My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Elite Barbarians Hog Rider Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Elite Barbarians Hog Rider
Giant Snowball
Skeletons Bats Hog Rider
Zap
Skeletons Bats Mortar
Barbarian Barrel
Skeletons Mortar Elite Barbarians
The Log
Skeletons Elite Barbarians Hog Rider
Earthquake
Skeletons Mortar Hog Rider
Arrows
Skeletons Bats
Royal Delivery
Skeletons Bats Elite Barbarians Hog Rider
Fireball
Mortar Elite Barbarians Hog Rider
Poison
Bats Mortar
Lightning
Mortar Elite Barbarians Archer Queen
Rocket
Mortar Elite Barbarians Hog Rider Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Earthquake The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats The Log Earthquake Mortar Hog Rider Archer Queen Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats The Log Earthquake

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Hog Rider Mortar Elite Barbarians
Mortar
Bats Hog Rider The Log
Elite Barbarians
Bats Hog Rider The Log
Earthquake
Hog Rider The Log
Hog Rider
Bats Earthquake The Log Mortar Elite Barbarians Archer Queen
The Log
Hog Rider Mortar Elite Barbarians Earthquake
Archer Queen
Hog Rider

Defense Synergies 1 13

Skeletons
Bats Mortar Elite Barbarians Earthquake The Log Archer Queen
Bats
Skeletons Mortar Earthquake The Log
Mortar
Skeletons Bats Earthquake The Log
Elite Barbarians
Skeletons The Log
Earthquake
Skeletons Bats Mortar The Log
Hog Rider
The Log
Archer Queen Skeletons Bats Mortar Elite Barbarians Earthquake
Archer Queen
The Log Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Mortar The Log
Elite Barbarians Skeletons Bats Mortar The Log
Mortar Skeletons Bats Elite Barbarians
Elite Barbarians Skeletons Bats Mortar
Elite Barbarians Earthquake The Log
The Log Skeletons Bats Earthquake
Bats Mortar
Earthquake The Log
Skeletons Mortar Elite Barbarians Archer Queen
Elite Barbarians Skeletons
Bats Skeletons Earthquake The Log
Bats
Mortar Skeletons Bats Elite Barbarians Earthquake The Log
Bats Mortar Earthquake The Log
Elite Barbarians Mortar
Mortar Elite Barbarians The Log
Skeletons Bats Mortar Elite Barbarians
Mortar Bats Elite Barbarians The Log
Mortar Earthquake The Log Bats
Mortar Elite Barbarians
Bats Elite Barbarians Earthquake The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Elite Barbarians
Mortar Elite Barbarians The Log
Skeletons Bats Elite Barbarians The Log
Bats Elite Barbarians The Log
Skeletons Elite Barbarians
Skeletons Bats
Skeletons Bats Elite Barbarians
Elite Barbarians
Skeletons Bats Mortar Elite Barbarians The Log
Skeletons
Bats Elite Barbarians
Elite Barbarians The Log Archer Queen
Elite Barbarians Skeletons
Elite Barbarians Skeletons Bats Mortar The Log Archer Queen
Bats Elite Barbarians Earthquake The Log Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Mortar The Log
Mortar The Log
Earthquake The Log
Earthquake The Log
Mortar Earthquake The Log
Bats
Mortar Earthquake The Log
Earthquake The Log
The Log Mortar
Bats Elite Barbarians
Mortar Earthquake The Log
Archer Queen
Earthquake Mortar Elite Barbarians The Log
Earthquake Mortar
Earthquake Mortar Elite Barbarians The Log
Earthquake Mortar The Log
Earthquake Mortar The Log
Mortar Earthquake
Bats
Mortar Earthquake The Log
Mortar Earthquake The Log
Earthquake The Log
The Log
Earthquake Mortar The Log
Earthquake The Log Mortar
Mortar The Log Earthquake
Mortar The Log
Mortar The Log
Elite Barbarians Bats
Bats
Elite Barbarians
Mortar Earthquake The Log
Earthquake The Log
Earthquake Bats
Archer Queen
The Log
The Log Mortar Earthquake
Archer Queen
Elite Barbarians Archer Queen
Bats Elite Barbarians The Log Archer Queen
Bats Archer Queen
Mortar The Log Archer Queen

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