My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
RIP
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Musketeer Battle Ram Elixir Collector Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Battle Ram Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Battle Ram
Giant Snowball
Skeletons Spear Goblins Barbarians Musketeer Battle Ram
Zap
Skeletons Spear Goblins Battle Ram
Barbarian Barrel
Skeletons Spear Goblins Barbarians Musketeer Battle Ram
The Log
Skeletons Spear Goblins Barbarians Musketeer Battle Ram
Earthquake
Skeletons Spear Goblins Barbarians Elixir Collector
Arrows
Skeletons Spear Goblins
Royal Delivery
Skeletons Spear Goblins Barbarians Musketeer Battle Ram Boss Bandit
Fireball
Barbarians Musketeer Battle Ram Elixir Collector Boss Bandit
Poison
Spear Goblins Barbarians Musketeer Elixir Collector Boss Bandit
Lightning
Musketeer Battle Ram Elixir Collector Boss Bandit
Rocket
Barbarians Musketeer Elixir Collector Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Battle Ram Elixir Collector Boss Bandit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Arrows Musketeer Battle Ram Barbarians Elixir Collector Boss Bandit

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Spear Goblins Arrows Musketeer

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Battle Ram
Arrows
Battle Ram
Barbarians
Musketeer
Battle Ram
Battle Ram
Spear Goblins Arrows Musketeer
Elixir Collector
Boss Bandit

Defense Synergies 1 5

Skeletons
Musketeer Spear Goblins
Spear Goblins
Skeletons Arrows Barbarians Musketeer
Arrows
Spear Goblins Barbarians
Barbarians
Spear Goblins Arrows
Musketeer
Skeletons Spear Goblins
Battle Ram
Elixir Collector
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Musketeer
Barbarians Skeletons Musketeer
Barbarians Skeletons Musketeer
Barbarians Skeletons Musketeer
Arrows Barbarians
Arrows Skeletons Spear Goblins Musketeer
Musketeer Spear Goblins Arrows
Arrows Barbarians Musketeer
Barbarians Skeletons Musketeer
Skeletons Spear Goblins Barbarians Musketeer
Barbarians Skeletons Spear Goblins Arrows Musketeer
Arrows Musketeer Spear Goblins
Barbarians Skeletons Musketeer
Arrows Barbarians
Barbarians
Barbarians
Barbarians Skeletons Arrows Musketeer
Arrows Spear Goblins Barbarians Musketeer
Arrows Spear Goblins Barbarians Musketeer
Barbarians Musketeer
Spear Goblins Arrows Barbarians Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeletons Spear Goblins
Arrows Musketeer
Barbarians Skeletons Spear Goblins Musketeer
Barbarians Musketeer
Barbarians Skeletons Musketeer
Arrows Skeletons Musketeer
Skeletons Spear Goblins Barbarians Musketeer
Barbarians
Skeletons Spear Goblins Barbarians
Skeletons Barbarians Musketeer
Barbarians Musketeer
Arrows Barbarians
Barbarians Skeletons
Barbarians Musketeer
Barbarians Skeletons Spear Goblins Musketeer
Arrows Barbarians Musketeer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer
Arrows Musketeer
Arrows
Arrows Barbarians Musketeer
Arrows
Arrows Spear Goblins Musketeer
Arrows Musketeer
Arrows
Arrows
Musketeer
Arrows Musketeer
Arrows Musketeer
Musketeer
Arrows Musketeer
Arrows Musketeer
Spear Goblins Arrows Musketeer
Arrows Musketeer
Arrows
Arrows Musketeer
Arrows
Musketeer
Arrows
Musketeer
Arrows Barbarians Musketeer
Arrows
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Musketeer
Arrows Musketeer
Arrows
Arrows
Spear Goblins Barbarians Musketeer
Arrows Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows
Musketeer
Musketeer
Musketeer
Musketeer

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