My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Giant Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Goblin Giant Mother Witch Sparky Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Sparky
Giant Snowball
Skeletons Minions
Zap
Skeletons Minions Goblin Giant Sparky
Barbarian Barrel
Skeletons Sparky
The Log
Skeletons Mini P.E.K.K.A Sparky
Earthquake
Skeletons
Arrows
Skeletons Minions
Royal Delivery
Skeletons Minions Mini P.E.K.K.A Mother Witch Sparky
Fireball
Minions Mother Witch Sparky
Poison
Minions Mother Witch Sparky
Lightning
Mini P.E.K.K.A Mother Witch Sparky Monk
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Mother Witch Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Minions Mini P.E.K.K.A Mother Witch Monk Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Rage Minions Mini P.E.K.K.A

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Minions
Rage Mini P.E.K.K.A Goblin Giant Sparky
Mini P.E.K.K.A
Sparky Minions Rage Goblin Giant
Rage
Minions Sparky Mini P.E.K.K.A Goblin Giant Mother Witch
Goblin Giant
Sparky Minions Mini P.E.K.K.A Rage Mother Witch
Mother Witch
Rage Goblin Giant
Sparky
Mini P.E.K.K.A Rage Goblin Giant Minions
Monk

Defense Synergies 0 7

Skeletons
Minions Mini P.E.K.K.A Sparky Monk
Minions
Skeletons Goblin Giant
Mini P.E.K.K.A
Skeletons Mother Witch
Rage
Goblin Giant
Minions Sparky
Mother Witch
Mini P.E.K.K.A
Sparky
Skeletons Goblin Giant
Monk
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Goblin Giant Sparky
Mini P.E.K.K.A Sparky Skeletons Minions Monk
Mini P.E.K.K.A Sparky Skeletons Minions
Mini P.E.K.K.A Sparky Skeletons Minions Monk
Mini P.E.K.K.A Sparky Monk
Skeletons Minions Mother Witch
Minions
Goblin Giant Sparky Monk
Mini P.E.K.K.A Sparky Skeletons Minions
Skeletons Mini P.E.K.K.A Sparky
Minions Mother Witch Skeletons Goblin Giant
Minions
Mini P.E.K.K.A Sparky Skeletons Minions
Sparky Minions Mini P.E.K.K.A
Mini P.E.K.K.A Sparky
Monk Mini P.E.K.K.A Sparky
Sparky Skeletons Minions Mini P.E.K.K.A
Minions
Minions Mother Witch
Mini P.E.K.K.A Sparky
Minions Mini P.E.K.K.A Goblin Giant Mother Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Sparky
Mini P.E.K.K.A Monk
Skeletons Minions Mini P.E.K.K.A Goblin Giant Sparky
Mini P.E.K.K.A Goblin Giant Sparky Monk
Skeletons Mini P.E.K.K.A Goblin Giant Sparky
Mother Witch Skeletons Minions Goblin Giant Monk
Mini P.E.K.K.A Sparky Skeletons Minions Goblin Giant
Mini P.E.K.K.A Goblin Giant Sparky
Skeletons Minions Mini P.E.K.K.A Sparky Monk
Skeletons Goblin Giant Sparky
Minions Mini P.E.K.K.A Sparky
Monk Goblin Giant
Mini P.E.K.K.A Skeletons Goblin Giant Sparky
Sparky
Sparky Skeletons Minions Mini P.E.K.K.A Goblin Giant Monk
Minions Mini P.E.K.K.A Mother Witch Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky Monk
Monk
Goblin Giant Sparky
Sparky
Sparky
Mother Witch Minions Goblin Giant Monk
Sparky
Monk
Minions Mini P.E.K.K.A Sparky
Monk Sparky
Monk
Sparky
Minions Monk
Sparky
Sparky
Sparky
Monk Sparky
Minions Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Sparky Monk
Mother Witch Monk
Minions Sparky Monk
Sparky Monk
Monk
Mother Witch Sparky
Sparky Monk
Sparky Monk
Sparky
Mother Witch Sparky
Minions
Mini P.E.K.K.A Sparky
Sparky
Sparky Monk
Sparky
Sparky Monk
Minions
Monk
Mini P.E.K.K.A Sparky
Monk Sparky
Sparky
Minions Sparky
Goblin Giant Sparky Monk

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