My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Princess Magic Archer Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Royal Giant Princess Magic Archer Lumberjack Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Mini P.E.K.K.A Princess Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Princess Lumberjack Little Prince
Zap
Firecracker Royal Giant Princess Little Prince
Barbarian Barrel
Knight Firecracker Princess Magic Archer Lumberjack Little Prince
The Log
Firecracker Royal Giant Mini P.E.K.K.A Princess Lumberjack Little Prince
Earthquake
Firecracker
Arrows
Firecracker Princess Little Prince
Royal Delivery
Knight Firecracker Mini P.E.K.K.A Princess Magic Archer Lumberjack Little Prince
Fireball
Firecracker Princess Magic Archer Lumberjack Little Prince
Poison
Firecracker Princess Magic Archer Little Prince
Lightning
Knight Mini P.E.K.K.A Magic Archer Lumberjack Little Prince
Rocket
Magic Archer Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Princess Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Princess Little Prince Mini P.E.K.K.A Magic Archer Lumberjack Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Firecracker Princess Little Prince

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Princess Magic Archer Lumberjack Little Prince
Firecracker
Knight Royal Giant Mini P.E.K.K.A Princess Lumberjack
Royal Giant
Firecracker Princess Magic Archer Lumberjack
Mini P.E.K.K.A
Firecracker Princess Magic Archer Lumberjack Little Prince
Princess
Knight Firecracker Royal Giant Mini P.E.K.K.A
Magic Archer
Knight Royal Giant Mini P.E.K.K.A Lumberjack
Lumberjack
Knight Firecracker Royal Giant Mini P.E.K.K.A Magic Archer
Little Prince
Knight Mini P.E.K.K.A

Defense Synergies 4 9

Knight
Firecracker Princess Magic Archer Little Prince Mini P.E.K.K.A Lumberjack
Firecracker
Knight Mini P.E.K.K.A Princess Lumberjack
Royal Giant
Mini P.E.K.K.A
Knight Firecracker Princess Magic Archer
Princess
Knight Firecracker Mini P.E.K.K.A
Magic Archer
Knight Mini P.E.K.K.A Lumberjack
Lumberjack
Knight Firecracker Magic Archer Little Prince
Little Prince
Knight Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Magic Archer
Mini P.E.K.K.A Lumberjack Knight Firecracker
Mini P.E.K.K.A Lumberjack Knight
Mini P.E.K.K.A Lumberjack Knight Firecracker
Firecracker Mini P.E.K.K.A Princess Lumberjack
Firecracker Magic Archer Lumberjack
Firecracker Princess Magic Archer Little Prince
Magic Archer
Mini P.E.K.K.A Princess Lumberjack
Knight Firecracker Mini P.E.K.K.A Lumberjack Little Prince
Knight Firecracker Princess Magic Archer Lumberjack
Firecracker Princess Magic Archer
Mini P.E.K.K.A Lumberjack Knight
Firecracker Mini P.E.K.K.A Princess Magic Archer Lumberjack
Mini P.E.K.K.A Knight Lumberjack
Mini P.E.K.K.A Lumberjack
Knight Firecracker Mini P.E.K.K.A Lumberjack
Knight Firecracker Magic Archer Lumberjack Little Prince
Knight Firecracker Princess Magic Archer Lumberjack Little Prince
Mini P.E.K.K.A Lumberjack
Knight Firecracker Mini P.E.K.K.A Lumberjack Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Lumberjack
Knight Firecracker Mini P.E.K.K.A Magic Archer Lumberjack
Lumberjack Knight Mini P.E.K.K.A
Mini P.E.K.K.A Lumberjack Knight
Knight Mini P.E.K.K.A Lumberjack
Firecracker Princess Magic Archer
Mini P.E.K.K.A Knight Lumberjack
Mini P.E.K.K.A Knight Lumberjack
Knight Firecracker Mini P.E.K.K.A Magic Archer
Knight Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Knight Lumberjack
Firecracker Princess Magic Archer
Knight Firecracker Mini P.E.K.K.A Magic Archer Lumberjack Little Prince
Firecracker Mini P.E.K.K.A Princess Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer Knight Firecracker
Firecracker Princess Magic Archer
Magic Archer
Knight Firecracker
Firecracker Magic Archer
Firecracker Princess Magic Archer
Firecracker Princess Magic Archer
Firecracker Princess Magic Archer
Firecracker
Mini P.E.K.K.A Lumberjack
Firecracker Knight Princess Magic Archer
Firecracker Princess Magic Archer
Knight Firecracker Princess Magic Archer
Firecracker Princess Magic Archer
Princess Firecracker Magic Archer
Firecracker Princess Magic Archer
Magic Archer Firecracker Princess
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Princess Magic Archer
Firecracker Princess Magic Archer Little Prince
Magic Archer
Princess
Firecracker Princess Magic Archer Little Prince
Firecracker Princess Magic Archer
Princess Magic Archer
Firecracker Magic Archer
Firecracker Princess Magic Archer Little Prince
Firecracker
Mini P.E.K.K.A
Magic Archer
Firecracker Princess Magic Archer
Firecracker Princess Magic Archer
Princess Magic Archer
Firecracker Princess Magic Archer
Knight Firecracker Mini P.E.K.K.A Princess Magic Archer Lumberjack
Firecracker Princess Magic Archer
Firecracker
Firecracker Princess Magic Archer
Firecracker Princess Magic Archer
Firecracker Princess Magic Archer Little Prince

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