My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Hog Rider
Giant Snowball
Goblin Gang Hog Rider Witch
Zap
Goblin Gang Witch
Barbarian Barrel
Goblin Gang Elite Barbarians Valkyrie Witch
The Log
Goblin Gang Elite Barbarians Hog Rider Witch
Earthquake
Goblin Gang Hog Rider Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Elite Barbarians Valkyrie Hog Rider Witch
Fireball
Goblin Gang Elite Barbarians Hog Rider Witch
Poison
Goblin Gang Witch
Lightning
Elite Barbarians Valkyrie Witch
Rocket
Elite Barbarians Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Goblin Gang Valkyrie Hog Rider Witch Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Goblin Gang Valkyrie

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Hog Rider Valkyrie Witch Mega Knight
Arrows
Zap Elite Barbarians Hog Rider Mega Knight
Goblin Gang
Hog Rider Valkyrie
Elite Barbarians
Zap Arrows Valkyrie Hog Rider Mega Knight
Valkyrie
Elite Barbarians Hog Rider Zap Goblin Gang Witch
Hog Rider
Zap Arrows Goblin Gang Valkyrie Elite Barbarians Witch Mega Knight
Witch
Zap Valkyrie Hog Rider Mega Knight
Mega Knight
Zap Arrows Elite Barbarians Hog Rider Witch

Defense Synergies 3 10

Zap
Mega Knight Arrows Goblin Gang Elite Barbarians Valkyrie Witch
Arrows
Mega Knight Zap Valkyrie
Goblin Gang
Zap Valkyrie
Elite Barbarians
Valkyrie Zap Mega Knight
Valkyrie
Elite Barbarians Zap Arrows Goblin Gang Witch
Hog Rider
Witch
Zap Valkyrie Mega Knight
Mega Knight
Zap Arrows Elite Barbarians Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie
Elite Barbarians Zap Goblin Gang Valkyrie Witch Mega Knight
Goblin Gang Witch Mega Knight Elite Barbarians Valkyrie
Elite Barbarians Witch Goblin Gang Valkyrie Mega Knight
Arrows Elite Barbarians Valkyrie Mega Knight
Arrows Goblin Gang Zap Valkyrie Mega Knight
Zap Arrows Goblin Gang Witch
Zap Arrows Valkyrie Mega Knight
Witch Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Valkyrie Mega Knight
Goblin Gang Valkyrie Witch Zap Arrows Mega Knight
Arrows Zap Goblin Gang Witch
Mega Knight Zap Goblin Gang Elite Barbarians Valkyrie Witch
Valkyrie Mega Knight Zap Arrows Goblin Gang Witch
Elite Barbarians Goblin Gang Mega Knight
Zap Goblin Gang Elite Barbarians Mega Knight
Mega Knight Arrows Goblin Gang Elite Barbarians Valkyrie Witch
Arrows Mega Knight Zap Goblin Gang Elite Barbarians Valkyrie Witch
Zap Arrows Valkyrie Witch Mega Knight
Elite Barbarians
Goblin Gang Valkyrie Mega Knight Arrows Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight Zap Elite Barbarians Witch
Zap Arrows Goblin Gang Elite Barbarians Valkyrie Mega Knight
Goblin Gang Mega Knight Zap Elite Barbarians Valkyrie Witch
Goblin Gang Valkyrie Mega Knight Zap Elite Barbarians
Goblin Gang Elite Barbarians Valkyrie Witch Mega Knight
Arrows Zap Goblin Gang Witch
Goblin Gang Elite Barbarians Valkyrie Witch
Mega Knight Elite Barbarians Valkyrie
Zap Mega Knight Elite Barbarians Valkyrie Witch
Witch Goblin Gang
Mega Knight Elite Barbarians Valkyrie Witch
Mega Knight Zap Arrows Elite Barbarians Valkyrie
Elite Barbarians Mega Knight Goblin Gang Valkyrie Witch
Valkyrie Witch Mega Knight
Goblin Gang Elite Barbarians Witch Zap Valkyrie
Arrows Valkyrie Mega Knight Zap Elite Barbarians Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Zap
Arrows
Arrows Valkyrie
Zap Arrows Valkyrie Mega Knight
Arrows Zap Witch
Arrows Witch
Arrows Zap
Arrows Zap
Goblin Gang Elite Barbarians
Zap Arrows Valkyrie
Zap Arrows
Elite Barbarians
Arrows
Zap Arrows Elite Barbarians
Zap Arrows Witch
Arrows Mega Knight
Arrows
Zap Arrows Mega Knight
Zap Arrows Valkyrie Witch Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Valkyrie Witch Mega Knight
Witch
Arrows Zap Witch
Zap Arrows Witch Mega Knight
Zap Arrows
Elite Barbarians Zap Arrows Witch
Zap Witch
Elite Barbarians
Zap Arrows Mega Knight
Zap Arrows
Mega Knight
Arrows
Zap Goblin Gang Witch
Zap Arrows Witch
Arrows
Goblin Gang Valkyrie Mega Knight
Arrows Zap
Zap Arrows
Elite Barbarians Mega Knight
Zap Goblin Gang Elite Barbarians Witch
Zap Witch
Zap Witch Mega Knight

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