My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Wall Breakers Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers Skeleton Army Miner
Giant Snowball
Bats Wall Breakers Skeleton Army Baby Dragon Miner
Zap
Bats Wall Breakers Skeleton Army
Barbarian Barrel
Wall Breakers Skeleton Army
The Log
Mini P.E.K.K.A Wall Breakers Skeleton Army
Earthquake
Skeleton Army
Arrows
Bats Wall Breakers Skeleton Army
Royal Delivery
Bats Mini P.E.K.K.A Wall Breakers Skeleton Army Baby Dragon Miner
Fireball
Wall Breakers Skeleton Army Baby Dragon
Poison
Bats Skeleton Army
Lightning
Mini P.E.K.K.A Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Poison Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Skeleton Army Baby Dragon Poison Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers Skeleton Army Miner Mini P.E.K.K.A Baby Dragon Poison Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Wall Breakers Skeleton Army Miner

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mega Knight Mini P.E.K.K.A Wall Breakers Baby Dragon
Mini P.E.K.K.A
Bats Baby Dragon Mega Knight
Wall Breakers
Miner Bats Baby Dragon Mega Knight
Skeleton Army
Baby Dragon
Bats Mini P.E.K.K.A Wall Breakers Poison Miner Mega Knight
Poison
Miner Baby Dragon Mega Knight
Miner
Bats Wall Breakers Poison Baby Dragon Mega Knight
Mega Knight
Bats Mini P.E.K.K.A Wall Breakers Baby Dragon Poison Miner

Defense Synergies 0 8

Bats
Mini P.E.K.K.A Baby Dragon Mega Knight
Mini P.E.K.K.A
Bats Skeleton Army Baby Dragon
Wall Breakers
Skeleton Army
Mini P.E.K.K.A
Baby Dragon
Bats Mini P.E.K.K.A Mega Knight
Poison
Mega Knight
Miner
Mega Knight
Mega Knight
Bats Baby Dragon Poison Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon
Mini P.E.K.K.A Skeleton Army Bats Mega Knight
Mini P.E.K.K.A Skeleton Army Mega Knight Bats
Mini P.E.K.K.A Skeleton Army Bats Mega Knight
Mini P.E.K.K.A Skeleton Army Poison Mega Knight
Skeleton Army Bats Baby Dragon Mega Knight
Bats Baby Dragon Poison
Baby Dragon Poison Mega Knight
Mini P.E.K.K.A Skeleton Army
Skeleton Army Mini P.E.K.K.A Miner Mega Knight
Bats Skeleton Army Poison Baby Dragon Mega Knight
Bats Baby Dragon Poison
Mini P.E.K.K.A Skeleton Army Mega Knight Bats
Skeleton Army Mega Knight Bats Mini P.E.K.K.A Baby Dragon Poison
Mini P.E.K.K.A Skeleton Army Mega Knight
Skeleton Army Mini P.E.K.K.A Mega Knight
Mega Knight Bats Mini P.E.K.K.A Skeleton Army Poison
Mega Knight Bats Skeleton Army Baby Dragon
Baby Dragon Poison Bats Mega Knight
Mini P.E.K.K.A
Skeleton Army Mega Knight Bats Mini P.E.K.K.A Baby Dragon Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight
Poison Mini P.E.K.K.A Baby Dragon Miner Mega Knight
Skeleton Army Mega Knight Bats Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Mega Knight Bats
Mini P.E.K.K.A Skeleton Army Mega Knight
Poison Bats Baby Dragon
Mini P.E.K.K.A Skeleton Army Bats
Mini P.E.K.K.A Mega Knight Skeleton Army
Mega Knight Bats Mini P.E.K.K.A Skeleton Army Baby Dragon Poison
Skeleton Army
Mega Knight Bats Mini P.E.K.K.A
Skeleton Army Mega Knight Poison
Mini P.E.K.K.A Skeleton Army Mega Knight
Skeleton Army Baby Dragon Mega Knight
Skeleton Army Bats Mini P.E.K.K.A Baby Dragon Poison
Bats Poison Mega Knight Mini P.E.K.K.A Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Baby Dragon
Poison Baby Dragon Miner
Baby Dragon Poison Miner
Poison
Poison Baby Dragon Mega Knight
Poison Bats Baby Dragon
Baby Dragon Poison
Poison Baby Dragon
Poison Miner
Bats Mini P.E.K.K.A Poison
Poison Miner
Poison Baby Dragon
Poison Baby Dragon Miner
Baby Dragon Poison
Baby Dragon Poison
Baby Dragon Poison
Baby Dragon Poison Mega Knight
Poison
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Baby Dragon Poison Mega Knight
Baby Dragon Poison Miner Mega Knight
Baby Dragon Poison Mega Knight
Poison
Baby Dragon Poison
Poison Baby Dragon Mega Knight
Poison Miner Baby Dragon
Baby Dragon Poison Miner Mega Knight
Poison Miner Baby Dragon
Poison Bats Baby Dragon
Bats Poison
Mini P.E.K.K.A
Poison Miner Mega Knight
Poison
Mega Knight
Poison
Bats Skeleton Army
Poison Baby Dragon
Poison Miner Mini P.E.K.K.A Baby Dragon Mega Knight
Baby Dragon Poison
Poison
Mega Knight
Bats Baby Dragon Poison
Bats Poison
Poison Baby Dragon Miner Mega Knight

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