My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Royal Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Royal Giant Skeleton Army
Giant Snowball
Bats Archers Skeleton Army Witch
Zap
Bats Archers Royal Giant Skeleton Army Witch
Barbarian Barrel
Archers Skeleton Army Witch
The Log
Archers Royal Giant Mini P.E.K.K.A Skeleton Army Witch
Earthquake
Archers Skeleton Army Witch
Arrows
Bats Archers Skeleton Army Witch
Royal Delivery
Bats Archers Mini P.E.K.K.A Skeleton Army Witch
Fireball
Archers Skeleton Army Witch
Poison
Bats Archers Skeleton Army Witch
Lightning
Mini P.E.K.K.A Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Rage Archers Skeleton Army Mini P.E.K.K.A Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Rage Archers

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Zap Mini P.E.K.K.A Rage
Zap
Bats Archers Royal Giant Mini P.E.K.K.A Witch
Archers
Zap Royal Giant Mini P.E.K.K.A
Royal Giant
Bats Zap Archers Witch
Mini P.E.K.K.A
Bats Zap Archers Rage
Rage
Witch Bats Mini P.E.K.K.A
Skeleton Army
Witch
Rage Zap Royal Giant

Defense Synergies 1 10

Bats
Zap Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Bats Archers Skeleton Army Witch
Archers
Zap Mini P.E.K.K.A Skeleton Army Witch
Royal Giant
Mini P.E.K.K.A
Zap Bats Archers Skeleton Army Witch
Rage
Skeleton Army
Zap Archers Mini P.E.K.K.A
Witch
Zap Archers Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Mini P.E.K.K.A Skeleton Army Bats Zap Witch
Mini P.E.K.K.A Skeleton Army Witch Bats Archers
Mini P.E.K.K.A Skeleton Army Witch Bats
Mini P.E.K.K.A Skeleton Army
Skeleton Army Bats Zap Archers
Bats Zap Archers Witch
Zap
Mini P.E.K.K.A Witch Skeleton Army
Skeleton Army Archers Mini P.E.K.K.A
Bats Archers Skeleton Army Witch Zap
Bats Zap Archers Witch
Mini P.E.K.K.A Skeleton Army Bats Zap Witch
Skeleton Army Bats Zap Mini P.E.K.K.A Witch
Mini P.E.K.K.A Skeleton Army
Skeleton Army Zap Mini P.E.K.K.A
Bats Mini P.E.K.K.A Skeleton Army Witch
Bats Zap Archers Skeleton Army Witch
Zap Witch Bats Archers
Mini P.E.K.K.A
Skeleton Army Bats Archers Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap Archers Witch
Zap Archers Mini P.E.K.K.A
Skeleton Army Bats Zap Mini P.E.K.K.A Witch
Mini P.E.K.K.A Skeleton Army Bats Zap
Mini P.E.K.K.A Skeleton Army Witch
Bats Zap Archers Witch
Mini P.E.K.K.A Skeleton Army Bats Archers Witch
Mini P.E.K.K.A Skeleton Army
Zap Bats Mini P.E.K.K.A Skeleton Army Witch
Witch Skeleton Army
Bats Mini P.E.K.K.A Witch
Skeleton Army Zap
Mini P.E.K.K.A Skeleton Army Witch
Archers Skeleton Army Witch
Skeleton Army Witch Bats Zap Archers Mini P.E.K.K.A
Bats Zap Archers Mini P.E.K.K.A Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Zap
Bats Zap Witch
Archers Witch
Zap
Zap
Bats Mini P.E.K.K.A
Zap
Zap Archers
Zap
Zap Witch
Bats Mini P.E.K.K.A
Zap Archers Mini P.E.K.K.A
Zap Witch
Zap
Zap Witch
Witch
Zap Witch
Zap Witch
Zap
Bats Zap Archers Witch
Zap Bats Witch
Mini P.E.K.K.A
Zap
Zap
Zap Bats Archers Skeleton Army Witch
Zap Archers Witch
Mini P.E.K.K.A
Zap
Zap
Zap Bats Witch
Bats Zap Witch
Zap Witch

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