My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Witch Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Mini P.E.K.K.A Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Mini P.E.K.K.A Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Clone Mighty Miner
Giant Snowball
Bats Skeleton Barrel Clone Witch Mighty Miner
Zap
Bats Skeleton Barrel Clone Witch Mighty Miner
Barbarian Barrel
Skeleton Barrel Clone Witch
The Log
Skeleton Barrel Mini P.E.K.K.A Clone Witch
Earthquake
Clone Witch
Arrows
Bats Skeleton Barrel Clone Witch
Royal Delivery
Bats Skeleton Barrel Mini P.E.K.K.A Clone Witch
Fireball
Skeleton Barrel Clone Witch Mighty Miner
Poison
Bats Skeleton Barrel Clone Witch
Lightning
Mini P.E.K.K.A Witch Mighty Miner
Rocket
Witch Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Barrel Mini P.E.K.K.A Clone Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Arrows Skeleton Barrel Clone Mini P.E.K.K.A Mighty Miner Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Arrows Skeleton Barrel

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Mini P.E.K.K.A Clone
Arrows
Mirror Skeleton Barrel Mini P.E.K.K.A Mighty Miner
Skeleton Barrel
Bats Clone Arrows Mini P.E.K.K.A Mirror Witch
Mini P.E.K.K.A
Bats Arrows Skeleton Barrel Mirror
Mirror
Arrows Skeleton Barrel Mini P.E.K.K.A
Clone
Skeleton Barrel Bats Witch
Witch
Skeleton Barrel Clone
Mighty Miner
Arrows

Defense Synergies 1 4

Bats
Mini P.E.K.K.A
Arrows
Mirror Mini P.E.K.K.A
Skeleton Barrel
Mini P.E.K.K.A
Bats Arrows Mirror Witch
Mirror
Arrows Mini P.E.K.K.A
Clone
Witch
Mini P.E.K.K.A
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel
Mini P.E.K.K.A Bats Witch
Mini P.E.K.K.A Witch Bats
Mini P.E.K.K.A Witch Bats
Arrows Mini P.E.K.K.A
Arrows Bats
Bats Arrows Witch
Arrows Skeleton Barrel
Mini P.E.K.K.A Witch Mighty Miner
Mini P.E.K.K.A
Bats Witch Arrows
Arrows Bats Witch
Mini P.E.K.K.A Bats Witch
Bats Arrows Mini P.E.K.K.A Witch
Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Arrows Mini P.E.K.K.A Witch
Arrows Bats Witch
Arrows Witch Bats
Mini P.E.K.K.A
Bats Arrows Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Witch
Arrows Skeleton Barrel Mini P.E.K.K.A
Bats Mini P.E.K.K.A Witch
Mini P.E.K.K.A Bats
Mini P.E.K.K.A Witch Mighty Miner
Arrows Bats Skeleton Barrel Witch
Mini P.E.K.K.A Bats Witch
Mini P.E.K.K.A Mighty Miner
Bats Mini P.E.K.K.A Witch
Witch
Bats Mini P.E.K.K.A Witch
Arrows
Mini P.E.K.K.A Witch
Witch
Witch Bats Mini P.E.K.K.A Mighty Miner
Bats Arrows Mini P.E.K.K.A Witch Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows
Arrows Bats Skeleton Barrel Witch
Arrows Witch
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Bats Mini P.E.K.K.A
Arrows Skeleton Barrel
Arrows
Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Witch
Arrows Skeleton Barrel
Arrows
Bats Mini P.E.K.K.A
Arrows Skeleton Barrel Mini P.E.K.K.A
Arrows Skeleton Barrel Witch
Arrows
Arrows Skeleton Barrel
Arrows Witch
Witch
Arrows Skeleton Barrel Witch
Arrows Skeleton Barrel Witch
Arrows Skeleton Barrel
Bats Arrows Witch
Bats Skeleton Barrel Witch
Mini P.E.K.K.A
Arrows
Arrows
Mighty Miner
Arrows
Skeleton Barrel Bats Witch
Arrows Witch
Arrows
Mini P.E.K.K.A
Arrows Skeleton Barrel
Arrows
Bats Witch
Bats Witch
Skeleton Barrel Witch

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: