My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Musketeer Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Barrel
Giant Snowball
Bats Goblin Gang Musketeer Goblin Barrel
Zap
Bats Goblin Gang Inferno Tower Goblin Barrel
Barbarian Barrel
Goblin Gang Musketeer Inferno Tower Goblin Barrel
The Log
Goblin Gang Musketeer Goblin Barrel
Earthquake
Goblin Gang Inferno Tower Goblin Barrel
Arrows
Bats Goblin Gang Goblin Barrel
Royal Delivery
Bats Goblin Gang Musketeer Goblin Barrel Bowler
Fireball
Goblin Gang Musketeer Inferno Tower Goblin Barrel Bowler
Poison
Bats Goblin Gang Musketeer Inferno Tower
Lightning
Musketeer Inferno Tower Bowler
Rocket
Musketeer Inferno Tower Bowler

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Goblin Barrel Fireball Musketeer Inferno Tower Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Gang Goblin Barrel

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Goblin Barrel Bowler
Goblin Gang
Goblin Barrel Bowler
Fireball
The Log
Musketeer
Bowler The Log
Inferno Tower
Goblin Barrel
Goblin Gang Bats Bowler
Bowler
Bats Goblin Gang Musketeer Goblin Barrel The Log
The Log
Fireball Musketeer Bowler

Defense Synergies 6 9

Bats
Musketeer Inferno Tower Bowler The Log
Goblin Gang
Musketeer Inferno Tower The Log
Fireball
The Log Musketeer Inferno Tower
Musketeer
Goblin Gang The Log Bats Fireball Inferno Tower Bowler
Inferno Tower
Goblin Gang The Log Bats Fireball Musketeer
Goblin Barrel
Bowler
The Log Bats Musketeer
The Log
Fireball Musketeer Inferno Tower Bowler Bats Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Fireball Musketeer Inferno Tower The Log
Inferno Tower Bats Goblin Gang Musketeer The Log
Goblin Gang Inferno Tower Bowler Bats Musketeer
Inferno Tower Bats Goblin Gang Musketeer Bowler
Fireball Bowler The Log
Goblin Gang Fireball Bowler The Log Bats Musketeer
Bats Musketeer Inferno Tower Goblin Gang Fireball
Bowler Fireball Musketeer Inferno Tower The Log
Inferno Tower Goblin Gang Musketeer
Goblin Gang Musketeer Inferno Tower Bowler
Bats Goblin Gang Fireball Musketeer Bowler The Log
Musketeer Inferno Tower Bats Goblin Gang Fireball
Inferno Tower Bowler Bats Goblin Gang Fireball Musketeer The Log
Fireball Bowler Bats Goblin Gang The Log
Inferno Tower Goblin Gang
Inferno Tower Goblin Gang Fireball Bowler The Log
Bats Goblin Gang Fireball Musketeer Inferno Tower Bowler
Fireball Bats Goblin Gang Musketeer Bowler The Log
The Log Bats Fireball Musketeer Bowler
Musketeer Inferno Tower
Goblin Gang Bowler Bats Fireball Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Inferno Tower Bowler
Fireball Goblin Gang Musketeer Bowler The Log
Goblin Gang Bats Musketeer Inferno Tower Bowler The Log
Goblin Gang Bowler Bats Fireball Musketeer Inferno Tower The Log
Inferno Tower Goblin Gang Musketeer Bowler
Fireball Bats Goblin Gang Musketeer
Goblin Gang Bats Fireball Musketeer Inferno Tower Bowler
Inferno Tower
Bats Fireball Inferno Tower The Log
Inferno Tower Goblin Gang Musketeer
Bats Musketeer Inferno Tower Bowler
Fireball Bowler The Log
Bowler Goblin Gang Fireball Inferno Tower
Fireball Musketeer Bowler
Goblin Gang Inferno Tower Bats Fireball Musketeer Bowler The Log
Bats Bowler Fireball Musketeer Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Musketeer Bowler The Log
Fireball The Log
Fireball Musketeer The Log
Fireball Bowler The Log
Fireball Bats Musketeer
Musketeer Bowler The Log
Fireball The Log Bowler
Fireball The Log
Bats Goblin Gang Fireball Musketeer Bowler
Fireball Musketeer Bowler The Log
Fireball Musketeer
Fireball Musketeer Bowler The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer Bowler The Log
Fireball Musketeer Bowler The Log
Fireball
Bats
Fireball Musketeer Bowler The Log
Fireball Bowler The Log
Fireball Musketeer Bowler The Log
Fireball
Musketeer Bowler The Log
Fireball Musketeer The Log
The Log Fireball Bowler
Fireball The Log Musketeer Bowler
Fireball Musketeer Bowler The Log
Fireball Musketeer The Log
Bats Fireball Musketeer
Bats Fireball Musketeer
Fireball Bowler
Fireball Musketeer The Log
Fireball
Fireball Bowler The Log
Bats Goblin Gang Fireball Musketeer
Fireball Musketeer
The Log Fireball
Fireball Goblin Gang Musketeer Bowler
The Log Fireball Musketeer Bowler
Fireball
Musketeer
Bats Goblin Gang Fireball Musketeer Bowler The Log
Bats Fireball Musketeer
Fireball Musketeer Bowler The Log

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