My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mortar Valkyrie Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Miner
Giant Snowball
Fire Spirit Guards Miner
Zap
Fire Spirit Mortar Guards
Barbarian Barrel
Fire Spirit Mortar Valkyrie Guards
The Log
Fire Spirit Guards
Earthquake
Mortar Guards
Arrows
Fire Spirit Guards
Royal Delivery
Fire Spirit Valkyrie Guards Miner
Fireball
Mortar
Poison
Mortar Guards
Lightning
Mortar Valkyrie Archer Queen
Rocket
Mortar Valkyrie Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Mortar Fireball Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Guards Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Guards Miner Mortar Fireball Valkyrie Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Guards Miner

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Miner Mortar
Mortar
Miner Fire Spirit Fireball The Log
Fireball
Mortar The Log Miner Archer Queen
Valkyrie
Fire Spirit Archer Queen
Guards
Miner The Log
The Log
Mortar Fireball Guards Miner
Miner
Fire Spirit Mortar Guards Fireball The Log
Archer Queen
Fireball Valkyrie

Defense Synergies 2 14

Fire Spirit
Valkyrie The Log Archer Queen
Mortar
Fireball Valkyrie Guards The Log
Fireball
The Log Mortar Valkyrie Miner
Valkyrie
Fire Spirit Mortar Fireball The Log Archer Queen
Guards
Mortar The Log Archer Queen
The Log
Fireball Archer Queen Fire Spirit Mortar Valkyrie Guards Miner
Miner
Fireball The Log
Archer Queen
The Log Fire Spirit Valkyrie Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Fireball Valkyrie The Log
Mortar Valkyrie The Log
Mortar Fire Spirit Valkyrie
Mortar Valkyrie Guards
Fireball Valkyrie The Log
Fireball The Log Fire Spirit Valkyrie Guards
Fire Spirit Mortar Fireball
Fireball Valkyrie The Log
Mortar Archer Queen
Guards Fire Spirit Valkyrie Miner
Valkyrie Guards Fireball The Log
Fireball
Mortar Fire Spirit Fireball Valkyrie Guards The Log
Fire Spirit Fireball Valkyrie Mortar Guards The Log
Mortar
Mortar Fireball The Log
Mortar Fireball Valkyrie
Fire Spirit Mortar Fireball Valkyrie Guards The Log
Mortar Valkyrie The Log Fire Spirit Fireball Guards
Mortar
Valkyrie Fire Spirit Fireball Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Fireball
Fireball Mortar Valkyrie The Log Miner
Guards Valkyrie The Log
Valkyrie Guards Fireball The Log
Valkyrie Guards
Fire Spirit Fireball
Guards Fireball Valkyrie
Valkyrie
Mortar Fireball Valkyrie The Log
Guards
Valkyrie Guards
Fireball Valkyrie Guards The Log Archer Queen
Fireball Valkyrie Guards
Fireball Valkyrie
Guards Mortar Fireball Valkyrie The Log Archer Queen
Valkyrie Fireball The Log Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Valkyrie Guards The Log
Mortar Fireball The Log Miner
Fireball The Log Miner
Fireball Valkyrie Guards The Log
Fireball Fire Spirit Mortar Valkyrie The Log
Fireball Fire Spirit
Fire Spirit Mortar The Log
Fireball The Log Fire Spirit
Fireball The Log Miner Mortar
Fire Spirit Fireball Guards
Miner Mortar Fireball Valkyrie The Log
Fireball Fire Spirit Archer Queen
Fire Spirit Mortar Fireball The Log Miner
Mortar Fireball
Mortar Fireball The Log
Mortar Fireball The Log
Mortar Fireball The Log
Mortar Fireball
Fire Spirit Mortar Fireball The Log
Fire Spirit Mortar Fireball Valkyrie The Log Miner
Fireball The Log
Fireball
The Log
Mortar Fireball The Log
The Log Fire Spirit Mortar Fireball Valkyrie
Mortar Fireball The Log Miner
Fireball Mortar The Log Miner
Fireball Miner Mortar The Log
Fire Spirit Fireball
Fireball Guards
Fireball
Mortar Fireball The Log Miner
Fireball
Fireball The Log
Fire Spirit Fireball Guards
Fireball Fire Spirit Archer Queen
The Log Fireball
Fireball Miner Valkyrie
The Log Mortar Fireball
Fireball Archer Queen
Archer Queen
Fireball Guards The Log Archer Queen
Fireball Archer Queen
Mortar Fireball The Log Miner Archer Queen

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: