My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Elixir Golem Goblin Cage Bowler Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Golem Elixir Golem Barbarian Barrel Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Zap
Barbarian Barrel
Electro Spirit Elixir Golem Goblin Cage Magic Archer
The Log
Electro Spirit Elixir Golem Goblin Cage
Earthquake
Elixir Golem Goblin Cage
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Elixir Golem Goblin Cage Bowler Magic Archer
Fireball
Elixir Golem Goblin Cage Bowler Magic Archer
Poison
Elixir Golem Goblin Cage Magic Archer
Lightning
Ice Golem Goblin Cage Bowler Magic Archer
Rocket
Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Ice Golem Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Ice Golem Barbarian Barrel Bowler Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Golem Elixir Golem Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Ice Golem Barbarian Barrel Elixir Golem Goblin Cage Magic Archer Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Zap Ice Golem Barbarian Barrel

Attack Synergies 0 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Bowler
Zap
Electro Spirit Ice Golem Elixir Golem Goblin Cage Barbarian Barrel Bowler Magic Archer
Ice Golem
Zap Barbarian Barrel Magic Archer
Elixir Golem
Zap Barbarian Barrel Bowler Magic Archer
Goblin Cage
Zap Barbarian Barrel Magic Archer
Barbarian Barrel
Zap Ice Golem Elixir Golem Goblin Cage Bowler
Bowler
Electro Spirit Zap Elixir Golem Barbarian Barrel Magic Archer
Magic Archer
Zap Ice Golem Elixir Golem Goblin Cage Bowler

Defense Synergies 0 14

Electro Spirit
Zap
Zap
Electro Spirit Ice Golem Goblin Cage Barbarian Barrel Bowler Magic Archer
Ice Golem
Zap Barbarian Barrel Bowler Magic Archer
Elixir Golem
Goblin Cage
Zap Barbarian Barrel Bowler Magic Archer
Barbarian Barrel
Zap Ice Golem Goblin Cage Bowler Magic Archer
Bowler
Zap Ice Golem Goblin Cage Barbarian Barrel
Magic Archer
Zap Ice Golem Goblin Cage Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Ice Golem Goblin Cage Barbarian Barrel Magic Archer
Zap Goblin Cage
Goblin Cage Bowler
Goblin Cage Bowler
Goblin Cage Barbarian Barrel Bowler
Barbarian Barrel Bowler Electro Spirit Zap Magic Archer
Electro Spirit Zap Goblin Cage Magic Archer
Bowler Electro Spirit Zap Ice Golem Goblin Cage Barbarian Barrel Magic Archer
Goblin Cage
Ice Golem Barbarian Barrel Bowler
Electro Spirit Zap Ice Golem Barbarian Barrel Bowler Magic Archer
Zap Magic Archer
Goblin Cage Bowler Zap
Bowler Electro Spirit Zap Goblin Cage Barbarian Barrel Magic Archer
Goblin Cage
Zap Goblin Cage Bowler
Goblin Cage Bowler
Goblin Cage Electro Spirit Zap Barbarian Barrel Bowler Magic Archer
Zap Goblin Cage Barbarian Barrel Electro Spirit Ice Golem Bowler Magic Archer
Goblin Cage
Bowler Electro Spirit Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Ice Golem Goblin Cage Barbarian Barrel Bowler
Zap Ice Golem Barbarian Barrel Bowler Magic Archer
Zap Ice Golem Goblin Cage Bowler
Bowler Zap Ice Golem Goblin Cage Barbarian Barrel
Goblin Cage Bowler
Electro Spirit Zap Ice Golem Magic Archer
Ice Golem Goblin Cage Bowler
Goblin Cage
Zap Goblin Cage Electro Spirit Ice Golem Barbarian Barrel Magic Archer
Goblin Cage
Goblin Cage Bowler
Zap Goblin Cage Bowler
Bowler Ice Golem Goblin Cage
Goblin Cage Bowler Magic Archer
Electro Spirit Zap Ice Golem Goblin Cage Barbarian Barrel Bowler Magic Archer
Bowler Electro Spirit Zap Ice Golem Goblin Cage Barbarian Barrel Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Ice Golem Barbarian Barrel
Zap Barbarian Barrel Bowler Magic Archer
Barbarian Barrel Magic Archer
Ice Golem Barbarian Barrel
Zap Barbarian Barrel Bowler Magic Archer
Electro Spirit Zap Ice Golem Magic Archer
Bowler Magic Archer
Zap Ice Golem Barbarian Barrel Bowler Magic Archer
Zap
Bowler
Zap Barbarian Barrel Bowler Magic Archer
Zap Magic Archer
Ice Golem Barbarian Barrel Bowler Magic Archer
Barbarian Barrel Magic Archer
Zap Ice Golem Barbarian Barrel Magic Archer
Zap Barbarian Barrel Bowler Magic Archer
Magic Archer Barbarian Barrel Bowler
Barbarian Barrel
Zap Barbarian Barrel Bowler Magic Archer
Zap Barbarian Barrel Bowler Magic Archer
Bowler Magic Archer
Bowler
Zap Barbarian Barrel
Zap Ice Golem Electro Spirit Barbarian Barrel Bowler Magic Archer
Zap Barbarian Barrel Bowler Magic Archer
Zap Bowler Magic Archer
Zap Barbarian Barrel Magic Archer
Zap Ice Golem Magic Archer
Zap Electro Spirit
Bowler
Zap Magic Archer
Zap Electro Spirit Magic Archer
Bowler Magic Archer
Zap Electro Spirit Barbarian Barrel Magic Archer
Zap Magic Archer
Barbarian Barrel
Bowler Magic Archer
Zap Ice Golem Bowler Magic Archer
Zap
Zap Electro Spirit Bowler Magic Archer
Zap Magic Archer
Zap Barbarian Barrel Bowler Magic Archer

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