My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Cannon Cart Night Witch Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Balloon Cannon Cart Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Cannon Cart Night Witch Lava Hound
Giant Snowball
Fire Spirit Barbarians Balloon Night Witch Lava Hound
Zap
Fire Spirit Balloon Cannon Cart Night Witch Lava Hound
Barbarian Barrel
Fire Spirit Barbarians Bomb Tower Cannon Cart Night Witch
The Log
Fire Spirit Barbarians Cannon Cart
Earthquake
Barbarians Bomb Tower
Arrows
Fire Spirit Night Witch Lava Hound
Royal Delivery
Fire Spirit Barbarians Balloon Cannon Cart Night Witch Lava Hound
Fireball
Barbarians Bomb Tower Balloon Cannon Cart Night Witch Lava Hound
Poison
Barbarians Bomb Tower Balloon Night Witch Lava Hound
Lightning
Bomb Tower Balloon Cannon Cart Night Witch
Rocket
Barbarians Bomb Tower Balloon Cannon Cart Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomb Tower

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomb Tower Night Witch Barbarians Balloon Cannon Cart Lightning Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Fire Spirit Bomb Tower Night Witch Barbarians

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Balloon Cannon Cart
Barbarians
Balloon
Bomb Tower
Balloon
Lava Hound Fire Spirit Barbarians
Cannon Cart
Fire Spirit Lightning
Lightning
Lava Hound Cannon Cart
Night Witch
Lava Hound
Lava Hound
Balloon Lightning Night Witch

Defense Synergies 0 1

Fire Spirit
Barbarians
Bomb Tower
Balloon
Cannon Cart
Night Witch
Lightning
Night Witch
Cannon Cart
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Lightning
Barbarians Bomb Tower Cannon Cart Night Witch
Barbarians Bomb Tower Fire Spirit Cannon Cart Lightning Night Witch
Barbarians Bomb Tower Night Witch Cannon Cart
Lightning Barbarians Bomb Tower
Fire Spirit Bomb Tower Cannon Cart Night Witch
Lightning Fire Spirit Bomb Tower Night Witch
Lightning Barbarians Bomb Tower Cannon Cart
Barbarians Bomb Tower Night Witch
Fire Spirit Barbarians Cannon Cart Night Witch
Barbarians Bomb Tower Cannon Cart Night Witch
Night Witch
Barbarians Bomb Tower Night Witch Fire Spirit Cannon Cart Lightning
Fire Spirit Bomb Tower Barbarians Cannon Cart Night Witch
Barbarians Bomb Tower Cannon Cart
Barbarians Bomb Tower Lightning
Barbarians Bomb Tower Cannon Cart Night Witch
Fire Spirit Bomb Tower Barbarians Cannon Cart Night Witch
Bomb Tower Fire Spirit Barbarians Cannon Cart
Barbarians Bomb Tower Cannon Cart
Fire Spirit Barbarians Bomb Tower Cannon Cart Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Cannon Cart
Bomb Tower Cannon Cart Lightning
Barbarians Bomb Tower Cannon Cart Lightning
Lightning Barbarians Cannon Cart Night Witch
Barbarians Cannon Cart Night Witch
Fire Spirit Bomb Tower
Barbarians Bomb Tower Cannon Cart Lightning Night Witch
Barbarians Bomb Tower Cannon Cart
Lightning Barbarians Bomb Tower Cannon Cart
Barbarians
Barbarians Bomb Tower Cannon Cart
Lightning Barbarians
Barbarians Cannon Cart Lightning Bomb Tower Night Witch
Barbarians Bomb Tower Cannon Cart
Barbarians Bomb Tower Cannon Cart Lightning Night Witch
Barbarians Bomb Tower Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Lightning Cannon Cart
Cannon Cart Lightning Barbarians
Fire Spirit
Fire Spirit
Fire Spirit
Fire Spirit Lightning
Lightning
Lightning Fire Spirit Night Witch
Lightning Cannon Cart
Lightning Fire Spirit
Lightning Fire Spirit Cannon Cart
Lightning Cannon Cart
Lightning Cannon Cart
Lightning Cannon Cart
Lightning Cannon Cart
Lightning
Lightning Night Witch
Lightning Fire Spirit
Lightning Fire Spirit
Lightning Night Witch
Lightning
Lightning
Lightning Barbarians Cannon Cart
Fire Spirit
Lightning
Lightning
Lightning
Lightning Fire Spirit Night Witch
Lightning
Lightning Night Witch
Lightning Night Witch
Lightning
Lightning
Lightning Fire Spirit Barbarians Cannon Cart Night Witch
Lightning Fire Spirit
Lightning Cannon Cart
Lightning
Lightning
Cannon Cart
Lightning
Lightning
Lightning Cannon Cart

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