My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Balloon Miner Inferno Dragon Lava Hound
Giant Snowball
Minions Barbarians Balloon Miner Inferno Dragon Lava Hound
Zap
Minions Balloon Inferno Dragon Lava Hound
Barbarian Barrel
Barbarians
The Log
Barbarians
Earthquake
Barbarians
Arrows
Minions Lava Hound
Royal Delivery
Minions Barbarians Balloon Miner Inferno Dragon Lava Hound
Fireball
Minions Barbarians Balloon Inferno Dragon Lava Hound
Poison
Minions Barbarians Balloon Lava Hound
Lightning
Balloon Inferno Dragon
Rocket
Barbarians Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze Miner Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Miner Freeze Inferno Dragon Barbarians Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Minions Miner Freeze

Attack Synergies 9 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Lava Hound Freeze Miner
Minions
Miner Lava Hound Balloon Inferno Dragon
Barbarians
Balloon
Freeze
Balloon Arrows
Balloon
Arrows Freeze Miner Lava Hound Minions Barbarians
Miner
Minions Balloon Lava Hound Arrows Inferno Dragon
Inferno Dragon
Lava Hound Minions Miner
Lava Hound
Arrows Minions Balloon Miner Inferno Dragon

Defense Synergies 0 2

Arrows
Barbarians
Minions
Freeze
Barbarians
Arrows
Freeze
Minions
Balloon
Miner
Inferno Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions
Barbarians Inferno Dragon Minions
Barbarians Minions Freeze Inferno Dragon
Barbarians Inferno Dragon Minions
Arrows Barbarians
Arrows Freeze Minions
Minions Inferno Dragon Arrows Freeze
Arrows Barbarians
Barbarians Inferno Dragon Minions
Barbarians Miner
Minions Barbarians Arrows Freeze
Arrows Minions Inferno Dragon
Barbarians Minions Freeze
Arrows Minions Barbarians Freeze
Barbarians Inferno Dragon
Barbarians Freeze Inferno Dragon
Barbarians Arrows Minions
Arrows Minions Barbarians
Arrows Freeze Minions Barbarians Inferno Dragon
Barbarians Inferno Dragon
Arrows Minions Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians
Arrows Miner Inferno Dragon
Barbarians Minions
Barbarians
Barbarians Inferno Dragon
Arrows Minions Freeze
Minions Barbarians
Barbarians Inferno Dragon
Freeze Minions Barbarians Inferno Dragon
Barbarians Inferno Dragon
Inferno Dragon Minions Barbarians
Arrows Barbarians
Barbarians
Barbarians
Barbarians Minions Freeze Inferno Dragon
Arrows Minions Barbarians Freeze Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows Miner
Arrows Miner
Arrows Barbarians Freeze
Arrows
Arrows Minions Freeze
Arrows
Arrows Freeze
Arrows Miner
Minions
Miner Arrows
Arrows
Miner
Arrows Minions Freeze
Arrows
Arrows
Arrows
Arrows Freeze
Minions
Arrows
Arrows Miner
Minions
Arrows
Arrows Barbarians
Arrows Freeze
Inferno Dragon
Arrows Miner
Arrows Miner
Miner Arrows
Arrows
Minions Freeze
Arrows Miner
Arrows Freeze
Arrows
Minions Barbarians Freeze
Arrows
Freeze
Arrows
Miner
Arrows
Arrows
Minions Freeze
Freeze Miner

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