My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Mega Minion Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarians Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Bandit
Giant Snowball
Barbarians Mega Minion Miner
Zap
Firecracker Mortar Bandit
Barbarian Barrel
Firecracker Mortar Barbarians Bandit
The Log
Firecracker Barbarians Bandit
Earthquake
Firecracker Mortar Barbarians
Arrows
Firecracker
Royal Delivery
Firecracker Barbarians Mega Minion Miner Bandit
Fireball
Firecracker Mortar Barbarians Mega Minion Bandit
Poison
Firecracker Mortar Barbarians Mega Minion
Lightning
Mortar Mega Minion Bandit
Rocket
Mortar Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mortar

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Mega Minion Miner Bandit Mortar Barbarians Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Mega Minion Miner

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mortar Mega Minion Lightning Miner Bandit
Firecracker
Miner Mortar Mega Minion Bandit
Mortar
Miner Arrows Firecracker Mega Minion Bandit
Barbarians
Mega Minion
Arrows Firecracker Mortar Miner
Lightning
Arrows
Miner
Firecracker Mortar Arrows Mega Minion Bandit
Bandit
Arrows Firecracker Mortar Miner

Defense Synergies 0 12

Arrows
Mortar Barbarians Mega Minion Lightning Bandit
Firecracker
Mortar Mega Minion Bandit
Mortar
Arrows Firecracker Mega Minion Bandit
Barbarians
Arrows
Mega Minion
Arrows Firecracker Mortar Miner Bandit
Lightning
Arrows
Miner
Mega Minion
Bandit
Arrows Firecracker Mortar Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker Mortar Mega Minion
Barbarians Firecracker Mortar Mega Minion Bandit
Mortar Barbarians Mega Minion Lightning Bandit
Barbarians Firecracker Mortar Mega Minion Bandit
Lightning Arrows Firecracker Barbarians
Arrows Firecracker Mega Minion Bandit
Mega Minion Lightning Arrows Firecracker Mortar
Lightning Arrows Barbarians Bandit
Barbarians Mortar
Firecracker Barbarians Miner Bandit
Barbarians Arrows Firecracker Mega Minion Bandit
Arrows Mega Minion Firecracker
Mortar Barbarians Lightning Bandit
Arrows Firecracker Mortar Barbarians Mega Minion
Barbarians Mortar Bandit
Barbarians Mortar Lightning Bandit
Barbarians Arrows Firecracker Mortar
Arrows Mortar Firecracker Barbarians Mega Minion Bandit
Arrows Mortar Firecracker Barbarians Mega Minion Bandit
Barbarians Mortar
Arrows Firecracker Barbarians Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Bandit
Bandit Arrows Firecracker Mortar Mega Minion Lightning Miner
Barbarians Bandit Lightning
Lightning Barbarians Bandit
Barbarians Bandit
Arrows Firecracker
Barbarians Mega Minion Lightning Bandit
Barbarians
Lightning Firecracker Mortar Barbarians Mega Minion Bandit
Barbarians Mega Minion
Barbarians Mega Minion
Lightning Arrows Barbarians
Barbarians Lightning Bandit
Firecracker Barbarians
Barbarians Firecracker Mortar Mega Minion Lightning
Arrows Firecracker Barbarians Mega Minion

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Firecracker Mortar Bandit
Arrows Firecracker Mortar Miner Bandit
Lightning Arrows Miner Bandit
Lightning Arrows Firecracker Barbarians
Arrows Firecracker Mortar
Arrows Firecracker Mega Minion
Arrows Firecracker Mortar
Arrows Firecracker Lightning
Arrows Miner Firecracker Mortar Lightning Bandit
Lightning
Firecracker Lightning Miner Arrows Mortar Bandit
Lightning Arrows Firecracker
Lightning Firecracker Mortar Miner Bandit
Lightning Arrows Firecracker Mortar Bandit
Lightning Arrows Firecracker Mortar
Lightning Arrows Firecracker Mortar Bandit
Lightning Arrows Firecracker Mortar Bandit
Lightning Arrows Mortar
Lightning
Lightning Arrows Firecracker Mortar Mega Minion Bandit
Lightning Arrows Firecracker Mortar Miner
Lightning
Lightning Arrows
Lightning
Lightning Arrows Mortar Barbarians
Arrows Firecracker Mortar
Mega Minion
Arrows Firecracker Mortar Miner Lightning Bandit
Lightning Arrows Mortar Miner Bandit
Lightning Miner Arrows Firecracker Mortar Bandit
Lightning Arrows Firecracker
Lightning Firecracker Mega Minion
Lightning Mega Minion
Lightning Arrows Mortar Miner Bandit
Lightning Arrows Firecracker
Arrows Firecracker Lightning
Lightning Barbarians Bandit
Lightning Arrows Firecracker Mega Minion
Arrows
Lightning Miner Firecracker Mega Minion
Arrows Firecracker Mortar Lightning
Lightning Arrows
Firecracker Mega Minion
Firecracker Lightning
Firecracker Lightning
Lightning Firecracker Mortar Miner Bandit

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