My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Magic Archer Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Sparky
Giant Snowball
Skeleton Army
Zap
Firecracker Skeleton Army Sparky
Barbarian Barrel
Firecracker Valkyrie Skeleton Army Magic Archer Sparky
The Log
Firecracker Skeleton Army Sparky
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Valkyrie Skeleton Army Magic Archer Sparky
Fireball
Firecracker Skeleton Army Magic Archer Sparky
Poison
Firecracker Skeleton Army Magic Archer Sparky
Lightning
Valkyrie Magic Archer Sparky
Rocket
Valkyrie Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie Tornado Magic Archer Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Tornado Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Skeleton Army Tornado Valkyrie Magic Archer Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Firecracker Skeleton Army Tornado

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Tornado Sparky Valkyrie Magic Archer Mega Knight
Firecracker
Zap Valkyrie Tornado Sparky Mega Knight
Valkyrie
Zap Firecracker Tornado Magic Archer Sparky
Skeleton Army
Sparky
Tornado
Zap Magic Archer Sparky Firecracker Valkyrie Mega Knight
Magic Archer
Tornado Zap Valkyrie Mega Knight
Sparky
Zap Tornado Firecracker Valkyrie Skeleton Army
Mega Knight
Zap Firecracker Tornado Magic Archer

Defense Synergies 4 17

Zap
Mega Knight Firecracker Valkyrie Skeleton Army Tornado Magic Archer Sparky
Firecracker
Valkyrie Zap Skeleton Army Tornado Mega Knight
Valkyrie
Firecracker Zap Tornado Magic Archer Sparky
Skeleton Army
Zap Firecracker Magic Archer Sparky
Tornado
Magic Archer Sparky Zap Firecracker Valkyrie Sparky Mega Knight
Magic Archer
Tornado Zap Valkyrie Skeleton Army Mega Knight
Sparky
Tornado Zap Valkyrie Skeleton Army Tornado
Mega Knight
Zap Firecracker Tornado Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Valkyrie Magic Archer Sparky
Skeleton Army Sparky Zap Firecracker Valkyrie Mega Knight
Skeleton Army Tornado Sparky Mega Knight Valkyrie
Skeleton Army Sparky Firecracker Valkyrie Mega Knight
Firecracker Valkyrie Skeleton Army Tornado Sparky Mega Knight
Skeleton Army Tornado Zap Firecracker Valkyrie Magic Archer Mega Knight
Tornado Zap Firecracker Magic Archer
Zap Valkyrie Magic Archer Sparky Mega Knight
Sparky Skeleton Army Tornado
Skeleton Army Tornado Firecracker Valkyrie Sparky Mega Knight
Valkyrie Skeleton Army Zap Firecracker Tornado Magic Archer Mega Knight
Zap Firecracker Tornado Magic Archer
Skeleton Army Sparky Mega Knight Zap Valkyrie
Valkyrie Skeleton Army Sparky Mega Knight Zap Firecracker Tornado Magic Archer
Skeleton Army Sparky Mega Knight
Skeleton Army Tornado Zap Sparky Mega Knight
Sparky Mega Knight Firecracker Valkyrie Skeleton Army Tornado
Mega Knight Zap Firecracker Valkyrie Skeleton Army Tornado Magic Archer
Zap Valkyrie Tornado Firecracker Magic Archer Mega Knight
Sparky Tornado
Valkyrie Skeleton Army Mega Knight Firecracker Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Zap Sparky
Zap Firecracker Valkyrie Magic Archer Mega Knight
Skeleton Army Mega Knight Zap Valkyrie Sparky
Valkyrie Skeleton Army Mega Knight Zap Tornado Sparky
Valkyrie Skeleton Army Sparky Mega Knight
Firecracker Zap Tornado Magic Archer
Skeleton Army Sparky Valkyrie
Mega Knight Valkyrie Skeleton Army Sparky
Zap Mega Knight Firecracker Valkyrie Skeleton Army Tornado Magic Archer Sparky
Skeleton Army Sparky
Mega Knight Valkyrie Sparky
Skeleton Army Mega Knight Zap Valkyrie Tornado
Skeleton Army Mega Knight Valkyrie Sparky
Firecracker Valkyrie Skeleton Army Magic Archer Sparky Mega Knight
Skeleton Army Sparky Zap Firecracker Valkyrie Tornado Magic Archer
Valkyrie Mega Knight Zap Firecracker Magic Archer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Valkyrie Sparky
Firecracker Zap Tornado Magic Archer
Magic Archer Sparky
Firecracker Valkyrie Sparky
Zap Firecracker Valkyrie Magic Archer Sparky Mega Knight
Firecracker Zap Tornado Magic Archer
Firecracker Tornado Magic Archer Sparky
Zap Firecracker Tornado Magic Archer
Zap Firecracker Tornado
Tornado Sparky
Firecracker Zap Valkyrie Tornado Magic Archer Sparky
Zap Firecracker Tornado Magic Archer
Firecracker Magic Archer Sparky
Firecracker Magic Archer
Zap Firecracker Magic Archer Sparky
Zap Firecracker Magic Archer Sparky
Magic Archer Firecracker Sparky Mega Knight
Tornado Sparky
Sparky
Zap Firecracker Magic Archer Sparky Mega Knight
Zap Firecracker Valkyrie Tornado Magic Archer Mega Knight
Magic Archer Sparky Mega Knight
Tornado
Tornado Sparky
Zap
Zap Firecracker Tornado Valkyrie Magic Archer Sparky Mega Knight
Firecracker Zap Tornado Magic Archer Sparky
Zap Tornado Magic Archer Sparky Mega Knight
Zap Firecracker Tornado Magic Archer Sparky
Zap Firecracker Tornado Magic Archer Sparky
Zap Firecracker
Sparky
Zap Magic Archer Sparky Mega Knight
Zap Firecracker Magic Archer Sparky
Sparky Mega Knight
Firecracker Magic Archer Sparky
Zap Skeleton Army Magic Archer
Zap Firecracker Tornado Magic Archer
Firecracker Valkyrie Magic Archer Sparky Mega Knight
Zap Firecracker Magic Archer
Zap Tornado Sparky
Firecracker Sparky Mega Knight
Zap Firecracker Tornado Magic Archer Sparky
Firecracker Zap Tornado Magic Archer
Zap Firecracker Tornado Magic Archer Sparky Mega Knight

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