My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Goblinstein

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Cannon Musketeer Hog Rider Skeleton Army
Zap
Cannon Inferno Tower Skeleton Army
Barbarian Barrel
Cannon Musketeer Inferno Tower Wizard Skeleton Army
The Log
Cannon Musketeer Hog Rider Skeleton Army
Earthquake
Cannon Hog Rider Inferno Tower Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Musketeer Hog Rider Wizard Skeleton Army
Fireball
Cannon Musketeer Hog Rider Inferno Tower Wizard Skeleton Army
Poison
Cannon Musketeer Inferno Tower Wizard Skeleton Army
Lightning
Cannon Musketeer Inferno Tower Wizard
Rocket
Musketeer Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Skeleton Army Musketeer Hog Rider Inferno Tower Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Cannon Skeleton Army Musketeer

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Musketeer
Hog Rider The Log Mega Knight
Hog Rider
Musketeer The Log Wizard Mega Knight
Inferno Tower
Wizard
Hog Rider Mega Knight
Skeleton Army
The Log
Hog Rider Musketeer Mega Knight
Mega Knight
Musketeer Hog Rider Wizard The Log

Defense Synergies 5 12

Cannon
Musketeer The Log Inferno Tower Wizard Skeleton Army
Musketeer
Cannon The Log Inferno Tower Skeleton Army Mega Knight
Hog Rider
Inferno Tower
Skeleton Army The Log Cannon Musketeer Mega Knight
Wizard
Cannon Skeleton Army The Log Mega Knight
Skeleton Army
Inferno Tower Cannon Musketeer Wizard The Log
The Log
Cannon Musketeer Inferno Tower Wizard Skeleton Army Mega Knight
Mega Knight
Musketeer Inferno Tower Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Musketeer Inferno Tower Wizard The Log
Inferno Tower Skeleton Army Cannon Musketeer The Log Mega Knight
Cannon Inferno Tower Skeleton Army Mega Knight Musketeer
Cannon Inferno Tower Skeleton Army Musketeer Mega Knight
Skeleton Army The Log Mega Knight
Skeleton Army The Log Cannon Musketeer Mega Knight
Musketeer Inferno Tower Cannon Wizard
Cannon Musketeer Inferno Tower The Log Mega Knight
Cannon Inferno Tower Musketeer Skeleton Army
Skeleton Army Cannon Musketeer Inferno Tower Mega Knight
Skeleton Army Cannon Musketeer Wizard The Log Mega Knight
Musketeer Inferno Tower Wizard
Cannon Inferno Tower Skeleton Army Mega Knight Musketeer Wizard The Log
Wizard Skeleton Army Mega Knight Cannon The Log
Inferno Tower Skeleton Army Cannon Mega Knight
Inferno Tower Skeleton Army Cannon The Log Mega Knight
Wizard Mega Knight Cannon Musketeer Inferno Tower Skeleton Army
Cannon Mega Knight Musketeer Wizard Skeleton Army The Log
Wizard The Log Cannon Musketeer Mega Knight
Cannon Musketeer Inferno Tower
Wizard Skeleton Army Mega Knight Cannon Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Inferno Tower
Musketeer Wizard The Log Mega Knight
Skeleton Army Mega Knight Musketeer Inferno Tower The Log
Skeleton Army Mega Knight Musketeer Inferno Tower The Log
Inferno Tower Cannon Musketeer Skeleton Army Mega Knight
Wizard Musketeer
Skeleton Army Musketeer Inferno Tower
Inferno Tower Mega Knight Skeleton Army
Mega Knight Inferno Tower Skeleton Army The Log
Inferno Tower Cannon Musketeer Skeleton Army
Mega Knight Musketeer Inferno Tower
Skeleton Army Mega Knight The Log
Skeleton Army Mega Knight Cannon Inferno Tower Wizard
Wizard Cannon Musketeer Skeleton Army Mega Knight
Inferno Tower Skeleton Army Musketeer The Log
Mega Knight Cannon Musketeer Inferno Tower Wizard The Log
Cannon Inferno Tower
Cannon Mega Knight
Inferno Tower Cannon Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Musketeer The Log
The Log
Musketeer The Log
Wizard The Log Mega Knight
Wizard Musketeer
Musketeer Wizard The Log
The Log Wizard
The Log Wizard
Musketeer
Musketeer Wizard The Log
Musketeer Wizard
Musketeer The Log
Musketeer
Musketeer The Log
Musketeer Wizard The Log
Musketeer Wizard The Log Mega Knight
Musketeer Wizard The Log Mega Knight
Wizard The Log Mega Knight
Musketeer The Log Mega Knight
Wizard
Musketeer The Log
Musketeer The Log
The Log Wizard Mega Knight
The Log Musketeer Wizard
Musketeer Wizard The Log Mega Knight
Musketeer The Log
Musketeer Wizard
Musketeer Wizard
Musketeer Wizard The Log Mega Knight
Mega Knight
Wizard The Log
Musketeer Skeleton Army
Musketeer Wizard
The Log
Musketeer Wizard Mega Knight
The Log Musketeer Wizard
Musketeer Mega Knight
Musketeer The Log
Musketeer
Musketeer The Log Mega Knight
Wizard Mega Knight

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