My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Three Musketeers P.E.K.K.A Electro Giant Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Goblin Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Electro Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Goblin Barrel
Giant Snowball
Three Musketeers Goblin Barrel
Zap
Three Musketeers Goblin Barrel
Barbarian Barrel
Three Musketeers Goblin Barrel Electro Wizard Magic Archer
The Log
Three Musketeers Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Three Musketeers Goblin Barrel P.E.K.K.A Electro Wizard Magic Archer
Fireball
Three Musketeers Goblin Barrel Electro Wizard Magic Archer
Poison
Three Musketeers Electro Wizard Magic Archer
Lightning
Three Musketeers Electro Wizard Magic Archer
Rocket
Three Musketeers Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Poison Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Poison Electro Giant Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison P.E.K.K.A Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Three Musketeers Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Fireball Poison Electro Wizard Magic Archer P.E.K.K.A Electro Giant Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Barrel Fireball Poison Electro Wizard

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Electro Wizard Magic Archer
Three Musketeers
Goblin Barrel
P.E.K.K.A
Poison
P.E.K.K.A
P.E.K.K.A
Poison Electro Wizard Magic Archer Goblin Barrel
Electro Giant
Electro Wizard
P.E.K.K.A Fireball Magic Archer
Magic Archer
P.E.K.K.A Fireball Electro Wizard

Defense Synergies 0 4

Fireball
Electro Wizard
Three Musketeers
Goblin Barrel
Poison
Electro Wizard
P.E.K.K.A
Electro Wizard
Electro Giant
Electro Wizard
Fireball Poison P.E.K.K.A Magic Archer
Magic Archer
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Electro Wizard Magic Archer
P.E.K.K.A Three Musketeers Electro Wizard
Three Musketeers P.E.K.K.A Electro Wizard
Three Musketeers P.E.K.K.A Electro Wizard
Fireball Poison P.E.K.K.A
Fireball Electro Wizard Magic Archer
Three Musketeers Electro Wizard Fireball Poison Magic Archer
Fireball Poison P.E.K.K.A Electro Giant Electro Wizard Magic Archer
Three Musketeers P.E.K.K.A
Electro Wizard
Poison Electro Wizard Fireball Electro Giant Magic Archer
Three Musketeers Fireball Poison Electro Wizard Magic Archer
P.E.K.K.A Fireball Three Musketeers Electro Wizard
Fireball Three Musketeers Poison P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A Three Musketeers Electro Wizard
Fireball Three Musketeers P.E.K.K.A Electro Giant Electro Wizard
Three Musketeers Fireball Poison P.E.K.K.A Electro Wizard
Fireball Three Musketeers Electro Wizard Magic Archer
Poison Fireball Electro Wizard Magic Archer
P.E.K.K.A Three Musketeers Electro Wizard
Fireball Poison P.E.K.K.A Electro Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball P.E.K.K.A Electro Giant Electro Wizard
Fireball Poison Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
P.E.K.K.A Fireball Electro Wizard
P.E.K.K.A Three Musketeers
Fireball Poison Electro Giant Three Musketeers Electro Wizard Magic Archer
P.E.K.K.A Fireball Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Fireball Poison Magic Archer
P.E.K.K.A Three Musketeers
P.E.K.K.A
P.E.K.K.A Fireball Poison Electro Giant Electro Wizard
P.E.K.K.A Fireball Three Musketeers
Fireball Three Musketeers Electro Giant Magic Archer
Electro Giant Electro Wizard Fireball Three Musketeers Poison P.E.K.K.A Magic Archer
Poison Fireball P.E.K.K.A Electro Giant Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Magic Archer
Fireball Poison Electro Wizard Magic Archer
Fireball Poison Magic Archer
Fireball Poison
Fireball Poison Magic Archer
Fireball Poison Electro Giant Magic Archer
Poison Magic Archer
Fireball Poison Magic Archer
Fireball Poison
Fireball Three Musketeers Poison Electro Wizard
Poison Fireball Electro Wizard Magic Archer
Fireball Poison Magic Archer
Poison Fireball Three Musketeers Magic Archer
Fireball Poison Magic Archer
Fireball Poison Magic Archer
Fireball Three Musketeers Poison Magic Archer
Magic Archer Fireball Three Musketeers Poison
Fireball Three Musketeers Poison
Fireball Three Musketeers Poison Electro Wizard Magic Archer
Fireball Poison Electro Giant Magic Archer
Fireball Poison Magic Archer
Fireball Poison
Fireball Poison
Poison Electro Giant Fireball Magic Archer
Fireball Poison Electro Wizard Magic Archer
Fireball Poison Magic Archer
Fireball Poison Magic Archer
Poison Fireball Electro Giant Electro Wizard Magic Archer
Electro Wizard Fireball Poison Electro Giant
Fireball
Poison Fireball Magic Archer
Fireball Poison Electro Wizard Magic Archer
P.E.K.K.A
Fireball Poison Magic Archer
Electro Wizard Fireball Magic Archer
Fireball Poison Three Musketeers Electro Wizard Magic Archer
Fireball
Fireball Poison Three Musketeers Electro Wizard Magic Archer
Fireball Poison Magic Archer
Fireball Poison Electro Giant
Three Musketeers P.E.K.K.A
Electro Giant Fireball Poison Electro Wizard Magic Archer
Fireball Poison Electro Wizard Magic Archer
Poison Fireball Electro Giant Electro Wizard Magic Archer

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