My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Balloon Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Dark Prince Balloon Inferno Dragon
Giant Snowball
Minions Balloon Inferno Dragon Lumberjack
Zap
Minions Dark Prince Balloon Inferno Dragon
Barbarian Barrel
Dark Prince Lumberjack
The Log
Dark Prince Lumberjack
Earthquake
Arrows
Minions
Royal Delivery
Minions Dark Prince Balloon Inferno Dragon Lumberjack
Fireball
Minions Balloon Inferno Dragon Lumberjack
Poison
Minions Balloon
Lightning
Dark Prince Balloon Inferno Dragon Lumberjack
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Dark Prince Freeze Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Dark Prince Freeze Inferno Dragon Lumberjack Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Minions Dark Prince Freeze

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Dark Prince Freeze Lumberjack Mega Knight
Minions
Mega Knight Dark Prince Balloon Inferno Dragon Lumberjack
Dark Prince
Arrows Minions Balloon Lumberjack
Freeze
Balloon Arrows
Balloon
Arrows Freeze Lumberjack Minions Dark Prince Mega Knight
Inferno Dragon
Mega Knight Minions
Lumberjack
Balloon Arrows Minions Dark Prince Mega Knight
Mega Knight
Minions Inferno Dragon Arrows Balloon Lumberjack

Defense Synergies 1 9

Arrows
Mega Knight Dark Prince Lumberjack
Minions
Dark Prince Freeze Lumberjack Mega Knight
Dark Prince
Arrows Minions
Freeze
Minions Lumberjack Mega Knight
Balloon
Inferno Dragon
Mega Knight
Lumberjack
Arrows Minions Freeze
Mega Knight
Arrows Minions Freeze Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions
Inferno Dragon Lumberjack Minions Dark Prince Mega Knight
Lumberjack Mega Knight Minions Dark Prince Freeze Inferno Dragon
Inferno Dragon Lumberjack Minions Dark Prince Mega Knight
Arrows Dark Prince Lumberjack Mega Knight
Arrows Freeze Minions Dark Prince Lumberjack Mega Knight
Minions Inferno Dragon Arrows Freeze
Arrows Mega Knight
Inferno Dragon Minions Lumberjack
Dark Prince Lumberjack Mega Knight
Minions Arrows Dark Prince Freeze Lumberjack Mega Knight
Arrows Minions Inferno Dragon
Lumberjack Mega Knight Minions Dark Prince Freeze
Mega Knight Arrows Minions Dark Prince Freeze Lumberjack
Inferno Dragon Lumberjack Mega Knight
Freeze Inferno Dragon Lumberjack Mega Knight
Mega Knight Arrows Minions Dark Prince Lumberjack
Arrows Mega Knight Minions Dark Prince Lumberjack
Arrows Freeze Minions Dark Prince Inferno Dragon Lumberjack Mega Knight
Inferno Dragon Lumberjack
Dark Prince Mega Knight Arrows Minions Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Dark Prince
Arrows Inferno Dragon Lumberjack Mega Knight
Lumberjack Mega Knight Minions Dark Prince
Dark Prince Lumberjack Mega Knight
Dark Prince Inferno Dragon Lumberjack Mega Knight
Arrows Minions Freeze
Dark Prince Minions Lumberjack
Mega Knight Dark Prince Inferno Dragon Lumberjack
Freeze Mega Knight Minions Dark Prince Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Minions Dark Prince Lumberjack
Mega Knight Arrows Dark Prince
Dark Prince Mega Knight Lumberjack
Mega Knight
Minions Dark Prince Freeze Inferno Dragon Lumberjack
Arrows Minions Mega Knight Dark Prince Freeze Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows
Arrows
Arrows Dark Prince Freeze
Arrows Dark Prince Mega Knight
Arrows Minions Freeze
Arrows
Arrows Freeze
Arrows
Minions Lumberjack
Arrows Dark Prince
Arrows
Arrows Minions Freeze
Arrows
Arrows
Arrows Mega Knight
Arrows Freeze
Minions
Arrows Dark Prince Mega Knight
Arrows Mega Knight
Minions Mega Knight
Arrows
Arrows
Arrows Freeze Dark Prince Mega Knight
Inferno Dragon
Arrows
Arrows Mega Knight
Arrows
Arrows
Minions Freeze
Arrows Mega Knight
Arrows Freeze
Mega Knight
Arrows
Minions Dark Prince Freeze
Arrows
Freeze
Arrows
Dark Prince Lumberjack Mega Knight
Arrows
Arrows
Dark Prince Mega Knight
Minions Freeze
Dark Prince Freeze Mega Knight

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