My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Royal Hogs P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Royal Hogs Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Royal Hogs
Giant Snowball
Hog Rider Royal Hogs
Zap
Firecracker Royal Hogs
Barbarian Barrel
Firecracker Royal Hogs Executioner Electro Wizard
The Log
Firecracker Hog Rider Royal Hogs
Earthquake
Firecracker Hog Rider Royal Hogs
Arrows
Firecracker Royal Hogs
Royal Delivery
Firecracker Hog Rider Royal Hogs Executioner P.E.K.K.A Electro Wizard
Fireball
Firecracker Hog Rider Royal Hogs Executioner Electro Wizard
Poison
Firecracker Royal Hogs Executioner Electro Wizard
Lightning
Executioner Electro Wizard
Rocket
Hog Rider Royal Hogs Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Firecracker Hog Rider Electro Wizard Royal Hogs Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Firecracker Hog Rider

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider P.E.K.K.A Electro Wizard Royal Hogs Executioner
Firecracker
Zap Hog Rider Royal Hogs P.E.K.K.A
Hog Rider
Zap Firecracker Rage Executioner Electro Wizard
Royal Hogs
Zap Firecracker Executioner Electro Wizard
Rage
Hog Rider Electro Wizard
Executioner
Zap Hog Rider Royal Hogs P.E.K.K.A
P.E.K.K.A
Zap Electro Wizard Firecracker Executioner
Electro Wizard
Zap P.E.K.K.A Hog Rider Royal Hogs Rage

Defense Synergies 1 6

Zap
Electro Wizard Firecracker Executioner P.E.K.K.A
Firecracker
Zap P.E.K.K.A Electro Wizard
Hog Rider
Royal Hogs
Rage
Executioner
Zap
P.E.K.K.A
Zap Firecracker Electro Wizard
Electro Wizard
Zap Firecracker P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Executioner Electro Wizard
P.E.K.K.A Zap Firecracker Executioner Electro Wizard
P.E.K.K.A Executioner Electro Wizard
P.E.K.K.A Firecracker Electro Wizard
Firecracker P.E.K.K.A
Zap Firecracker Executioner Electro Wizard
Electro Wizard Zap Firecracker Executioner
Zap P.E.K.K.A Electro Wizard
P.E.K.K.A
Firecracker Electro Wizard
Executioner Electro Wizard Zap Firecracker
Executioner Zap Firecracker Electro Wizard
P.E.K.K.A Zap Electro Wizard
Executioner Zap Firecracker P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Zap P.E.K.K.A Electro Wizard
Firecracker Executioner P.E.K.K.A Electro Wizard
Zap Firecracker Executioner Electro Wizard
Zap Executioner Firecracker Electro Wizard
P.E.K.K.A Electro Wizard
Firecracker Executioner P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Firecracker Executioner
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Executioner
Firecracker Executioner Zap Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Firecracker
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Executioner
Firecracker Executioner
Electro Wizard Zap Firecracker Executioner P.E.K.K.A
Executioner Zap Firecracker P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap Executioner Electro Wizard
Firecracker
Executioner Zap Firecracker
Firecracker Executioner Zap
Firecracker Executioner
Zap Firecracker Executioner
Zap Firecracker
Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker Executioner
Firecracker Executioner
Firecracker
Zap Firecracker
Zap Firecracker Executioner
Firecracker Executioner
Zap Firecracker Executioner Electro Wizard
Zap Firecracker
Zap
Zap Firecracker Executioner
Firecracker Zap Executioner Electro Wizard
Zap
Zap Firecracker
Zap Firecracker Executioner Electro Wizard
Zap Electro Wizard Firecracker
Zap
Zap Firecracker Electro Wizard
P.E.K.K.A
Firecracker
Zap Electro Wizard
Zap Firecracker Executioner Electro Wizard
Firecracker Executioner Electro Wizard
Zap Firecracker Executioner
Zap
Firecracker Executioner P.E.K.K.A
Zap Firecracker Electro Wizard
Firecracker Zap Executioner Electro Wizard
Zap Firecracker Executioner Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: