My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Flying Machine Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mortar Mini P.E.K.K.A Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Fire Spirit Flying Machine Guards Little Prince
Zap
Fire Spirit Mortar Flying Machine Guards Little Prince
Barbarian Barrel
Fire Spirit Mortar Guards Little Prince
The Log
Fire Spirit Mini P.E.K.K.A Guards Little Prince
Earthquake
Mortar Guards
Arrows
Fire Spirit Flying Machine Guards Little Prince
Royal Delivery
Fire Spirit Mini P.E.K.K.A Flying Machine Guards Little Prince
Fireball
Mortar Flying Machine Little Prince
Poison
Mortar Flying Machine Guards Little Prince
Lightning
Mortar Mini P.E.K.K.A Little Prince
Rocket
Mortar Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Mortar The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Guards Void Little Prince Mortar Mini P.E.K.K.A Flying Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Guards Void

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mortar Mini P.E.K.K.A
Mortar
Fire Spirit Flying Machine The Log
Mini P.E.K.K.A
Fire Spirit The Log Little Prince
Flying Machine
Mortar
Guards
The Log
Void
The Log
Mortar Mini P.E.K.K.A Guards Little Prince
Little Prince
Mini P.E.K.K.A The Log

Defense Synergies 1 10

Fire Spirit
Mini P.E.K.K.A The Log
Mortar
Flying Machine Guards The Log
Mini P.E.K.K.A
The Log Fire Spirit Guards
Flying Machine
Mortar Guards The Log
Guards
Mortar Mini P.E.K.K.A Flying Machine The Log
Void
The Log
Mini P.E.K.K.A Fire Spirit Mortar Flying Machine Guards Little Prince
Little Prince
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Flying Machine Void The Log
Mini P.E.K.K.A Mortar Flying Machine The Log
Mortar Mini P.E.K.K.A Fire Spirit Void
Mini P.E.K.K.A Mortar Guards
Mini P.E.K.K.A The Log
The Log Fire Spirit Flying Machine Guards
Fire Spirit Mortar Flying Machine Void Little Prince
Flying Machine Void The Log
Mini P.E.K.K.A Mortar
Guards Fire Spirit Mini P.E.K.K.A Little Prince
Guards Flying Machine The Log
Flying Machine
Mortar Mini P.E.K.K.A Fire Spirit Flying Machine Guards The Log
Fire Spirit Mortar Mini P.E.K.K.A Guards The Log
Mini P.E.K.K.A Mortar
Mortar Mini P.E.K.K.A The Log
Mortar Mini P.E.K.K.A
Fire Spirit Mortar Flying Machine Guards The Log Little Prince
Mortar The Log Fire Spirit Flying Machine Guards Little Prince
Mini P.E.K.K.A Mortar
Fire Spirit Mini P.E.K.K.A Flying Machine Guards The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Void
Void Mortar Mini P.E.K.K.A Flying Machine The Log
Guards Mini P.E.K.K.A The Log
Mini P.E.K.K.A Guards The Log
Mini P.E.K.K.A Guards
Fire Spirit Flying Machine
Mini P.E.K.K.A Guards Flying Machine Void
Mini P.E.K.K.A
Void Mortar Mini P.E.K.K.A Flying Machine The Log
Guards
Mini P.E.K.K.A Flying Machine Guards
Guards Void The Log
Mini P.E.K.K.A Guards
Flying Machine
Guards Mortar Mini P.E.K.K.A Flying Machine The Log Little Prince
Mini P.E.K.K.A Flying Machine The Log
Mortar Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Mortar Flying Machine Guards The Log
Mortar Void Flying Machine The Log
Flying Machine Void The Log
Flying Machine Guards Void The Log
Fire Spirit Mortar The Log
Fire Spirit Flying Machine
Fire Spirit Mortar Flying Machine The Log
The Log Fire Spirit Flying Machine
Void The Log Mortar Flying Machine
Fire Spirit Mini P.E.K.K.A Guards Void
Void Mortar Flying Machine The Log
Void Fire Spirit Flying Machine
Flying Machine Fire Spirit Mortar Void The Log
Mortar Flying Machine Void
Mortar Flying Machine The Log
Mortar Flying Machine The Log
Mortar Flying Machine The Log
Mortar
Mini P.E.K.K.A
Void Fire Spirit Mortar Mini P.E.K.K.A Flying Machine The Log
Fire Spirit Mortar Flying Machine The Log Little Prince
Void The Log
Void
Void The Log
Mortar Flying Machine Void The Log
The Log Fire Spirit Mortar Little Prince
Mortar Void The Log Flying Machine
Void Mortar Flying Machine The Log
Void Mortar The Log
Fire Spirit Flying Machine Little Prince
Flying Machine Guards Void
Mini P.E.K.K.A Void
Void Mortar The Log
Void
The Log
Fire Spirit Flying Machine Guards Void
Fire Spirit Flying Machine
The Log
Void Mini P.E.K.K.A Flying Machine
The Log Mortar Flying Machine
Void
Flying Machine
Flying Machine Guards The Log
Flying Machine Void
Void Mortar Flying Machine The Log Little Prince

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