My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Balloon Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Balloon Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Bats Balloon
Zap
Bats Inferno Tower Balloon
Barbarian Barrel
Inferno Tower Wizard Royal Ghost
The Log
Earthquake
Inferno Tower
Arrows
Bats
Royal Delivery
Bats Wizard Balloon Royal Ghost
Fireball
Inferno Tower Wizard Balloon
Poison
Bats Inferno Tower Wizard Balloon
Lightning
Inferno Tower Wizard Balloon
Rocket
Inferno Tower Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Barbarian Barrel Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Inferno Tower Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Arrows Royal Ghost Inferno Tower Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Barbarian Barrel Arrows Royal Ghost

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Mega Knight Barbarian Barrel
Arrows
Balloon Mega Knight
Inferno Tower
Wizard
Balloon Royal Ghost Mega Knight
Barbarian Barrel
Balloon Bats Mega Knight
Balloon
Bats Arrows Barbarian Barrel Wizard Royal Ghost Mega Knight
Royal Ghost
Wizard Balloon Mega Knight
Mega Knight
Bats Arrows Wizard Barbarian Barrel Balloon Royal Ghost

Defense Synergies 1 13

Bats
Inferno Tower Barbarian Barrel Mega Knight
Arrows
Mega Knight Inferno Tower Barbarian Barrel
Inferno Tower
Bats Arrows Barbarian Barrel Royal Ghost Mega Knight
Wizard
Barbarian Barrel Royal Ghost Mega Knight
Barbarian Barrel
Bats Arrows Inferno Tower Wizard Mega Knight
Balloon
Royal Ghost
Inferno Tower Wizard Mega Knight
Mega Knight
Arrows Bats Inferno Tower Wizard Barbarian Barrel Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard Barbarian Barrel
Inferno Tower Bats Mega Knight
Inferno Tower Mega Knight Bats
Inferno Tower Bats Mega Knight
Arrows Barbarian Barrel Mega Knight
Arrows Barbarian Barrel Bats Royal Ghost Mega Knight
Bats Inferno Tower Arrows Wizard
Arrows Inferno Tower Barbarian Barrel Mega Knight
Inferno Tower
Inferno Tower Barbarian Barrel Royal Ghost Mega Knight
Bats Arrows Wizard Barbarian Barrel Royal Ghost Mega Knight
Arrows Inferno Tower Bats Wizard
Inferno Tower Mega Knight Bats Wizard
Wizard Mega Knight Bats Arrows Barbarian Barrel Royal Ghost
Inferno Tower Mega Knight
Inferno Tower Mega Knight
Wizard Mega Knight Bats Arrows Inferno Tower
Arrows Mega Knight Bats Wizard Barbarian Barrel Royal Ghost
Arrows Wizard Barbarian Barrel Bats Royal Ghost Mega Knight
Inferno Tower
Wizard Royal Ghost Mega Knight Bats Arrows Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Inferno Tower Barbarian Barrel Royal Ghost
Arrows Wizard Barbarian Barrel Royal Ghost Mega Knight
Mega Knight Bats Inferno Tower
Mega Knight Bats Inferno Tower Barbarian Barrel
Inferno Tower Mega Knight
Arrows Wizard Bats
Bats Inferno Tower
Inferno Tower Mega Knight
Mega Knight Bats Inferno Tower Barbarian Barrel
Inferno Tower
Mega Knight Bats Inferno Tower
Mega Knight Arrows
Mega Knight Inferno Tower Wizard
Wizard Mega Knight
Inferno Tower Bats Barbarian Barrel
Bats Arrows Mega Knight Inferno Tower Wizard Barbarian Barrel Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Barrel Royal Ghost
Arrows Barbarian Barrel Royal Ghost
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Wizard Arrows Barbarian Barrel Mega Knight
Arrows Wizard Bats
Arrows Wizard
Arrows Wizard Barbarian Barrel
Arrows Wizard
Bats
Arrows Wizard Barbarian Barrel
Arrows Wizard
Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Wizard Barbarian Barrel
Arrows Wizard Barbarian Barrel Mega Knight
Arrows Barbarian Barrel
Bats
Arrows Wizard Barbarian Barrel Mega Knight
Arrows Wizard Barbarian Barrel Mega Knight
Mega Knight
Arrows Wizard
Arrows Barbarian Barrel
Arrows Wizard Barbarian Barrel Mega Knight
Arrows Wizard Barbarian Barrel Royal Ghost
Arrows Wizard Mega Knight
Arrows Barbarian Barrel
Bats Arrows Wizard
Bats Wizard
Arrows Wizard Mega Knight
Arrows
Mega Knight
Arrows Wizard
Bats Barbarian Barrel
Arrows Wizard
Arrows Barbarian Barrel
Wizard Mega Knight
Arrows Wizard
Arrows
Mega Knight
Bats
Bats
Barbarian Barrel Royal Ghost Mega Knight

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