My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Electro Dragon Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Electro Dragon Bowler Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mortar Heal Spirit Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Fire Spirit Electro Dragon
Zap
Fire Spirit Mortar Prince Goblin Giant
Barbarian Barrel
Fire Spirit Mortar Heal Spirit
The Log
Fire Spirit Heal Spirit Prince
Earthquake
Mortar
Arrows
Fire Spirit Heal Spirit
Royal Delivery
Fire Spirit Heal Spirit Prince Electro Dragon Bowler
Fireball
Mortar Electro Dragon Bowler
Poison
Mortar Electro Dragon
Lightning
Mortar Prince Electro Dragon Bowler
Rocket
Mortar Prince Electro Dragon Bowler

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Royal Delivery Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Royal Delivery Mortar Electro Dragon Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Royal Delivery Heal Spirit Prince Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Heal Spirit Royal Delivery Mortar Prince Electro Dragon Bowler Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Heal Spirit Royal Delivery Mortar

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mortar Prince Bowler Goblin Giant
Royal Delivery
Mortar
Fire Spirit Goblin Giant
Heal Spirit
Prince Electro Dragon Bowler Goblin Giant
Prince
Heal Spirit Fire Spirit Bowler
Electro Dragon
Heal Spirit Bowler Goblin Giant
Bowler
Fire Spirit Heal Spirit Prince Electro Dragon
Goblin Giant
Fire Spirit Mortar Heal Spirit Electro Dragon

Defense Synergies 0 6

Fire Spirit
Royal Delivery
Mortar Prince Electro Dragon Bowler
Mortar
Royal Delivery
Heal Spirit
Prince
Royal Delivery Bowler
Electro Dragon
Royal Delivery Bowler
Bowler
Royal Delivery Prince Electro Dragon
Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Mortar Electro Dragon Goblin Giant
Royal Delivery Mortar Prince Electro Dragon
Mortar Prince Bowler Fire Spirit Royal Delivery Electro Dragon
Prince Mortar Electro Dragon Bowler
Royal Delivery Prince Bowler
Royal Delivery Bowler Fire Spirit Electro Dragon
Fire Spirit Royal Delivery Mortar Electro Dragon
Bowler Electro Dragon Goblin Giant
Mortar Prince
Fire Spirit Royal Delivery Prince Bowler
Royal Delivery Electro Dragon Bowler Goblin Giant
Royal Delivery Electro Dragon
Mortar Prince Bowler Fire Spirit Royal Delivery Electro Dragon
Fire Spirit Bowler Royal Delivery Mortar Prince Electro Dragon
Mortar Prince
Royal Delivery Mortar Prince Bowler
Royal Delivery Mortar Prince Electro Dragon Bowler
Fire Spirit Royal Delivery Mortar Prince Electro Dragon Bowler
Royal Delivery Mortar Fire Spirit Electro Dragon Bowler
Mortar Prince
Bowler Fire Spirit Royal Delivery Prince Electro Dragon Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Delivery Prince Bowler
Royal Delivery Mortar Prince Electro Dragon Bowler
Royal Delivery Prince Electro Dragon Bowler Goblin Giant
Prince Bowler Royal Delivery Goblin Giant
Royal Delivery Prince Bowler Goblin Giant
Fire Spirit Royal Delivery Electro Dragon Goblin Giant
Royal Delivery Prince Bowler Goblin Giant
Royal Delivery Prince Goblin Giant
Royal Delivery Electro Dragon Mortar Prince
Royal Delivery Goblin Giant
Prince Electro Dragon Bowler
Royal Delivery Prince Bowler Goblin Giant
Royal Delivery Prince Bowler Goblin Giant
Electro Dragon Bowler
Electro Dragon Royal Delivery Mortar Prince Bowler Goblin Giant
Bowler Royal Delivery Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Electro Dragon
Mortar Electro Dragon Bowler
Electro Dragon Goblin Giant
Prince
Fire Spirit Mortar Bowler
Fire Spirit Electro Dragon Goblin Giant
Fire Spirit Mortar Bowler
Fire Spirit Electro Dragon Bowler
Mortar Electro Dragon
Fire Spirit Prince Electro Dragon Bowler
Mortar Prince Electro Dragon Bowler
Fire Spirit Electro Dragon
Fire Spirit Mortar Bowler
Mortar Electro Dragon
Mortar Prince
Mortar Electro Dragon Bowler
Mortar Electro Dragon Bowler
Mortar
Fire Spirit Mortar Prince Electro Dragon Bowler
Fire Spirit Mortar Electro Dragon Bowler
Prince Bowler
Prince Bowler
Mortar Electro Dragon
Fire Spirit Mortar Electro Dragon Bowler
Mortar Electro Dragon Bowler
Mortar Prince Electro Dragon Bowler
Mortar
Fire Spirit Electro Dragon
Electro Dragon
Bowler
Mortar Electro Dragon
Electro Dragon
Prince
Bowler
Fire Spirit Prince Electro Dragon
Fire Spirit Electro Dragon
Prince Electro Dragon Bowler
Mortar Electro Dragon Bowler
Prince Electro Dragon
Electro Dragon Bowler
Electro Dragon
Electro Dragon Mortar Prince Bowler Goblin Giant

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