My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Archers Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Archers Hog Rider
Giant Snowball
Skeletons Bats Archers Hog Rider
Zap
Skeletons Bats Archers
Barbarian Barrel
Skeletons Archers Wizard
The Log
Skeletons Archers Hog Rider
Earthquake
Skeletons Archers Hog Rider
Arrows
Skeletons Bats Archers
Royal Delivery
Skeletons Bats Archers Hog Rider Wizard P.E.K.K.A
Fireball
Archers Hog Rider Wizard
Poison
Bats Archers Wizard
Lightning
Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap The Log Archers Hog Rider Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Bats Zap The Log

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Hog Rider Zap P.E.K.K.A
Zap
Hog Rider P.E.K.K.A Bats Archers The Log
Archers
Zap Hog Rider P.E.K.K.A
Hog Rider
Bats Zap The Log Archers Wizard
Wizard
Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Bats Archers Wizard The Log
The Log
Hog Rider Zap P.E.K.K.A

Defense Synergies 1 16

Skeletons
Bats Zap Archers Wizard P.E.K.K.A The Log
Bats
Skeletons Zap P.E.K.K.A The Log
Zap
Skeletons Bats Archers P.E.K.K.A The Log
Archers
Skeletons Zap P.E.K.K.A The Log
Hog Rider
Wizard
Skeletons P.E.K.K.A The Log
P.E.K.K.A
The Log Skeletons Bats Zap Archers Wizard
The Log
P.E.K.K.A Skeletons Bats Zap Archers Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log
P.E.K.K.A Skeletons Bats Zap The Log
P.E.K.K.A Skeletons Bats Archers
P.E.K.K.A Skeletons Bats
P.E.K.K.A The Log
The Log Skeletons Bats Zap Archers
Bats Zap Archers Wizard
Zap P.E.K.K.A The Log
P.E.K.K.A Skeletons
Skeletons Archers
Bats Archers Skeletons Zap Wizard The Log
Bats Zap Archers Wizard
P.E.K.K.A Skeletons Bats Zap Wizard The Log
Wizard Bats Zap P.E.K.K.A The Log
P.E.K.K.A
Zap P.E.K.K.A The Log
Wizard Skeletons Bats P.E.K.K.A
Bats Zap Archers Wizard The Log
Zap Wizard The Log Bats Archers
P.E.K.K.A
Wizard Bats Archers P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Archers P.E.K.K.A
Zap Archers Wizard The Log
P.E.K.K.A Skeletons Bats Zap The Log
P.E.K.K.A Bats Zap The Log
P.E.K.K.A Skeletons
Wizard Skeletons Bats Zap Archers
P.E.K.K.A Skeletons Bats Archers
P.E.K.K.A
Zap P.E.K.K.A Skeletons Bats The Log
P.E.K.K.A Skeletons
P.E.K.K.A Bats
P.E.K.K.A Zap The Log
P.E.K.K.A Skeletons Wizard
Wizard Archers
Skeletons Bats Zap Archers P.E.K.K.A The Log
Bats Zap Archers Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
The Log
Wizard Zap The Log
Wizard Bats Zap
Archers Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Bats
Zap Wizard The Log
Zap Archers Wizard
The Log
Zap The Log
Zap Wizard The Log
Wizard The Log
Bats
Zap Archers Wizard The Log
Zap Wizard The Log
The Log
Wizard
The Log
Zap The Log
Zap The Log Wizard
The Log Zap Wizard
Zap Wizard The Log
Zap The Log
Bats Zap Archers Wizard
Zap Bats Wizard
Zap Wizard The Log
Zap
P.E.K.K.A
Wizard The Log
Zap Bats Archers
Zap Archers Wizard
The Log
Wizard
The Log Zap Wizard
Zap
P.E.K.K.A
Zap Bats The Log
Bats Zap
Zap The Log

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