My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Musketeer Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Battle Ram Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Goblin Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Battle Ram Graveyard
Giant Snowball
Minions Goblin Gang Musketeer Battle Ram Graveyard
Zap
Minions Goblin Gang Battle Ram Goblin Giant Graveyard
Barbarian Barrel
Goblin Gang Musketeer Battle Ram Graveyard
The Log
Goblin Gang Musketeer Battle Ram Graveyard
Earthquake
Goblin Gang Graveyard
Arrows
Minions Goblin Gang Graveyard
Royal Delivery
Minions Goblin Gang Musketeer Battle Ram Graveyard
Fireball
Minions Goblin Gang Musketeer Battle Ram
Poison
Minions Goblin Gang Musketeer Graveyard
Lightning
Musketeer Battle Ram
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rocket Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Goblin Gang Tornado Musketeer Battle Ram Graveyard Rocket Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Goblin Gang Tornado Musketeer

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Battle Ram Goblin Giant Graveyard
Goblin Gang
Battle Ram Goblin Giant
Musketeer
Battle Ram Goblin Giant Graveyard
Battle Ram
Minions Goblin Gang Musketeer Tornado Graveyard
Rocket
Tornado
Tornado
Rocket Battle Ram Goblin Giant Graveyard
Goblin Giant
Minions Goblin Gang Musketeer Tornado Graveyard
Graveyard
Minions Musketeer Battle Ram Tornado Goblin Giant

Defense Synergies 2 4

Minions
Musketeer Goblin Giant
Goblin Gang
Musketeer
Musketeer
Goblin Gang Minions Tornado
Battle Ram
Rocket
Tornado
Tornado
Rocket Musketeer Goblin Giant
Goblin Giant
Minions Tornado
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Musketeer Goblin Giant
Minions Goblin Gang Musketeer
Goblin Gang Rocket Tornado Minions Musketeer
Minions Goblin Gang Musketeer
Rocket Tornado
Goblin Gang Tornado Minions Musketeer
Minions Musketeer Rocket Tornado Goblin Gang
Rocket Musketeer Goblin Giant
Minions Goblin Gang Musketeer Tornado
Goblin Gang Tornado Musketeer
Minions Goblin Gang Musketeer Tornado Goblin Giant
Minions Musketeer Goblin Gang Tornado
Minions Goblin Gang Musketeer Rocket
Rocket Minions Goblin Gang Tornado
Goblin Gang
Rocket Tornado Goblin Gang
Minions Goblin Gang Musketeer Tornado
Minions Goblin Gang Musketeer Tornado
Tornado Minions Musketeer
Musketeer Tornado
Goblin Gang Minions Musketeer Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang
Goblin Gang Musketeer Rocket
Goblin Gang Minions Musketeer Rocket Goblin Giant
Goblin Gang Rocket Musketeer Tornado Goblin Giant
Goblin Gang Musketeer Goblin Giant
Rocket Minions Goblin Gang Musketeer Tornado Goblin Giant
Goblin Gang Rocket Minions Musketeer Goblin Giant
Goblin Giant
Rocket Minions Tornado
Goblin Gang Musketeer Goblin Giant
Minions Musketeer
Rocket Tornado Goblin Giant
Rocket Goblin Gang Goblin Giant
Musketeer
Goblin Gang Minions Musketeer Rocket Tornado Goblin Giant
Minions Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Rocket
Musketeer Tornado
Rocket Goblin Giant
Musketeer Rocket
Rocket
Minions Musketeer Rocket Tornado Goblin Giant
Musketeer Tornado
Tornado
Tornado
Rocket Minions Goblin Gang Musketeer Tornado
Rocket Musketeer Tornado
Musketeer Rocket Tornado
Rocket Musketeer
Minions Musketeer Rocket
Musketeer
Rocket Musketeer
Musketeer Rocket
Rocket Tornado
Minions Rocket
Rocket Musketeer
Rocket Tornado
Rocket Minions Musketeer
Rocket Tornado
Rocket Musketeer Tornado
Rocket Musketeer
Tornado
Musketeer Tornado
Musketeer Tornado
Rocket Musketeer Tornado
Musketeer Tornado
Rocket Minions Musketeer
Musketeer Rocket
Rocket
Rocket
Minions Goblin Gang Musketeer Rocket
Rocket Musketeer Tornado
Goblin Gang Musketeer Rocket
Musketeer
Rocket Tornado
Musketeer
Minions Goblin Gang Musketeer Rocket Tornado
Musketeer Rocket Tornado
Musketeer Rocket Tornado Goblin Giant

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