My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Fisherman Electro Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Fisherman
Giant Snowball
Goblins Bats Fisherman
Zap
Goblins Bats Royal Giant Fisherman
Barbarian Barrel
Goblins Electro Wizard
The Log
Goblins Royal Giant Fisherman
Earthquake
Arrows
Goblins Bats
Royal Delivery
Goblins Bats Fisherman Electro Wizard
Fireball
Fisherman Electro Wizard
Poison
Bats Fisherman Electro Wizard
Lightning
Fisherman Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Rage Fisherman Fireball Electro Wizard Golden Knight Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bats Rage Fisherman

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Royal Giant
Bats
Royal Giant Rage Fisherman
Royal Giant
Bats Fireball Fisherman Goblins Electro Wizard
Fireball
Royal Giant Electro Wizard Golden Knight
Rage
Bats Electro Wizard Golden Knight
Fisherman
Royal Giant Bats
Electro Wizard
Royal Giant Fireball Rage
Golden Knight
Fireball Rage

Defense Synergies 0 7

Goblins
Fisherman Electro Wizard
Bats
Fisherman Electro Wizard Golden Knight
Royal Giant
Fireball
Electro Wizard Golden Knight
Rage
Fisherman
Goblins Bats
Electro Wizard
Goblins Bats Fireball
Golden Knight
Bats Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Electro Wizard Golden Knight
Goblins Bats Fisherman Electro Wizard
Fisherman Goblins Bats Electro Wizard
Goblins Bats Fisherman Electro Wizard
Fireball
Fireball Goblins Bats Electro Wizard
Bats Electro Wizard Fireball
Fireball Electro Wizard Golden Knight
Goblins Fisherman
Goblins Fisherman Electro Wizard
Goblins Bats Electro Wizard Fireball Fisherman
Bats Fireball Electro Wizard
Bats Fireball Electro Wizard
Fireball Goblins Bats Electro Wizard Golden Knight
Electro Wizard
Fireball Fisherman Electro Wizard
Goblins Bats Fireball Fisherman Electro Wizard
Fireball Goblins Bats Fisherman Electro Wizard Golden Knight
Bats Fireball Fisherman Electro Wizard
Fisherman Electro Wizard
Goblins Bats Fireball Fisherman Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Fireball Fisherman Electro Wizard
Fireball Electro Wizard Fisherman
Goblins Bats Fisherman Electro Wizard Golden Knight
Bats Fireball Fisherman Electro Wizard
Fisherman
Fireball Bats Electro Wizard
Goblins Bats Fireball Electro Wizard
Fisherman
Electro Wizard Goblins Bats Fireball
Bats Golden Knight
Fireball Electro Wizard
Fireball Golden Knight
Fireball
Electro Wizard Goblins Bats Fireball Fisherman Golden Knight
Bats Fireball Electro Wizard Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Golden Knight
Fireball Fisherman Electro Wizard Golden Knight
Fireball
Fireball
Fireball
Fireball Bats
Fireball
Fireball Fisherman Golden Knight
Goblins Bats Fireball Fisherman Electro Wizard
Fireball Fisherman Electro Wizard Golden Knight
Fireball
Fireball Fisherman Golden Knight
Fireball Fisherman
Fireball Fisherman
Fireball Golden Knight
Fireball
Fireball
Bats Fisherman
Fireball Fisherman Electro Wizard
Fireball Golden Knight
Fireball
Fireball
Fisherman
Fireball
Fireball
Fisherman
Fireball Fisherman Electro Wizard Golden Knight
Fireball Fisherman Golden Knight
Fireball Fisherman Golden Knight
Bats Fireball Electro Wizard
Electro Wizard Bats Fireball
Fireball
Fireball
Fireball Electro Wizard
Fireball
Electro Wizard Bats Fireball
Fireball Electro Wizard
Fireball
Fireball Electro Wizard
Fireball
Fireball
Bats Fireball Electro Wizard Golden Knight
Bats Fireball Electro Wizard
Fireball Electro Wizard Golden Knight

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