My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Ram Rider Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins P.E.K.K.A Fisherman Ram Rider Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Skeleton Army Fisherman Ram Rider
Giant Snowball
Spear Goblins Skeleton Army Fisherman Ram Rider Little Prince
Zap
Spear Goblins Skeleton Army Fisherman Ram Rider Little Prince
Barbarian Barrel
Spear Goblins Skeleton Army Little Prince
The Log
Spear Goblins Skeleton Army Fisherman Ram Rider Little Prince
Earthquake
Spear Goblins Skeleton Army
Arrows
Spear Goblins Skeleton Army Little Prince
Royal Delivery
Spear Goblins Skeleton Army P.E.K.K.A Fisherman Ram Rider Little Prince
Fireball
Skeleton Army Fisherman Ram Rider Little Prince
Poison
Spear Goblins Skeleton Army Fisherman Little Prince
Lightning
Fisherman Ram Rider Little Prince
Rocket
Ram Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Skeleton Army Fisherman Little Prince Fireball Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Arrows Skeleton Army Fisherman

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Ram Rider
Arrows
Fireball P.E.K.K.A Ram Rider
Fireball
Arrows Ram Rider Little Prince
Skeleton Army
P.E.K.K.A
Arrows Fisherman Ram Rider
Fisherman
P.E.K.K.A Ram Rider
Ram Rider
Spear Goblins Arrows Fireball P.E.K.K.A Fisherman
Little Prince
Fireball

Defense Synergies 0 11

Spear Goblins
Arrows Skeleton Army P.E.K.K.A Little Prince
Arrows
Spear Goblins Fireball P.E.K.K.A Little Prince
Fireball
Arrows Ram Rider Little Prince
Skeleton Army
Spear Goblins
P.E.K.K.A
Spear Goblins Arrows Fisherman
Fisherman
P.E.K.K.A Ram Rider
Ram Rider
Fireball Fisherman
Little Prince
Spear Goblins Arrows Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball Ram Rider
Skeleton Army P.E.K.K.A Fisherman Ram Rider
Skeleton Army P.E.K.K.A Fisherman Ram Rider
Skeleton Army P.E.K.K.A Fisherman Ram Rider
Arrows Fireball Skeleton Army P.E.K.K.A
Arrows Fireball Skeleton Army Spear Goblins
Ram Rider Spear Goblins Arrows Fireball Little Prince
Arrows Fireball P.E.K.K.A Ram Rider
P.E.K.K.A Skeleton Army Fisherman
Skeleton Army Spear Goblins Fisherman Little Prince
Skeleton Army Spear Goblins Arrows Fireball Fisherman Ram Rider
Arrows Spear Goblins Fireball Ram Rider
Skeleton Army P.E.K.K.A Fireball Ram Rider
Fireball Skeleton Army Arrows P.E.K.K.A
Skeleton Army P.E.K.K.A Ram Rider
Skeleton Army Fireball P.E.K.K.A Fisherman Ram Rider
Arrows Fireball Skeleton Army P.E.K.K.A Fisherman
Arrows Fireball Spear Goblins Skeleton Army Fisherman Ram Rider Little Prince
Arrows Spear Goblins Fireball Fisherman Ram Rider Little Prince
P.E.K.K.A Fisherman Ram Rider
Skeleton Army Spear Goblins Arrows Fireball P.E.K.K.A Fisherman Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Spear Goblins Fireball P.E.K.K.A Fisherman
Fireball Arrows Fisherman
Skeleton Army P.E.K.K.A Spear Goblins Fisherman Ram Rider
Skeleton Army P.E.K.K.A Fireball Fisherman Ram Rider
P.E.K.K.A Skeleton Army Fisherman Ram Rider
Arrows Fireball Ram Rider
Skeleton Army P.E.K.K.A Spear Goblins Fireball Ram Rider
P.E.K.K.A Skeleton Army Fisherman
P.E.K.K.A Spear Goblins Fireball Skeleton Army
P.E.K.K.A Skeleton Army
P.E.K.K.A
Skeleton Army P.E.K.K.A Arrows Fireball
Skeleton Army P.E.K.K.A Fireball Ram Rider
Fireball Skeleton Army
Skeleton Army Spear Goblins Fireball P.E.K.K.A Fisherman Little Prince
Arrows Fireball P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Fisherman Ram Rider
Arrows Fireball
Arrows Fireball
Fireball Arrows
Arrows Fireball Spear Goblins Ram Rider
Arrows
Arrows Fireball Ram Rider
Arrows Fireball Fisherman Ram Rider
Fireball Fisherman
Arrows Fireball Fisherman Ram Rider
Fireball Arrows
Fireball Fisherman
Arrows Fireball Fisherman
Arrows Fireball Fisherman
Spear Goblins Arrows Fireball
Arrows Fireball
Arrows Fireball
Fisherman
Arrows Fireball Fisherman
Arrows Fireball Little Prince
Fireball
Arrows Fireball
Fisherman
Arrows Fireball
Arrows Fireball Little Prince
Fisherman
Arrows Fireball Fisherman Ram Rider
Fireball Arrows Fisherman Ram Rider
Fireball Arrows Fisherman
Arrows Fireball Little Prince
Fireball
Fireball
Arrows Fireball
Arrows Fireball
P.E.K.K.A
Arrows Fireball
Spear Goblins Fireball Skeleton Army
Fireball Arrows Ram Rider
Arrows Fireball
Fireball
Arrows Fireball
Arrows Fireball
P.E.K.K.A
Fireball
Fireball
Fireball Little Prince

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