My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Mediocre
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Elixir Golem Baby Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Ice Golem Elixir Golem Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Miner Night Witch
Giant Snowball
Bats Baby Dragon Miner Night Witch
Zap
Bats Night Witch
Barbarian Barrel
Heal Spirit Elixir Golem Night Witch
The Log
Heal Spirit Elixir Golem
Earthquake
Elixir Golem
Arrows
Bats Heal Spirit Night Witch
Royal Delivery
Bats Heal Spirit Elixir Golem Baby Dragon Miner Night Witch
Fireball
Elixir Golem Baby Dragon Night Witch
Poison
Bats Elixir Golem Night Witch
Lightning
Ice Golem Baby Dragon Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Ice Golem Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Ice Golem Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Heal Spirit Ice Golem Elixir Golem Baby Dragon Miner Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Bats Giant Snowball Ice Golem Elixir Golem Miner Baby Dragon Night Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Heal Spirit Bats Giant Snowball Ice Golem

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Miner Elixir Golem Baby Dragon
Giant Snowball
Ice Golem Elixir Golem Baby Dragon Miner Night Witch
Heal Spirit
Elixir Golem Baby Dragon Night Witch
Ice Golem
Bats Giant Snowball Baby Dragon Miner
Elixir Golem
Heal Spirit Night Witch Bats Giant Snowball Baby Dragon
Baby Dragon
Bats Giant Snowball Heal Spirit Ice Golem Elixir Golem Miner
Miner
Bats Giant Snowball Ice Golem Baby Dragon
Night Witch
Elixir Golem Giant Snowball Heal Spirit

Defense Synergies 1 8

Bats
Giant Snowball Ice Golem Baby Dragon
Giant Snowball
Bats Ice Golem Baby Dragon Miner Night Witch
Heal Spirit
Ice Golem
Night Witch Bats Giant Snowball Baby Dragon
Elixir Golem
Baby Dragon
Bats Giant Snowball Ice Golem
Miner
Giant Snowball
Night Witch
Ice Golem Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Baby Dragon
Bats Night Witch
Bats Giant Snowball Night Witch
Night Witch Bats
Bats Giant Snowball Baby Dragon Night Witch
Bats Giant Snowball Baby Dragon Night Witch
Ice Golem Baby Dragon
Night Witch
Giant Snowball Ice Golem Miner Night Witch
Bats Giant Snowball Ice Golem Baby Dragon Night Witch
Bats Giant Snowball Baby Dragon Night Witch
Night Witch Bats Giant Snowball
Bats Giant Snowball Baby Dragon Night Witch
Giant Snowball
Bats Night Witch
Bats Giant Snowball Baby Dragon Night Witch
Giant Snowball Baby Dragon Bats Ice Golem
Bats Giant Snowball Baby Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Ice Golem
Giant Snowball Ice Golem Baby Dragon Miner
Bats Ice Golem
Bats Ice Golem Night Witch
Night Witch
Bats Giant Snowball Ice Golem Baby Dragon
Bats Ice Golem Night Witch
Bats Giant Snowball Ice Golem Baby Dragon
Bats
Giant Snowball
Ice Golem Night Witch
Baby Dragon
Bats Ice Golem Baby Dragon Night Witch
Bats Giant Snowball Ice Golem Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Baby Dragon
Giant Snowball Baby Dragon Miner
Baby Dragon Miner
Ice Golem
Giant Snowball Baby Dragon
Bats Giant Snowball Ice Golem Baby Dragon
Baby Dragon
Giant Snowball Ice Golem Baby Dragon
Miner Giant Snowball
Bats Giant Snowball Night Witch
Miner
Giant Snowball Baby Dragon
Giant Snowball Ice Golem Baby Dragon Miner
Baby Dragon
Giant Snowball Ice Golem Baby Dragon
Giant Snowball Baby Dragon
Baby Dragon
Giant Snowball
Bats Night Witch
Giant Snowball Baby Dragon
Giant Snowball Baby Dragon Miner
Baby Dragon Night Witch
Giant Snowball
Giant Snowball Baby Dragon
Giant Snowball Ice Golem Baby Dragon
Miner Giant Snowball Baby Dragon
Giant Snowball Baby Dragon Miner
Miner Baby Dragon
Bats Giant Snowball Ice Golem Baby Dragon Night Witch
Bats Giant Snowball
Giant Snowball Night Witch
Giant Snowball Miner Night Witch
Giant Snowball
Giant Snowball
Bats Night Witch
Giant Snowball Baby Dragon
Miner Baby Dragon
Giant Snowball Ice Golem Baby Dragon
Giant Snowball
Bats Giant Snowball Baby Dragon
Bats Giant Snowball
Giant Snowball Baby Dragon Miner

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