My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard Sparky Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Sparky
Giant Snowball
Goblin Barrel Skeleton Army
Zap
Inferno Tower Goblin Barrel Skeleton Army Sparky
Barbarian Barrel
Inferno Tower Goblin Barrel Skeleton Army Electro Wizard Sparky
The Log
Goblin Barrel Skeleton Army Sparky
Earthquake
Inferno Tower Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Goblin Barrel Skeleton Army Electro Wizard Sparky
Fireball
Inferno Tower Goblin Barrel Skeleton Army Electro Wizard Sparky
Poison
Inferno Tower Skeleton Army Electro Wizard Sparky
Lightning
Inferno Tower Electro Wizard Sparky Monk
Rocket
Inferno Tower Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Skeleton Army Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Barrel Skeleton Army Electro Wizard Inferno Tower Monk Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Barrel Skeleton Army Electro Wizard

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Sparky Goblin Barrel Mega Knight
Inferno Tower
Goblin Barrel
Arrows Skeleton Army Sparky Mega Knight
Skeleton Army
Goblin Barrel Sparky
Electro Wizard
Sparky Mega Knight
Sparky
Arrows Goblin Barrel Skeleton Army Electro Wizard
Mega Knight
Arrows Goblin Barrel Electro Wizard
Monk

Defense Synergies 3 7

Arrows
Mega Knight Inferno Tower Sparky Monk
Inferno Tower
Skeleton Army Electro Wizard Arrows Mega Knight
Goblin Barrel
Skeleton Army
Inferno Tower Electro Wizard Sparky
Electro Wizard
Inferno Tower Skeleton Army Mega Knight
Sparky
Arrows Skeleton Army
Mega Knight
Arrows Inferno Tower Electro Wizard
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Electro Wizard Sparky
Inferno Tower Skeleton Army Sparky Electro Wizard Mega Knight Monk
Inferno Tower Skeleton Army Sparky Mega Knight Electro Wizard
Inferno Tower Skeleton Army Sparky Electro Wizard Mega Knight Monk
Arrows Skeleton Army Sparky Mega Knight Monk
Arrows Skeleton Army Electro Wizard Mega Knight
Inferno Tower Electro Wizard Arrows
Arrows Inferno Tower Electro Wizard Sparky Mega Knight Monk
Inferno Tower Sparky Skeleton Army
Skeleton Army Inferno Tower Electro Wizard Sparky Mega Knight
Skeleton Army Electro Wizard Arrows Mega Knight
Arrows Inferno Tower Electro Wizard
Inferno Tower Skeleton Army Sparky Mega Knight Electro Wizard
Skeleton Army Sparky Mega Knight Arrows Electro Wizard
Inferno Tower Skeleton Army Sparky Electro Wizard Mega Knight
Inferno Tower Skeleton Army Monk Electro Wizard Sparky Mega Knight
Sparky Mega Knight Arrows Inferno Tower Skeleton Army Electro Wizard
Arrows Mega Knight Skeleton Army Electro Wizard
Arrows Electro Wizard Mega Knight
Sparky Inferno Tower Electro Wizard
Skeleton Army Mega Knight Arrows Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Inferno Tower Electro Wizard Sparky
Electro Wizard Arrows Mega Knight Monk
Skeleton Army Mega Knight Inferno Tower Electro Wizard Sparky
Skeleton Army Mega Knight Inferno Tower Electro Wizard Sparky Monk
Inferno Tower Skeleton Army Sparky Mega Knight
Arrows Electro Wizard Monk
Skeleton Army Sparky Inferno Tower Electro Wizard
Inferno Tower Mega Knight Skeleton Army Sparky
Electro Wizard Mega Knight Inferno Tower Skeleton Army Sparky Monk
Inferno Tower Skeleton Army Sparky
Mega Knight Inferno Tower Sparky
Skeleton Army Mega Knight Monk Arrows Electro Wizard
Skeleton Army Mega Knight Inferno Tower Sparky
Skeleton Army Sparky Mega Knight
Inferno Tower Skeleton Army Electro Wizard Sparky Monk
Arrows Mega Knight Inferno Tower Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Sparky Monk
Arrows Monk Electro Wizard
Arrows Sparky
Arrows Sparky
Arrows Sparky Mega Knight
Arrows Monk
Arrows Sparky
Arrows
Arrows Monk
Electro Wizard Sparky
Monk Arrows Electro Wizard Sparky
Monk Arrows
Sparky
Arrows Monk
Arrows Sparky
Arrows Sparky
Arrows Sparky Mega Knight
Monk Arrows Sparky
Sparky
Arrows Electro Wizard Sparky Mega Knight Monk
Arrows Mega Knight Monk
Sparky Mega Knight Monk
Arrows
Sparky Monk
Arrows Monk
Arrows Sparky Mega Knight
Arrows Electro Wizard Sparky Monk
Arrows Sparky Mega Knight Monk
Arrows Sparky
Arrows Electro Wizard Sparky
Electro Wizard
Sparky
Arrows Sparky Mega Knight
Arrows Electro Wizard Sparky Monk
Sparky Mega Knight
Arrows Sparky Monk
Electro Wizard Skeleton Army
Arrows Electro Wizard Monk
Arrows
Electro Wizard Sparky Mega Knight
Arrows
Monk Arrows Sparky
Sparky Mega Knight
Electro Wizard Sparky
Electro Wizard
Electro Wizard Sparky Mega Knight Monk

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