My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Miner Skeleton King
Giant Snowball
Bats Musketeer Skeleton Army Miner Skeleton King
Zap
Bats Mortar Skeleton Army Skeleton King
Barbarian Barrel
Mortar Musketeer Skeleton Army Skeleton King
The Log
Musketeer Skeleton Army Skeleton King
Earthquake
Mortar Skeleton Army Skeleton King
Arrows
Bats Skeleton Army Skeleton King
Royal Delivery
Bats Musketeer Skeleton Army Miner Skeleton King
Fireball
Mortar Musketeer Skeleton Army Skeleton King
Poison
Bats Mortar Musketeer Skeleton Army Skeleton King
Lightning
Mortar Musketeer Skeleton King
Rocket
Mortar Musketeer Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Poison The Log Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Poison Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Skeleton Army Miner Mortar Musketeer Poison Skeleton King

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Skeleton Army Miner

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mortar Skeleton King
Mortar
Miner Bats Musketeer The Log Skeleton King
Musketeer
Mortar The Log Miner
Skeleton Army
Skeleton King
Poison
Miner The Log
The Log
Mortar Musketeer Poison Miner
Miner
Bats Mortar Poison Musketeer The Log Skeleton King
Skeleton King
Skeleton Army Bats Mortar Miner

Defense Synergies 1 16

Bats
Mortar Musketeer The Log Skeleton King
Mortar
Bats Musketeer Skeleton Army Poison The Log Skeleton King
Musketeer
The Log Bats Mortar Skeleton Army Miner Skeleton King
Skeleton Army
Mortar Musketeer The Log Skeleton King
Poison
Mortar The Log
The Log
Musketeer Bats Mortar Skeleton Army Poison Miner
Miner
Musketeer The Log
Skeleton King
Bats Mortar Musketeer Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Musketeer The Log
Skeleton Army Bats Mortar Musketeer The Log
Mortar Skeleton Army Bats Musketeer
Skeleton Army Bats Mortar Musketeer Skeleton King
Skeleton Army Poison The Log
Skeleton Army The Log Bats Musketeer
Bats Musketeer Mortar Poison
Musketeer Poison The Log
Mortar Musketeer Skeleton Army Skeleton King
Skeleton Army Musketeer Miner
Bats Skeleton Army Poison Musketeer The Log Skeleton King
Musketeer Bats Poison
Mortar Skeleton Army Bats Musketeer The Log
Skeleton Army Bats Mortar Poison The Log Skeleton King
Skeleton Army Mortar Skeleton King
Skeleton Army Mortar The Log
Bats Mortar Musketeer Skeleton Army Poison
Mortar Bats Musketeer Skeleton Army The Log
Mortar Poison The Log Bats Musketeer
Mortar Musketeer
Skeleton Army Bats Musketeer Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army
Poison Mortar Musketeer The Log Miner
Skeleton Army Bats Musketeer The Log
Skeleton Army Bats Musketeer The Log
Musketeer Skeleton Army
Poison Bats Musketeer
Skeleton Army Bats Musketeer
Skeleton Army
Bats Mortar Skeleton Army Poison The Log
Musketeer Skeleton Army
Bats Musketeer
Skeleton Army Poison The Log
Skeleton Army Skeleton King
Musketeer Skeleton Army
Skeleton Army Bats Mortar Musketeer Poison The Log Skeleton King
Bats Poison Musketeer The Log Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Mortar Musketeer The Log
Mortar Poison Musketeer The Log Miner
Poison The Log Miner
Musketeer Poison The Log
Poison Mortar The Log
Poison Bats Musketeer
Mortar Musketeer Poison The Log
Poison The Log
Poison The Log Miner Mortar
Bats Musketeer Poison
Poison Miner Mortar Musketeer The Log
Poison Musketeer
Poison Mortar Musketeer The Log Miner
Mortar Musketeer Poison
Mortar Musketeer Poison The Log
Mortar Musketeer Poison The Log
Mortar Musketeer Poison The Log
Mortar Poison
Bats
Mortar Musketeer Poison The Log
Mortar Poison The Log Miner
Musketeer Poison The Log
Poison
Musketeer The Log
Mortar Musketeer Poison The Log
Poison The Log Mortar
Mortar Poison The Log Miner Musketeer
Mortar Musketeer Poison The Log Miner
Poison Miner Mortar Musketeer The Log
Poison Bats Musketeer
Bats Musketeer Poison
Poison Mortar Musketeer The Log Miner
Poison
Poison The Log
Bats Musketeer Skeleton Army
Poison Musketeer
The Log
Poison Miner Musketeer
The Log Mortar Musketeer Poison Skeleton King
Poison
Musketeer
Bats Musketeer Poison The Log Skeleton King
Bats Musketeer Poison
Poison Mortar Musketeer The Log Miner

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