My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Guards
Giant Snowball
Bats Guards
Zap
Bats Royal Giant Guards
Barbarian Barrel
Electro Spirit Guards Executioner
The Log
Electro Spirit Royal Giant Mini P.E.K.K.A Guards
Earthquake
Guards
Arrows
Electro Spirit Bats Guards
Royal Delivery
Electro Spirit Bats Mini P.E.K.K.A Guards Executioner
Fireball
Executioner
Poison
Bats Guards Executioner
Lightning
Mini P.E.K.K.A Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Mini P.E.K.K.A Guards Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats The Log Guards Fireball Mini P.E.K.K.A Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Bats The Log Guards

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant Fireball
Bats
Royal Giant Mini P.E.K.K.A
Royal Giant
Bats Fireball Electro Spirit Guards Executioner The Log
Fireball
Royal Giant Electro Spirit The Log
Mini P.E.K.K.A
Bats The Log
Guards
Royal Giant The Log
Executioner
Royal Giant The Log
The Log
Royal Giant Fireball Mini P.E.K.K.A Guards Executioner

Defense Synergies 2 9

Electro Spirit
The Log
Bats
Mini P.E.K.K.A The Log
Royal Giant
Fireball
The Log Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Bats Fireball Guards Executioner
Guards
Mini P.E.K.K.A Executioner The Log
Executioner
Mini P.E.K.K.A Guards The Log
The Log
Fireball Mini P.E.K.K.A Electro Spirit Bats Guards Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Executioner The Log
Mini P.E.K.K.A Bats Executioner The Log
Mini P.E.K.K.A Bats Executioner
Mini P.E.K.K.A Bats Guards
Fireball Mini P.E.K.K.A The Log
Fireball The Log Electro Spirit Bats Guards Executioner
Bats Electro Spirit Fireball Executioner
Electro Spirit Fireball The Log
Mini P.E.K.K.A
Guards Mini P.E.K.K.A
Bats Guards Executioner Electro Spirit Fireball The Log
Executioner Bats Fireball
Mini P.E.K.K.A Bats Fireball Guards The Log
Fireball Executioner Electro Spirit Bats Mini P.E.K.K.A Guards The Log
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A The Log
Bats Fireball Mini P.E.K.K.A Executioner
Fireball Electro Spirit Bats Guards Executioner The Log
Executioner The Log Electro Spirit Bats Fireball Guards
Mini P.E.K.K.A
Electro Spirit Bats Fireball Mini P.E.K.K.A Guards Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Fireball
Fireball Mini P.E.K.K.A Executioner The Log
Guards Bats Mini P.E.K.K.A The Log
Mini P.E.K.K.A Guards Bats Fireball The Log
Mini P.E.K.K.A Guards Executioner
Fireball Executioner Electro Spirit Bats
Mini P.E.K.K.A Guards Bats Fireball
Mini P.E.K.K.A
Electro Spirit Bats Fireball Mini P.E.K.K.A The Log
Guards
Bats Mini P.E.K.K.A Guards
Fireball Guards The Log
Mini P.E.K.K.A Fireball Guards Executioner
Fireball Executioner
Guards Electro Spirit Bats Fireball Mini P.E.K.K.A Executioner The Log
Bats Executioner Electro Spirit Fireball Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards The Log
Fireball Executioner The Log
Fireball The Log
Fireball Guards The Log
Fireball Executioner The Log
Fireball Executioner Electro Spirit Bats
Executioner The Log
Fireball The Log Executioner
Fireball The Log
Bats Fireball Mini P.E.K.K.A Guards
Fireball The Log
Fireball Executioner
Fireball Executioner The Log
Fireball
Fireball The Log
Fireball Executioner The Log
Fireball Executioner The Log
Fireball
Bats Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Executioner The Log
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Electro Spirit Fireball Executioner
Fireball The Log Executioner
Fireball The Log
Fireball The Log
Bats Fireball Executioner
Electro Spirit Bats Fireball Guards
Fireball Mini P.E.K.K.A
Fireball The Log
Electro Spirit Fireball
Fireball The Log
Electro Spirit Bats Fireball Guards
Fireball Executioner
The Log Fireball
Fireball Mini P.E.K.K.A Executioner
The Log Fireball Executioner
Fireball
Executioner
Electro Spirit Bats Fireball Guards The Log
Bats Fireball Executioner
Fireball Executioner The Log

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