My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Royal Giant Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Giant
Giant Snowball
Bats Goblin Gang Little Prince
Zap
Bats Goblin Gang Firecracker Royal Giant Little Prince
Barbarian Barrel
Goblin Gang Firecracker Bomb Tower Little Prince
The Log
Goblin Gang Firecracker Royal Giant Little Prince
Earthquake
Goblin Gang Firecracker Bomb Tower
Arrows
Bats Goblin Gang Firecracker Little Prince
Royal Delivery
Bats Goblin Gang Firecracker Little Prince
Fireball
Goblin Gang Firecracker Bomb Tower Little Prince
Poison
Bats Goblin Gang Firecracker Bomb Tower Little Prince
Lightning
Bomb Tower Little Prince
Rocket
Bomb Tower Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Bomb Tower Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Firecracker Little Prince Bomb Tower Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Gang Firecracker

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Mega Knight Firecracker
Arrows
Royal Giant Mega Knight
Goblin Gang
Firecracker Royal Giant
Firecracker
Royal Giant Bats Goblin Gang Mega Knight
Royal Giant
Bats Arrows Firecracker Goblin Gang
Bomb Tower
Mega Knight
Bats Arrows Firecracker
Little Prince

Defense Synergies 1 9

Bats
Firecracker Bomb Tower Mega Knight
Arrows
Mega Knight Bomb Tower Little Prince
Goblin Gang
Firecracker Bomb Tower
Firecracker
Bats Goblin Gang Bomb Tower Mega Knight
Royal Giant
Bomb Tower
Bats Arrows Goblin Gang Firecracker
Mega Knight
Arrows Bats Firecracker
Little Prince
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Bomb Tower Bats Goblin Gang Firecracker Mega Knight
Goblin Gang Bomb Tower Mega Knight Bats
Bomb Tower Bats Goblin Gang Firecracker Mega Knight
Arrows Firecracker Bomb Tower Mega Knight
Arrows Goblin Gang Bats Firecracker Bomb Tower Mega Knight
Bats Arrows Goblin Gang Firecracker Bomb Tower Little Prince
Arrows Bomb Tower Mega Knight
Goblin Gang Bomb Tower
Goblin Gang Firecracker Mega Knight Little Prince
Bats Goblin Gang Arrows Firecracker Bomb Tower Mega Knight
Arrows Bats Goblin Gang Firecracker
Bomb Tower Mega Knight Bats Goblin Gang
Bomb Tower Mega Knight Bats Arrows Goblin Gang Firecracker
Goblin Gang Bomb Tower Mega Knight
Bomb Tower Goblin Gang Mega Knight
Bomb Tower Mega Knight Bats Arrows Goblin Gang Firecracker
Arrows Bomb Tower Mega Knight Bats Goblin Gang Firecracker Little Prince
Arrows Bomb Tower Bats Firecracker Mega Knight Little Prince
Bomb Tower
Goblin Gang Mega Knight Bats Arrows Firecracker Bomb Tower Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight
Arrows Goblin Gang Firecracker Bomb Tower Mega Knight
Goblin Gang Mega Knight Bats Bomb Tower
Goblin Gang Mega Knight Bats
Goblin Gang Mega Knight
Arrows Firecracker Bats Goblin Gang Bomb Tower
Goblin Gang Bats Bomb Tower
Mega Knight Bomb Tower
Mega Knight Bats Firecracker Bomb Tower
Goblin Gang
Mega Knight Bats Bomb Tower
Mega Knight Arrows
Mega Knight Goblin Gang Bomb Tower
Firecracker Bomb Tower Mega Knight
Goblin Gang Bats Firecracker Bomb Tower Little Prince
Bats Arrows Mega Knight Firecracker Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker Bats
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Bats Goblin Gang
Firecracker Arrows
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Bats
Arrows Firecracker Mega Knight
Arrows Firecracker Mega Knight Little Prince
Mega Knight
Arrows
Arrows
Arrows Firecracker Mega Knight Little Prince
Arrows Firecracker
Arrows Mega Knight
Arrows Firecracker
Bats Arrows Firecracker Little Prince
Bats Firecracker
Arrows Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Bats Goblin Gang
Arrows Firecracker
Arrows
Goblin Gang Firecracker Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Bats Goblin Gang Firecracker
Firecracker Bats
Firecracker Mega Knight Little Prince

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