My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Furnace Royal Hogs
Zap
Furnace Royal Hogs
Barbarian Barrel
Furnace Wizard Royal Hogs Electro Wizard
The Log
Furnace Royal Hogs
Earthquake
Furnace Royal Hogs
Arrows
Furnace Royal Hogs
Royal Delivery
Wizard Royal Hogs P.E.K.K.A Electro Wizard
Fireball
Furnace Wizard Royal Hogs Electro Wizard
Poison
Furnace Wizard Royal Hogs Electro Wizard
Lightning
Furnace Wizard Electro Wizard
Rocket
Furnace Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Fireball Furnace Electro Wizard Wizard Royal Hogs P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Rage Fireball Furnace

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Mirror Royal Hogs Electro Wizard
Furnace
Royal Hogs Mirror P.E.K.K.A
Wizard
Royal Hogs Rage P.E.K.K.A
Royal Hogs
Fireball Furnace Wizard Electro Wizard
Mirror
Fireball Furnace
Rage
Wizard Electro Wizard
P.E.K.K.A
Electro Wizard Furnace Wizard
Electro Wizard
P.E.K.K.A Fireball Royal Hogs Rage

Defense Synergies 2 6

Fireball
Mirror Electro Wizard
Furnace
Mirror Electro Wizard
Wizard
P.E.K.K.A Electro Wizard
Royal Hogs
Mirror
Fireball Furnace Electro Wizard
Rage
P.E.K.K.A
Wizard Electro Wizard
Electro Wizard
Fireball Furnace Wizard Mirror P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Electro Wizard
P.E.K.K.A Furnace Electro Wizard
Furnace P.E.K.K.A Electro Wizard
P.E.K.K.A Furnace Electro Wizard
Fireball P.E.K.K.A
Fireball Furnace Electro Wizard
Furnace Electro Wizard Fireball Wizard
Fireball P.E.K.K.A Electro Wizard
P.E.K.K.A Furnace
Electro Wizard
Electro Wizard Fireball Furnace Wizard
Fireball Furnace Wizard Electro Wizard
Furnace P.E.K.K.A Fireball Wizard Electro Wizard
Fireball Wizard Furnace P.E.K.K.A Electro Wizard
P.E.K.K.A Furnace Electro Wizard
Fireball Furnace P.E.K.K.A Electro Wizard
Wizard Fireball Furnace P.E.K.K.A Electro Wizard
Fireball Furnace Wizard Electro Wizard
Furnace Wizard Fireball Electro Wizard
P.E.K.K.A Electro Wizard
Wizard Fireball Furnace P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Furnace P.E.K.K.A Electro Wizard
Fireball Electro Wizard Wizard
P.E.K.K.A Furnace Electro Wizard
P.E.K.K.A Fireball Electro Wizard
P.E.K.K.A
Fireball Furnace Wizard Electro Wizard
P.E.K.K.A Fireball Furnace Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Fireball
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Fireball Electro Wizard
P.E.K.K.A Fireball Wizard
Wizard Fireball Furnace
Electro Wizard Fireball Furnace P.E.K.K.A
Fireball Wizard P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Electro Wizard
Fireball
Fireball
Fireball Wizard Furnace
Fireball Wizard Furnace
Furnace Wizard
Fireball Wizard
Fireball Wizard
Fireball Electro Wizard
Fireball Wizard Electro Wizard
Fireball Wizard
Fireball
Fireball
Fireball Furnace
Fireball Furnace Wizard
Fireball Furnace Wizard
Fireball
Fireball Wizard Electro Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Furnace Wizard
Fireball Wizard Electro Wizard
Fireball Wizard
Fireball
Fireball Furnace Wizard Electro Wizard
Electro Wizard Fireball Wizard
Fireball
Fireball Wizard
Fireball Electro Wizard
P.E.K.K.A
Fireball Wizard
Electro Wizard Fireball
Fireball Wizard Electro Wizard
Fireball
Fireball Wizard Electro Wizard
Fireball Wizard
Fireball
P.E.K.K.A
Fireball Electro Wizard
Fireball Electro Wizard
Fireball Electro Wizard

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