My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Dark Prince P.E.K.K.A Bandit Electro Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Dark Prince P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Dark Prince Bandit
Giant Snowball
Battle Ram Little Prince
Zap
Battle Ram Dark Prince Bandit Little Prince
Barbarian Barrel
Battle Ram Dark Prince Bandit Electro Wizard Little Prince
The Log
Battle Ram Dark Prince Bandit Little Prince
Earthquake
Arrows
Little Prince
Royal Delivery
Battle Ram Dark Prince P.E.K.K.A Bandit Electro Wizard Little Prince
Fireball
Battle Ram Bandit Electro Wizard Little Prince
Poison
Electro Wizard Little Prince
Lightning
Battle Ram Dark Prince Bandit Electro Wizard Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Dark Prince Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Bandit Little Prince Battle Ram Dark Prince Poison Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Bandit Little Prince Battle Ram

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Battle Ram Dark Prince Bandit
Battle Ram
Poison Bandit Arrows P.E.K.K.A Electro Wizard
Dark Prince
Arrows Poison Bandit Electro Wizard Little Prince
Poison
Battle Ram P.E.K.K.A Dark Prince
P.E.K.K.A
Arrows Poison Electro Wizard Battle Ram
Bandit
Battle Ram Arrows Dark Prince Electro Wizard Little Prince
Electro Wizard
P.E.K.K.A Battle Ram Dark Prince Bandit
Little Prince
Dark Prince Bandit

Defense Synergies 0 13

Arrows
Dark Prince P.E.K.K.A Bandit Little Prince
Battle Ram
Dark Prince
Arrows Poison Bandit Electro Wizard Little Prince
Poison
Dark Prince Electro Wizard
P.E.K.K.A
Arrows Electro Wizard
Bandit
Arrows Dark Prince Electro Wizard Little Prince
Electro Wizard
Dark Prince Poison P.E.K.K.A Bandit Little Prince
Little Prince
Arrows Dark Prince Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard
P.E.K.K.A Dark Prince Bandit Electro Wizard
P.E.K.K.A Dark Prince Bandit Electro Wizard
P.E.K.K.A Dark Prince Bandit Electro Wizard
Arrows Dark Prince Poison P.E.K.K.A
Arrows Dark Prince Bandit Electro Wizard
Electro Wizard Arrows Poison Little Prince
Arrows Poison P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A
Dark Prince Bandit Electro Wizard Little Prince
Poison Electro Wizard Arrows Dark Prince Bandit
Arrows Poison Electro Wizard
P.E.K.K.A Dark Prince Bandit Electro Wizard
Arrows Dark Prince Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Arrows Dark Prince Poison P.E.K.K.A Electro Wizard
Arrows Dark Prince Bandit Electro Wizard Little Prince
Arrows Poison Dark Prince Bandit Electro Wizard Little Prince
P.E.K.K.A Electro Wizard
Dark Prince Arrows Poison P.E.K.K.A Bandit Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince P.E.K.K.A Bandit Electro Wizard
Poison Bandit Electro Wizard Arrows
P.E.K.K.A Bandit Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Dark Prince Bandit
Arrows Poison Electro Wizard
Dark Prince P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Dark Prince
P.E.K.K.A Electro Wizard Dark Prince Poison Bandit
P.E.K.K.A
P.E.K.K.A Dark Prince
P.E.K.K.A Arrows Dark Prince Poison Electro Wizard
Dark Prince P.E.K.K.A Bandit
Electro Wizard Dark Prince Poison P.E.K.K.A Little Prince
Arrows Poison Dark Prince P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Bandit
Arrows Poison Bandit Electro Wizard
Arrows Poison Bandit
Arrows Dark Prince Poison
Poison Arrows Dark Prince
Arrows Poison
Arrows Poison
Arrows Poison
Arrows Poison Bandit
Poison Electro Wizard
Poison Arrows Dark Prince Bandit Electro Wizard
Poison Arrows
Poison Bandit
Arrows Poison Bandit
Arrows Poison
Arrows Poison Bandit
Arrows Poison Bandit
Arrows Poison
Arrows Dark Prince Poison Bandit Electro Wizard
Arrows Poison Little Prince
Poison
Arrows Poison
Arrows Poison
Arrows Poison Dark Prince Little Prince
Arrows Poison Bandit Electro Wizard
Arrows Poison Bandit
Poison Arrows Bandit
Poison Arrows Electro Wizard Little Prince
Electro Wizard Poison
Poison Arrows Bandit
Arrows Poison Electro Wizard
P.E.K.K.A
Arrows Poison
Electro Wizard Dark Prince Bandit
Poison Arrows Electro Wizard
Arrows
Poison Dark Prince Electro Wizard
Arrows Poison
Arrows Poison
Dark Prince P.E.K.K.A
Poison Electro Wizard
Poison Electro Wizard
Poison Dark Prince Bandit Electro Wizard Little Prince

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