My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Wizard Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Guards
Giant Snowball
Skeletons Guards
Zap
Skeletons Mortar Guards
Barbarian Barrel
Skeletons Mortar Tesla Wizard Guards
The Log
Skeletons Mini P.E.K.K.A Guards
Earthquake
Skeletons Mortar Tesla Guards
Arrows
Skeletons Guards
Royal Delivery
Skeletons Mini P.E.K.K.A Wizard Guards Bowler
Fireball
Mortar Tesla Wizard Bowler
Poison
Mortar Wizard Guards
Lightning
Mortar Tesla Mini P.E.K.K.A Wizard Bowler
Rocket
Mortar Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Wizard Tornado Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Tornado Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Guards Tornado Mortar Tesla Mini P.E.K.K.A Wizard Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Guards Tornado Mortar

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Mortar
Tornado
Tesla
Mini P.E.K.K.A
Wizard Tornado Bowler
Wizard
Tornado Mini P.E.K.K.A
Guards
Tornado
Wizard Mortar Mini P.E.K.K.A Bowler
Bowler
Mini P.E.K.K.A Tornado

Defense Synergies 3 19

Skeletons
Tesla Mortar Mini P.E.K.K.A Wizard Tornado Bowler
Mortar
Skeletons Tesla Wizard Guards Tornado
Tesla
Skeletons Mortar Mini P.E.K.K.A Wizard Guards Tornado Bowler
Mini P.E.K.K.A
Skeletons Tesla Wizard Guards Tornado Bowler
Wizard
Tornado Skeletons Mortar Tesla Mini P.E.K.K.A Guards
Guards
Mortar Tesla Mini P.E.K.K.A Wizard
Tornado
Wizard Bowler Skeletons Mortar Tesla Mini P.E.K.K.A
Bowler
Tornado Skeletons Tesla Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Mortar Tesla Wizard
Mini P.E.K.K.A Skeletons Mortar Tesla
Mortar Tesla Mini P.E.K.K.A Tornado Bowler Skeletons
Tesla Mini P.E.K.K.A Skeletons Mortar Guards Bowler
Mini P.E.K.K.A Tornado Bowler
Tornado Bowler Skeletons Tesla Guards
Tesla Tornado Mortar Wizard
Bowler Tesla
Tesla Mini P.E.K.K.A Skeletons Mortar Tornado
Guards Tornado Skeletons Tesla Mini P.E.K.K.A Bowler
Guards Skeletons Tesla Wizard Tornado Bowler
Tesla Wizard Tornado
Mortar Tesla Mini P.E.K.K.A Bowler Skeletons Wizard Guards
Wizard Bowler Mortar Tesla Mini P.E.K.K.A Guards Tornado
Mini P.E.K.K.A Mortar Tesla
Tornado Mortar Tesla Mini P.E.K.K.A Bowler
Tesla Wizard Skeletons Mortar Mini P.E.K.K.A Tornado Bowler
Mortar Tesla Wizard Guards Tornado Bowler
Mortar Wizard Tornado Tesla Guards Bowler
Mini P.E.K.K.A Mortar Tesla Tornado
Wizard Bowler Tesla Mini P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Skeletons Tesla Bowler
Mortar Tesla Mini P.E.K.K.A Wizard Bowler
Guards Skeletons Mini P.E.K.K.A Bowler
Mini P.E.K.K.A Guards Bowler Tesla Tornado
Skeletons Tesla Mini P.E.K.K.A Guards Bowler
Wizard Skeletons Tesla Tornado
Mini P.E.K.K.A Guards Skeletons Tesla Bowler
Mini P.E.K.K.A Tesla
Skeletons Mortar Mini P.E.K.K.A Tornado
Skeletons Tesla Guards
Tesla Mini P.E.K.K.A Guards Bowler
Guards Tornado Bowler
Mini P.E.K.K.A Bowler Skeletons Tesla Wizard Guards
Wizard Tesla Bowler
Tesla Guards Skeletons Mortar Mini P.E.K.K.A Tornado Bowler
Bowler Tesla Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Guards
Mortar Tornado Bowler
Guards
Wizard Mortar Bowler
Wizard Tornado
Mortar Wizard Tornado Bowler
Wizard Tornado Bowler
Mortar Wizard Tornado
Mini P.E.K.K.A Guards Tornado Bowler
Mortar Wizard Tornado Bowler
Wizard Tornado
Mortar Bowler
Mortar
Mortar
Mortar Wizard Bowler
Mortar Wizard Bowler
Mortar Tornado
Mini P.E.K.K.A
Mortar Mini P.E.K.K.A Wizard Bowler
Mortar Wizard Tornado Bowler
Bowler
Wizard Tornado
Tornado Bowler
Mortar
Tornado Mortar Wizard Bowler
Mortar Wizard Tornado Bowler
Mortar Wizard Tornado Bowler
Mortar Tornado
Wizard Tornado
Wizard Guards
Mini P.E.K.K.A Bowler
Mortar Wizard
Wizard Bowler
Guards
Wizard Tornado
Mini P.E.K.K.A Wizard Bowler
Mortar Wizard Bowler
Tornado
Guards Tornado Bowler
Tornado
Mortar Tornado Bowler

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