My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Bowler Magic Archer Mega Knight Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Magic Archer Mega Knight Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Magic Archer Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Miner Mighty Miner
Giant Snowball
Bats Miner Mighty Miner
Zap
Bats Mighty Miner
Barbarian Barrel
Knight Magic Archer
The Log
Earthquake
Arrows
Bats
Royal Delivery
Bats Knight Bowler Miner Magic Archer
Fireball
Bowler Magic Archer Mighty Miner
Poison
Bats Magic Archer
Lightning
Knight Bowler Magic Archer Mighty Miner
Rocket
Bowler Magic Archer Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bowler Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Bowler Miner Mega Knight Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Miner Fireball Magic Archer Mighty Miner Bowler Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Knight Miner Fireball

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Miner Mega Knight Bowler
Knight
Bats Fireball Miner Magic Archer
Fireball
Knight Miner Magic Archer Mega Knight
Bowler
Bats Miner Magic Archer
Miner
Bats Knight Fireball Bowler Magic Archer Mega Knight
Magic Archer
Knight Fireball Bowler Miner Mega Knight
Mega Knight
Bats Fireball Miner Magic Archer
Mighty Miner

Defense Synergies 2 8

Bats
Knight Bowler Mega Knight
Knight
Bats Magic Archer Fireball Bowler
Fireball
Knight Miner Mega Knight
Bowler
Bats Knight
Miner
Fireball Mega Knight
Magic Archer
Knight Mega Knight
Mega Knight
Bats Fireball Miner Magic Archer
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Fireball Magic Archer
Bats Knight Mega Knight
Bowler Mega Knight Bats Knight
Bats Knight Bowler Mega Knight
Fireball Bowler Mega Knight
Fireball Bowler Bats Magic Archer Mega Knight
Bats Fireball Magic Archer
Bowler Fireball Magic Archer Mega Knight
Mighty Miner
Knight Bowler Miner Mega Knight
Bats Knight Fireball Bowler Magic Archer Mega Knight
Bats Fireball Magic Archer
Bowler Mega Knight Bats Knight Fireball
Fireball Bowler Mega Knight Bats Magic Archer
Knight Mega Knight
Fireball Bowler Mega Knight
Mega Knight Bats Knight Fireball Bowler
Fireball Mega Knight Bats Knight Bowler Magic Archer
Bats Knight Fireball Bowler Magic Archer Mega Knight
Bowler Mega Knight Bats Knight Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Fireball Bowler
Fireball Knight Bowler Miner Magic Archer Mega Knight
Mega Knight Bats Knight Bowler
Bowler Mega Knight Bats Knight Fireball
Knight Bowler Mega Knight Mighty Miner
Fireball Bats Magic Archer
Bats Knight Fireball Bowler
Mega Knight Mighty Miner Knight
Mega Knight Bats Knight Fireball Magic Archer
Mega Knight Bats Knight Bowler
Mega Knight Fireball Bowler
Bowler Mega Knight Knight Fireball
Fireball Bowler Magic Archer Mega Knight
Bats Knight Fireball Bowler Magic Archer Mighty Miner
Bats Bowler Mega Knight Fireball Magic Archer Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Knight
Fireball Bowler Miner Magic Archer
Fireball Miner Magic Archer
Knight Fireball
Fireball Bowler Magic Archer Mega Knight
Fireball Bats Magic Archer
Bowler Magic Archer
Fireball Bowler Magic Archer
Fireball Miner
Bats Fireball Bowler
Miner Knight Fireball Bowler Magic Archer
Fireball Magic Archer
Knight Fireball Bowler Miner Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Bowler Magic Archer
Magic Archer Fireball Bowler Mega Knight
Fireball
Bats
Fireball Bowler Magic Archer Mega Knight
Fireball Bowler Miner Magic Archer Mega Knight
Fireball Bowler Magic Archer Mega Knight
Fireball
Bowler
Fireball
Fireball Bowler Magic Archer Mega Knight
Fireball Miner Bowler Magic Archer
Fireball Bowler Miner Magic Archer Mega Knight
Fireball Miner Magic Archer
Bats Fireball Magic Archer
Bats Fireball
Fireball Bowler
Fireball Miner Magic Archer Mega Knight
Fireball Magic Archer
Mighty Miner Mega Knight
Fireball Bowler Magic Archer
Bats Fireball Magic Archer
Fireball Magic Archer
Fireball
Fireball Miner Knight Bowler Magic Archer Mega Knight
Fireball Bowler Magic Archer
Fireball
Mega Knight
Bats Fireball Bowler Magic Archer
Bats Fireball Magic Archer
Fireball Bowler Miner Magic Archer Mega Knight

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