My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Knight Firecracker Tesla Executioner
The Log
Firecracker
Earthquake
Firecracker Tesla
Arrows
Firecracker
Royal Delivery
Knight Firecracker Executioner P.E.K.K.A
Fireball
Firecracker Tesla Executioner
Poison
Firecracker Executioner
Lightning
Knight Tesla Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Rage Executioner P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Arrows Knight Firecracker Tesla Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Arrows Knight

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Knight
Knight
Firecracker Executioner Arrows The Log
Firecracker
Knight P.E.K.K.A
Tesla
Rage
Executioner
Knight P.E.K.K.A The Log
P.E.K.K.A
Arrows Firecracker Executioner The Log
The Log
Knight Executioner P.E.K.K.A

Defense Synergies 6 7

Arrows
Knight Tesla P.E.K.K.A
Knight
Firecracker Tesla Executioner Arrows The Log
Firecracker
Knight The Log Tesla P.E.K.K.A
Tesla
Knight The Log Arrows Firecracker
Rage
Executioner
Knight The Log
P.E.K.K.A
The Log Arrows Firecracker
The Log
Firecracker Tesla P.E.K.K.A Knight Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla Executioner The Log
P.E.K.K.A Knight Firecracker Tesla Executioner The Log
Tesla P.E.K.K.A Knight Executioner
Tesla P.E.K.K.A Knight Firecracker
Arrows Firecracker P.E.K.K.A The Log
Arrows The Log Firecracker Tesla Executioner
Tesla Arrows Firecracker Executioner
Arrows Tesla P.E.K.K.A The Log
Tesla P.E.K.K.A
Knight Firecracker Tesla
Executioner Arrows Knight Firecracker Tesla The Log
Arrows Tesla Executioner Firecracker
Tesla P.E.K.K.A Knight The Log
Executioner Arrows Firecracker Tesla P.E.K.K.A The Log
P.E.K.K.A Knight Tesla
Tesla P.E.K.K.A The Log
Tesla Arrows Knight Firecracker Executioner P.E.K.K.A
Arrows Tesla Knight Firecracker Executioner The Log
Arrows Executioner The Log Knight Firecracker Tesla
P.E.K.K.A Tesla
Arrows Knight Firecracker Tesla Executioner P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla P.E.K.K.A
Arrows Knight Firecracker Tesla Executioner The Log
P.E.K.K.A Knight The Log
P.E.K.K.A Knight Tesla The Log
P.E.K.K.A Knight Tesla Executioner
Arrows Firecracker Executioner Tesla
P.E.K.K.A Knight Tesla
P.E.K.K.A Knight Tesla
P.E.K.K.A Knight Firecracker The Log
P.E.K.K.A Tesla
P.E.K.K.A Knight Tesla
P.E.K.K.A Arrows The Log
P.E.K.K.A Knight Tesla Executioner
Firecracker Tesla Executioner
Tesla Knight Firecracker Executioner P.E.K.K.A The Log
Arrows Executioner Firecracker Tesla P.E.K.K.A The Log
Arrows
Tesla P.E.K.K.A
P.E.K.K.A Tesla

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker The Log
Arrows Firecracker Executioner The Log
Arrows The Log
Arrows Knight Firecracker The Log
Executioner Arrows Firecracker The Log
Arrows Firecracker Executioner
Arrows Firecracker Executioner The Log
Arrows The Log Firecracker Executioner
Arrows The Log Firecracker
Firecracker Arrows Knight The Log
Arrows Firecracker Executioner
Knight Firecracker Executioner The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker Executioner The Log
Arrows Firecracker Executioner The Log
Arrows
Arrows Firecracker Executioner The Log
Arrows Firecracker The Log
The Log
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log Executioner
Arrows Firecracker The Log Executioner
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker Executioner
Firecracker
Arrows The Log
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker The Log
Arrows Firecracker Executioner
Arrows The Log
Knight Firecracker Executioner
Arrows The Log Firecracker Executioner
Arrows
Firecracker Executioner P.E.K.K.A
Firecracker The Log
Firecracker Executioner
Firecracker Executioner The Log
P.E.K.K.A
Firecracker

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