My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard Phoenix Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Fisherman Electro Wizard Phoenix Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Fisherman Phoenix
Giant Snowball
Bats Fisherman
Zap
Bats Royal Giant Fisherman
Barbarian Barrel
Electro Wizard
The Log
Royal Giant Fisherman
Earthquake
Arrows
Bats
Royal Delivery
Bats Fisherman Electro Wizard Mother Witch
Fireball
Fisherman Electro Wizard Mother Witch
Poison
Bats Fisherman Electro Wizard Phoenix Mother Witch
Lightning
Fisherman Electro Wizard Phoenix Mother Witch
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Fisherman Fireball Electro Wizard Phoenix Mother Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Fisherman Fireball

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Fisherman
Arrows
Royal Giant Fireball Phoenix Mother Witch
Royal Giant
Bats Arrows Fireball Fisherman Mother Witch Electro Wizard
Fireball
Arrows Royal Giant Electro Wizard
Fisherman
Royal Giant Bats
Electro Wizard
Royal Giant Fireball
Phoenix
Arrows
Mother Witch
Royal Giant Arrows

Defense Synergies 0 7

Bats
Fisherman Electro Wizard
Arrows
Fireball Phoenix Mother Witch
Royal Giant
Fireball
Arrows Electro Wizard
Fisherman
Bats Mother Witch
Electro Wizard
Bats Fireball
Phoenix
Arrows
Mother Witch
Arrows Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Electro Wizard
Bats Fisherman Electro Wizard Phoenix
Fisherman Bats Electro Wizard
Bats Fisherman Electro Wizard Phoenix
Arrows Fireball
Arrows Fireball Bats Electro Wizard Mother Witch
Bats Electro Wizard Arrows Fireball Phoenix
Arrows Fireball Electro Wizard Phoenix
Fisherman Phoenix
Fisherman Electro Wizard Phoenix
Bats Electro Wizard Mother Witch Arrows Fireball Fisherman
Arrows Bats Fireball Electro Wizard Phoenix
Bats Fireball Electro Wizard
Fireball Bats Arrows Electro Wizard
Electro Wizard Phoenix
Fireball Fisherman Electro Wizard
Bats Arrows Fireball Fisherman Electro Wizard
Arrows Fireball Bats Fisherman Electro Wizard
Arrows Bats Fireball Fisherman Electro Wizard Mother Witch
Fisherman Electro Wizard Phoenix
Bats Arrows Fireball Fisherman Electro Wizard Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Fisherman Electro Wizard
Fireball Electro Wizard Arrows Fisherman Phoenix
Bats Fisherman Electro Wizard
Bats Fireball Fisherman Electro Wizard Phoenix
Fisherman Phoenix
Arrows Fireball Mother Witch Bats Electro Wizard
Bats Fireball Electro Wizard Phoenix
Fisherman Phoenix
Electro Wizard Bats Fireball Phoenix
Phoenix
Bats Phoenix
Arrows Fireball Electro Wizard Phoenix
Fireball
Fireball
Electro Wizard Phoenix Bats Fireball Fisherman
Bats Arrows Fireball Electro Wizard Phoenix Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Fisherman Electro Wizard
Arrows Fireball
Arrows Fireball
Fireball Arrows
Arrows Fireball Mother Witch Bats
Arrows
Arrows Fireball
Arrows Fireball Fisherman
Bats Fireball Fisherman Electro Wizard
Arrows Fireball Fisherman Electro Wizard
Fireball Arrows
Fireball Fisherman
Arrows Fireball Fisherman
Arrows Fireball Fisherman
Arrows Fireball
Arrows Fireball
Arrows Fireball
Bats Fisherman
Arrows Fireball Fisherman Electro Wizard
Arrows Fireball Mother Witch
Fireball
Arrows Fireball
Fisherman
Arrows Fireball
Arrows Mother Witch Fireball
Fisherman
Arrows Fireball Fisherman Electro Wizard
Fireball Arrows Fisherman
Fireball Arrows Fisherman
Bats Arrows Fireball Electro Wizard Mother Witch
Electro Wizard Bats Fireball
Fireball
Arrows Fireball
Arrows Fireball Electro Wizard
Arrows Fireball
Electro Wizard Bats Fireball
Fireball Arrows Electro Wizard
Arrows Fireball
Fireball Electro Wizard
Arrows Fireball
Arrows Fireball
Bats Fireball Electro Wizard
Bats Fireball Electro Wizard
Fireball Electro Wizard

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