skeleton Barrel Firecracker
Zap Arrows
Firecracker Mega Knight
Zap Goblin Gang Firecracker
Firecracker Zap
Zap Skeleton Barrel Firecracker Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: