My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Witch Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblin Gang Barbarian Barrel Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Balloon
Giant Snowball
Bomber Goblin Gang Witch Balloon
Zap
Bomber Goblin Gang Witch Balloon
Barbarian Barrel
Electro Spirit Bomber Goblin Gang Witch
The Log
Electro Spirit Bomber Goblin Gang Witch
Earthquake
Bomber Goblin Gang Witch
Arrows
Electro Spirit Bomber Goblin Gang Witch
Royal Delivery
Electro Spirit Bomber Goblin Gang Witch Balloon
Fireball
Bomber Goblin Gang Witch Balloon
Poison
Bomber Goblin Gang Witch Balloon
Lightning
Witch Balloon
Rocket
Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Witch

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber Barbarian Barrel The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bomber Barbarian Barrel The Log Goblin Gang Witch Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Bomber Barbarian Barrel The Log

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Balloon
Bomber
Barbarian Barrel Mega Knight
Goblin Gang
Balloon
Barbarian Barrel
Balloon Bomber Mega Knight
Witch
Mega Knight
Balloon
Barbarian Barrel Electro Spirit Goblin Gang The Log Mega Knight
The Log
Balloon Mega Knight
Mega Knight
Bomber Barbarian Barrel Witch Balloon The Log

Defense Synergies 0 10

Electro Spirit
The Log
Bomber
Barbarian Barrel The Log
Goblin Gang
Barbarian Barrel The Log
Barbarian Barrel
Bomber Goblin Gang Witch Mega Knight
Witch
Barbarian Barrel The Log Mega Knight
Balloon
The Log
Electro Spirit Bomber Goblin Gang Witch Mega Knight
Mega Knight
Barbarian Barrel Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Barbarian Barrel The Log
Bomber Goblin Gang Witch The Log Mega Knight
Goblin Gang Witch Mega Knight Bomber
Witch Bomber Goblin Gang Mega Knight
Bomber Barbarian Barrel The Log Mega Knight
Goblin Gang Barbarian Barrel The Log Electro Spirit Bomber Mega Knight
Electro Spirit Goblin Gang Witch
Electro Spirit Barbarian Barrel The Log Mega Knight
Witch Goblin Gang
Goblin Gang Bomber Barbarian Barrel Mega Knight
Goblin Gang Witch Electro Spirit Bomber Barbarian Barrel The Log Mega Knight
Goblin Gang Witch
Mega Knight Bomber Goblin Gang Witch The Log
Bomber Mega Knight Electro Spirit Goblin Gang Barbarian Barrel Witch The Log
Goblin Gang Mega Knight
Goblin Gang The Log Mega Knight
Mega Knight Bomber Goblin Gang Witch
Mega Knight Electro Spirit Bomber Goblin Gang Barbarian Barrel Witch The Log
Barbarian Barrel Witch The Log Electro Spirit Bomber Mega Knight
Bomber Goblin Gang Mega Knight Electro Spirit Barbarian Barrel Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Barbarian Barrel Witch
Bomber Goblin Gang Barbarian Barrel The Log Mega Knight
Goblin Gang Mega Knight Witch The Log
Goblin Gang Mega Knight Barbarian Barrel The Log
Goblin Gang Witch Mega Knight
Electro Spirit Goblin Gang Witch
Goblin Gang Witch
Mega Knight
Mega Knight Electro Spirit Barbarian Barrel Witch The Log
Witch Goblin Gang
Mega Knight Witch
Mega Knight The Log
Mega Knight Goblin Gang Witch
Bomber Witch Mega Knight
Goblin Gang Witch Electro Spirit Bomber Barbarian Barrel The Log
Mega Knight Electro Spirit Bomber Barbarian Barrel Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel The Log
Barbarian Barrel The Log
Barbarian Barrel The Log
Barbarian Barrel The Log
Bomber Barbarian Barrel The Log Mega Knight
Electro Spirit Witch
Bomber Witch The Log
The Log Barbarian Barrel
The Log
Goblin Gang
Barbarian Barrel The Log
Barbarian Barrel The Log
Barbarian Barrel
Barbarian Barrel The Log
Bomber Barbarian Barrel Witch The Log
Barbarian Barrel The Log Mega Knight
Barbarian Barrel
Bomber
Bomber Barbarian Barrel The Log Mega Knight
Bomber Barbarian Barrel Witch The Log Mega Knight
The Log Mega Knight
The Log
Barbarian Barrel The Log
The Log Electro Spirit Bomber Barbarian Barrel Witch Mega Knight
Witch
The Log Barbarian Barrel Witch
Witch The Log Mega Knight
Barbarian Barrel The Log
Witch
Electro Spirit Witch
Bomber The Log Mega Knight
Electro Spirit
Mega Knight
The Log
Electro Spirit Goblin Gang Barbarian Barrel Witch
Witch
The Log Barbarian Barrel
Goblin Gang Mega Knight
The Log Bomber
Mega Knight
Electro Spirit Goblin Gang Witch The Log
Witch
Barbarian Barrel Witch The Log Mega Knight

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